Showing posts with label character voice. Show all posts
Showing posts with label character voice. Show all posts

Wednesday, April 26, 2023

What is a Character Tag? Definition, Purpose, and Examples


A character tag is a word, phrase, description, trait, or concept repeatedly associated with a specific character.


Purpose of Character Tags in Fiction

There are several purposes for character tags:

  1. Tags help define a character, making him more distinct, more individualized from other characters in the story.
  2. Tags work as identifiers--they make it easier for the audience to quickly identify a character.
  3. Tags help with recall. When used appropriately, a character tag allows the reader to immediately recall the character, his traits, personality, and mannerisms.

Character tags can be particularly useful for flat characters and characters with small roles, who are often only defined by a few features, but tags can also be useful for round characters and characters with major roles.

They're especially important when working with a large cast of characters, because they allow the audience to easily keep track of who is who. 

But in order to better understand them, let's look at some examples.

Monday, March 15, 2021

Core Principles of Crafting Protagonists (Free Download)


**You can get a free download of Core Principles of Crafting Protagonists when you sign up for my blog via email. **


One of the common problems I see related to character creation is that many writers focus too much on figuring out surface details about their protagonists and don’t know how to add dimension and depth to them. They may fill out lengthy questionnaires with inquiries on everything from “What’s your character’s favorite day of the week?” to “What is your character’s computer password?”

It’s not that these questions can never be helpful. It’s just that, more often than not, they aren’t particularly useful. They lead writers to go overboard brainstorming superficial characteristics rather than taking a deep dive into character

At best, they are fun fluff that make you feel good. At worst, they are clutter that tempt you to take your story the wrong direction, as you struggle to incorporate what is actually irrelevant information.

Perhaps no character is more important than the protagonist. This is the lead of the story. This is the person the audience will most closely identify with, follow, and root for. 

Months ago I put together a ~12k booklet on protagonists, called Core Principles of Crafting ProtagonistsPart of it was a response to this problem, and part of it was because I've always been a character-focused writer at heart. (And I'll be honest--I filled out plenty of those questionnaires as a young writer, and they pretty much never helped me write a great story.)

In this booklet, you will learn about the most important protagonist component for storytelling, how to make your protagonist round and complex, and how to convey his or her personality immediately on the page.

Here are some of the concepts it includes:

- Character Arcs (The 4 Types of Protagonists)

- How Plot and Theme are Directly Influenced by the Protagonist

- Your Protagonist's Ghost

- Understanding Want vs. Need

- Making a Character Complex through (1) Contradictions, (2) Stakes and Boundaries, and (3) Identity

- How to Convey Your Character Quickly on the Page Through Voice

- Dos and Don'ts for Writing Your Character's Voice

- Effective Components to Include When Introducing Your Protagonist

- And more.

I have talked about many of these topics on my blog over the years (and several even recently), but this booklet serves as an introduction to them as well as covers a few concepts I haven't posted about on here. It also might be helpful to have all these topics in one place. 

**You can get a free download of Core Principles of Crafting Protagonists when you sign up for my blog via email. **



Happy writing! 


Monday, May 25, 2020

Breaking Writing Rules Right: "Never Open with Introspection"




The idea for this post has been floating around in the back of my mind for a while now, and this last week when I eagerly cracked open the newest Hunger Games book, Ballad of Songbirds and Snakes, and read the first eight pages, I knew it was time to write it. (Plus, let's be honest, I just wanted an excuse to write about a new Hunger Games book) (And don't worry, no spoilers here.)

Almost the entire first eight pages are introspection. And they work so, so well.

. . . like lots of other published books that open with introspection.

And yet time and time again, writers are told to not do this. So what gives? Is Suzanne Collins just such a money-maker now that she can do whatever she wants? (Maybe.) Is she just so famous she doesn't need to care about writing rules? (I hope not!)

So why does it work?

I shall count the ways. (Many of which you can use in any story opening or passage of introspection to make them stronger.)

But first, let's discuss the rule.

What's the Rule?

The Rule:

Never open a story with a long chunk of introspection.


Why it's a Rule


Many beginning writers love (and I mean, love) starting a book with big chunks of introspection. Sometimes it feels so natural, they don't even realize they are doing it.

And what can be even worse, is that often the viewpoint character isn't doing anything--literally. He or she may be sitting on a rock, thinking. Or taking a shower, thinking. Or lying in bed, thinking.

There are quite a few reasons why this is a problem.

First, the story lacks a sense of immediacy. Because nothing is actually happening. There is literally nothing important happening in the present.

Second, when most learning writers write introspection, it has the viewpoint character focusing on the past.

Oh sure, the past may sound interesting (*cough cough* to the writer *cough cough*), because it often relays what led to the present and who the character is today (even if there doesn't seem to be anything important going on . . . "today").

For the writer, it usually feels awesome writing the character thinking about his or her past--he or she is so interesting! (To the writer.) And surely his or her past is so riveting! (To the writer.)

And the writer needs to know his or her past usually to start the story, to boot.

I'm pretty sure all of us have done this at some point. 🙋‍♀️

But the reality is, for the reader, opening with a big chunk of writing about a character sitting and doing nothing and thinking about the past isn't interesting.

Like I talked about in my flashbacks article, the past is only usually interesting when it clearly links to something in the present, or better yet, future, that needs addressing--when the past provides meaningful context to the present or helps solve a current problem. But in the opening, the reader doesn't know the character nor his or her current, significant problems, so going immediately to the past is not very effective.

This is doubled by the fact that the past has already happened--it's done, it's over. Therefore, it holds little to no tension or stakes, because nothing can be changed. Not only does it not draw the reader in innately, but it can become boring because the past has nothing at risk.

The reader doesn't care about the past until he or she cares about the present. And they won't care about the character's past, until he or she cares about the character.

(Generally speaking, of course.)

But wait--there's more!

When writing a character's thoughts--they are often told in "telling" ways. After all, that's how we think. (Well, at least when we put our thoughts into language--in real life some thoughts don't actually make it to language.) And in the hands of a beginning writer, telling can be even more boring--because often beginning writers haven't learned how and when to tell well, yet. (Which is fine, we all start in the beginning). So not only is it boring, but it's vague and non-immersive for the reader.

All of these things combined, lead to slow pacing. Nothing is happening in the present. There is no real tension or risk. The past has already happened. All the writing is told. The audience struggles to care about the character . . .

And all of these things together and--look! Let's watch that new show on Netflix instead of reading. (*closes book*)

And because so many unpublished authors want to start a story this way, it's often preached to never open with long chunks of introspection.

Don't forget, most of what people read are published stories--which means they haven't seen the hundreds or thousands of stories that people who read unpublished stories have. Most of the "writing rules" come from navigating the realm of unpublished stories--because that's where you see most of the problems manifested. By the time something is published, most of the major problems are all sorted (hopefully).

Okay, now it's time for Songbirds and Snakes--err . . . I mean, how to break the rule. 😅 (And don't worry, I'm only referring to the very opening pages.)

How to Break the Rule


As I've said before, I love an excellent chunk of introspection. (The keyword there being "excellent.")

So after everything we've talked about that can go wrong when opening with introspection, how on earth can anyone do it right?

Here are some features you'll need to use to your advantage.

Think Forward, not Backward

One of the worst things about opening with introspection, is that the writer turns the character's thoughts to the past. In reality, almost every story should have some character thoughts sprinkled in, in the opening--that focus on the uncertainty that is called the future. Unlike the past, the future hasn't happened yet. And few things hook an audience better than uncertain possibilities.

This means (and you've heard me say it before!) putting in the text what the viewpoint character fears or dreads may happen in the near future or, what the viewpoint character hopes may happen in the near future. Ideally, you do both.

This is the first great rule of opening with lots of introspection. Have the viewpoint character think forward to what could happen.

Sometimes you can also get away with the character worrying or hoping about what could be presently happening--to someone else.

Songbirds and Snakes does this all over in the first eight pages.

It begins with Coriolanus worrying that if his stomach growls at the reaping, everyone will realize his biggest fear--that he's poor, which in the society of the Capitol, can have major consequences for him and his loved ones.

He also fears that his appearance will give it away (particularly his shirt), which means he simultaneously hopes that he can find a better shirt before it's too late.

Which also leads to him worrying about his cousin, who he knows is willing to even sell her body to find him appropriate apparel--something he doesn't want her to have to succumb to, but something she may be doing at this very moment.

Through the layers of his thoughts, these build and build, so that both his hopes and fears reach a climactic moment--if he doesn't take care of his stomach and his shirt, he may lose his opportunity to be a mentor, which means he won't be awarded at graduation, which means he won't be able to afford to go to university after he graduates, which means no career, no future--not only for him, but his family.

By having the introspection focus on the positive and negative near-future outcomes, we're drawn in. Which leads me to my next point . . .

Think, Significant Stakes

It's not enough to just have the character think about what could happen in the future. He or she needs to think about what significant things could happen in the future.

This means that whatever he or she thinks about, needs to have either deep, personal ramifications, or far-reaching, broad ramifications.

For Songbirds and Snakes--who really cares that Coriolanus (who will eventually become one of the worst villains in modern fiction) doesn't have a dress shirt and his stomach might growl? No one! It's a shirt. It's a stomach growl. But Collins lures the reader into caring, because each of those things have, juicy ramifications, a.k.a. significant stakes, attached to them.

These things together innately bring in tension and hooks.

Learn more about significant stakes here.

Think Complexities

Complexity happens when you smash together contrasting ideas and explore the space between them (sorry, some of you are probably sick of hearing me say this by now 😅 but it's still true!).

When you smash together things that seem to be opposites, or at least contradictory, the audience can't help but want to understand how such a thing can exist. Therefore, it draws them in.

As Coriolanus is praying cabbage soup can save him, he's also recollecting the long passed power of the Snow family. Imagine, living in a penthouse in the Capitol and having to worry about what you can stuff your starving stomach with to keep up an appearance. And isn't the Capitol supposed to be terrible? And Snow himself--starving?!

To be fair, some of the irony comes from how we know his life will end up. But that's allowed. Everyone comes into any story with some expectations. But even within this passage itself, there are opposing concepts pushed together, such as Coriolanus thinking about how Tigris's "apprentice" position is actually slave labor.

Think to Link Timelines

A big long opening with introspection about the past is boring--we've established that. But to be fair, naturally, the human mind is regularly linking the past, present, and future. In fact, some studies suggest that the reason we store memory is so we can perceive a future. Why not use that to our advantage?

One of the things that introspection can do, is link (think cause and effect) past, present, and future. And in fact, in a story, it's one of the only things that can do that in the text. It works as a bridge. And therefore helps bring temporal cohesion into a story.

Remember, once the audience cares about what could happen, they'll likely start to be more interested in what is happening or did happen. Because if something bad or good could happen, then they want to know what is influencing that potential outcome.

This means, that ideally, something in the present, or past, is affecting the potential consequence you've laid out on the page. If it's something in the past, it sucks; it's already past, the viewpoint character can't change it. If it's something in the present, it draws us in, because it could determine the outcome. Ideally, it's great if both the past and present are playing into the potential outcomes of the future. This is when you can use introspection to your advantage. After all, without it, you wouldn't be able to link timelines at all.

Likewise, when there are complexities (opposing concepts smashed together), the audience naturally wants to know how such things can exist, so, introspection may play into that, by feeding them information. How did the prestigious Snow family become so poor? Well, now I'd like to know what contributed to that. But first, I want to know why the person who will become President Snow is making cabbage soup.

Think to Sprinkle in the Concrete

The less we see the concrete present, the shorter the passage of introspection needs to be. Otherwise, it won't sustain the audience.

Sure, you can get away with a big chunk of introspection right off the bat, but it likely can't be longer than a couple of pages, and in most cases, a couple of paragraphs.

If you sprinkle in significant or informative things that are happening in the present, you can carry the introspection for longer. This is because it helps with immediacy, and therefore pacing. And if you are linking present and future together, than what's happening in the present can feed into the introspection in satisfying ways.

To be fair, Songbirds and Snakes does start in the concrete present--for half of the first sentence. Then largely goes into introspection, without very much happening in the present until Tigris arrives. But Collins still sprinkles in the present, with Coriolanus's grandma singing the Capitol anthem, which is at brilliant odds with their family situation, and therefore feeds into and influences what he's thinking.

Basically, she uses the present to emphasize, feed into, and direct his thoughts.

Similarly, it's helpful to include concrete images in the character's thoughts. Remember how I said most introspection is "telling"? And often "told" in boring ways? One of the tricks to making telling great, is include elements of "showing" into it. Part of this means including concrete thoughts. (Now that sounds like a contradiction.) Sprinkle in specifics--such as recalling the cigarette stain on the shirt. It can go a long way.

Think in Voice

Some of the best introspection is great because it reveals the character's voice.

Remember our little voice equation?

What the character thinks about + How she thinks/says it = Voice


Voice is more than word choice (though that plays a role); it's also worldview.

To get voice on the page in satisfying ways, you want to be at the deepest level of POV penetration. And guess what? That is simultaneously introspection.

Not every voice needs to be so vibrant that the snark leaps off and hits the wall across the room. It just needs to be real. And it needs to be there.

"Watching the bright pages of his picture books--the very ones he'd pored over with his mother--reduced to ashes had never failed to bring him to tears. But better off sad than dead."

That last sentence gives me all the voice I need.

"If Tigris's revamped shirt was unwearable, what was he to do? Fake the flu and call sick? Spineless. Soldier through in his uniform shirt? Disrespectful. Squeeze into the red button-down that he had outgrown two years ago? Poor. Acceptable options? None of the above."

That tells me what and how the character thinks.

And sometimes, the voice can be so entertaining or powerful, that it alone can sustain an audience for quite a long while.



To be fair, a lot of these things should be in any story opening, but this is how you can get away with lots of introspection, in particular. And you can also use these same techniques for introspection elsewhere in the story.

. . . And if you are interested in Songbirds and Snakes and haven't gotten a copy yet, you can get one here. I finished it yesterday, and have to admit--it was a satisfying prequel, in my opinion. 

P. S. I'm also looking to fill up more slots in my editing schedule. Check out my editing services.


Monday, April 20, 2020

Dos and Don'ts for Writing Your Viewpoint Character's Voice




Recently I had to introduce a new viewpoint character into one of my WIPs, and it was tricky. In the process, I was reminded of a few things that do work well, and that don't work well.

But first, let's review what character voice actually is, because for a lot of us, it feels elusive and magical--like something that just "happens" (sorta like how people view theme). Here is my voice equation:

What the character thinks about + How he or she says it = Voice


I already did an article breaking this down here, that you can read if you want to know more about this. And it should be said that one of the key components to crafting a voice, is working from the inside, out. You need to really know your character, first. You need to know his or her wants, contradictions, flaws, motives, fears--all that jazz.

But today, I want to talk about actually putting that voice onto the page. Because sometimes, even when you know the equation and character, it can still feel elusive when you go to actually write. In part, in reality, this is because--like everything in writing--we are trying to take a notion, an aesthetic, or a feeling that is somewhat abstract, and make it concrete with actual words. 

And when you are doing this with a brand new character, it's hard not to fall back on other voices you've already used. Or already heard. 

I have no problem if you want to grab inspiration from other characters, but since this character is a different person, he or she needs to sound like a different person.

So let's assume you already know the character rather well.  

From that point, I've found there are a few things that are usually best avoided when working with a viewpoint character's voice, and things that are usually good ideas to implement when working with one. 

Avoid


"Always" Sentence Structures (ex., always talks in long sentences or short sentences)

- When looking at developing voice, it might seem like a good idea to play with sentence structure--heck, it is a good idea, to an extent. But if you are too rigid with it, there are problems. The most obvious is that trying to read a story where every sentence is about the same length is a terrible experience for the reader. But it's more than that. Sentence structure is also used to control pacing, tone, and emotional experience. If you get too locked into a specific type of sentence structure, you doom other parts of your story. Also, most people don't adhere to a specific structure, constantly, in real life either.


Dominating Emotions that Undercut the Story

- If you are writing in a voice where the viewpoint character almost always sounds calm or relaxed--guess what? Chances are it's going to minimize the tension you have in your story. Because if they are calm, the reader is calm. If they aren't worried, the reader isn't worried. The only way you can get away with this consistently, is if you are writing a story with extremely high stakes at every turn, so that the calmness is a counterpoint that adds humor or irony. Likewise, a character who is consistently sad about whatever, might start to sound melodramatic--and when you get to the really sad part later in the story, it won't be as powerful, because we've already spent so much time feeling sad. In short, frankly, some dominating emotions work better as a viewpoint character's voice than others. (And every character should have their own dominating emotions.) Avoid dominating emotions that are going to undercut the power of your story.


Relying too Heavily on Accents

- There was a time where people did not really know what a particular accent sounded like, so it was helpful to actually write how that accent sounded in the text. Today's audience is different. Most of us have heard all kinds of accents. And if we don't know one, we can look it up online. Today, it's better to sprinkle in a few regional phrases here and there to remind us of the character's accent and background, rather than write the whole thing that way. (Not to mention, that makes it more difficult to read).


Stock Voices

- Once in a while you run into a character voice that sounds like a hundred other character voices of that genre. For example, YA is known for protagonists having a snarky voice. That's not a bad thing necessarily, but if you do have a viewpoint character whose voice sounds similar to many others, find a way to individualize it. Lots of people are snarky. But they are snarky in their own ways. How is your character snarky?


Pretty Much "Always" Anything

- One of the problems I sometimes run into is when the text is trying so hard to be voicey, that it's annoying. Like almost anything in writing, if you go too extreme, for too long, the reader can't wait to close the book. The same thing can happen with voice. We sometimes hear people say things like this about books: "Every viewpoint character sounded totally different and unique!" In reality, while someone may have felt that way, I'm willing to bet there wasn't that much "total" about it. Like accents, usually the most successful voices today aren't "always" anything, but instead regularly something specific--a dash of snark here and a dash of slang there. 

In this sense, it's okay to have a character who regularly talks in a particular sentence structure, has a regular line of a particular emotion, or who regularly uses regional phrases. But if you have a reoccurring viewpoint character who has a voice that is always _______--chances are it's going to get annoying and be very difficult to sustain over a whole book.

Not even viewpoints like say Lemony Snicket--whose main appeal is his character voice--is constantly going to be quirky for every sentence.

This is not to say you can't do this with minor characters--characters who aren't viewpoint characters, or characters who are viewpoint characters only very briefly, like in a teaser. But if this is a viewpoint character that needs to sustain a big part of the story, avoid "always" extremes. 

Not only do they get annoying, but again, can sort of "handicap" most stories, by limiting tone, tension, and emotion. 

Sure, all rules can be broken, but these are good guidelines for almost all stories. 

Do

Now that we got that all out of the way, let's talk about some tips about what to do when actually writing your viewpoint character's voice.


Regularly Use Point 4 POV Penetration

- Point of view is more than picking first, second, or third person. It's also about how deep the prose gets into that character's mind and experience. This is called point of view penetration. Years ago, I talked about this and outlined the different points on the POV penetration spectrum. For simplicity, here is that again:

Here are the four different points on the spectrum, from the most distant to the closest:

(Point 1) Out of breath, Todd wiped the sweat off his face and fanned himself. He got a glass of cold water.

(Point 2) Todd was thinking about how hot it was outside as he got a glass of cold water.

(Point 3) It's freaking hot outside, Todd thought, like the devil's oven. He got a glass of cold water, even though it wouldn't do anything to fight the heat. Better than nothing, Todd thought.

(Point 4) It was freaking hot outside. Like the devil's oven. A glass of cold water wouldn't do squat, but it was better than nothing.

Notice the first example shows that Todd thinks it's hot from the outside. In the last example, the prose takes on his thoughts and attitude and we know he thinks it's hot from the inside. Point 4 is the most effective place to be to get character voice on the page. 

Note that the last example, Point 4, is "showing" and "telling" simultaneously. The writer is "showing" us the thought process in the character's head, but humans (usually) think in "telling" sentences. Don't shy away from deep penetration because you have been told it's "telling" and that "telling" is bad. This kind of "telling" is actually "showing," and if used correctly, can render emotion more raw and more powerful than just regular "showing."

* FYI, the points of the spectrum are my own labeling/making. They are real, but I'm just letting you know that since I'm the one who labeled them, if you use this terminology elsewhere, people probably won't know what you are talking about. 

When switching to a new viewpoint character, it's usually best to get to Point 4 quickly. This is where the strongest voices reside.


Utilize Comparisons (Similes and Metaphors)

- What your viewpoint character chooses to compare something to will tell us a lot. If he compares the color of the sky to the white static on the television, we know he spends more time around or thinking about t.v. than he does nature. In contrast, someone who spends a lot of time in nature, might would compare the static of the t.v. to storm clouds. Consider what matters to your character and what he or she spends her time doing and thinking, and try mining that for an apt comparison. If you are introducing a new viewpoint, this is a great way to start building a sense of his or her voice. 

It also works well to convey his or her mood for the scene. If she uses a comparison that is positive, we will probably assume she is in a positive mood. If he uses a comparison that is negative, we will probably assume he is in a negative mood. So also consider your character's emotions when picking comparisons. This will in turn give us a sense of his or her attitudes.


Slightly Deviate the Inner World from the Outer World

- We all think and experience things that we don't share. In fact, some of what we think and experience is in direct contrast to what we show the world. There should probably be at least a slight deviation with your viewpoint character too. And if this happens at POV Point 4, even better (usually). What the character thinks about and experiences privately and how it is rendered in the text, will tell us a lot about the person. When it is at odds with what he or she presents to the world, we want to know why, which gives you another opportunity to further define your character's viewpoint.


Add Lines that Speak to Worldview

- In a story, it can be easy to just get focused on what is happening--I mean, obviously. But watch for opportunities to slide in a worldview your character has about something that comes up. Maybe someone your viewpoint character is listening to references the police. Assuming it suits the passage, go ahead and slide in a brief line that clues us into what that character thinks about the police. Are they "pigs"? Or are they protectors? Are they crooked? Or are they unappreciated? People to avoid? Or someone your viewpoint character dreams of being? This will help bring in their perspective.


Sprinkle in Unique, Surface Specifics

- You can actually get away with not doing this and still have a successful character voice and story. But if you want the voice to feel more defined, it can be useful to sprinkle in one or two or three surface quirks. Just remember that anything taken to an extreme can become annoying. So the keyword here is "sprinkle." In some scenes, you may sprinkle more generously than others, depending on the needs and tone of the scene. But you won't be dumping the sprinkles on in every paragraph through the whole book.

The quirk might be favorite words (Jack Sparrow says "savvy" and Smeagol says "precious") or regional phrases (in Utah, we are known for having a lot of strange "swears," such as "Oh my heck!", "flip", and "Son of a biscuit!"). It can also be something related to the prose. Brandon Sanderson has a viewpoint character who is terrible at writing similes and metaphors. Another character may be prone to using sentence fragments. Or maybe another is a bit more generous with the dashes. Or maybe one occasionally gets distracted.

Just make sure what you pick makes sense for your character.

Now, as one of my followers mentioned to me several weeks ago, often what sounds like a great voice, breaks writing rules. When working on surface specifics, what writing rules are broken, can help contribute to how the voice sounds.

Viewpoint Voice at Work


Next, I would like to show how you can take a passage that seems to have very little voice, and utilize these approaches to give it a stronger sense of one.

Impatient, Jason tapped the steering wheel, thinking about how this drive always seemed to take longer than it actually was. He had another fever. Others would have found it annoying, but he thought the irony was funny. 

These days he regularly felt sweaty, and he hadn't had time to do his laundry yet. 

He considered how the feverish episodes were become fewer and further in between and wondered if that was a bad thing. 

Jason had a belief that everyone had a secret worth knowing. 

He was keeping several right now, and one was that the only other person he knew with this illness had recently died.  

Finally, he arrived, parking alongside the forest, a decent distance from the A-frame cabin--in his friend's car.

He'd stolen it temporarily, but he would return it before she needed to go anywhere. 


Now compare it to this:

Jason tapped the steering wheel incessantly. Ugh, this drive always took a century. Because it was boring. His body felt like firecrackers had bred with the flu--he was sure he could melt a dreamsicle in a single lick. It was kinda hilarious. 

Because whatever he attempted, he ended up sweaty. 

And he hadn’t touched his laundry in forty years. 

The feverish episodes were becoming fewer and further in between though. He wondered if that was a bad thing.

Everyone had a secret.

And one of Jason’s, was that Peni Anderson was already dead.

Finally, Jason parked alongside the forest, a decent distance from the A-frame cabin--in Heather’s car.

She had work off today, so it’s not like she needed it.


I admit that a little bit of the context is missing in the second version, but I would plan to add it earlier in the story or soon after. But let's break down the difference.

Jason doesn't see himself as impatient, so I cut that. When life is boring to him, everything seems to take longer, so he exaggerates the time--it's one of his quirks. He loves pranks, bangs, and excitement, so using "firecrackers" fits with that. Maybe not perfectly, but enough to illustrate the point for now. "He was sure he could melt a dreamsicle in a single lick"--okay, so maybe he's a bit imaginative and likes sweets. "It was kinda hilarious"--well, that's not how most people would respond, so why is he? It seems he's one of those people who finds irony in his own bad circumstances funny. 

Notice that much of the text has gone deeper, to Point 4. But not all of it. That's okay. Remember, we just need to sprinkle in enough. Notice too that this version uses more implication. Deep POV does that. We see he's hiding something about this illness from others. "Everyone had a secret" seems to touch on his worldview. Maybe not a perfectly comprehensive example, but it definitely has more voice than the first.

Now go write that viewpoint voice!


Monday, August 15, 2016

Pairing Behaviors with Odd Demeanors for Originality




When it comes to characters, writers, especially new writers, tend to match their characters' demeanors up perfectly with their behaviors. The bully is a straight-up jerk. A class clown is always laughing and joking. Someone who is brave tends to be a bit loud-mouthed.

But the reality is, people aren't really that clear cut and standard. Honestly, it's been since elementary school since I met a bully who was straight-up jerk. But we tend to want to match up demeanors and behaviors stereotypically.

Monday, April 18, 2016

Exactly How to Create and Control Tone



I'm going to be honest, tone is something I struggle with in my writing. In some scenes, it can be a huge stumbling block for me. I get how it works, but sometimes I just can't find it. Those days are over (hopefully) because now I have a post (this one) written out that explains it to myself, which will be better and more accurate than trying to pull it from my head when I'm already confused. So if you've had trouble with tone, no worries, this article nails it all down.

I'm going to cover what tone is, how to create it, how to keep control of it, what to do if your tone goes sour, and how to actually change or juggle tones in a scene. I'll also talk about how the right tone will let you get away with just about anything.

Maybe you are like how I use to be: thinking that tone isn't really something you need to worry yourself over. It'll just happen, you think. You'll just write your story and whatever the tone is, is whatever the tone is. It's what came naturally.

It's not that this attitude is wrong--I've seen plenty of published writing where the author couldn't have paid tone any mind--it's that you are cutting yourself and your writing short by ignoring tone. Maybe you already have great writing skills. Cool. But you can make them better by paying attention and mastering the element of tone.

Saturday, September 28, 2013

What Else You Need to Know Most About Character Voice



Here's part 2 of my article on character voice. In part 1(you can read it here) I came up with this formula:

What the Character Thinks or Talks about + How She Says it = Voice

And I discussed the first portion of it, using Hobbits from The Lord of the Rings as examples. They often choose to talk about food and rarely talk about battle tactics. Also note, that what your character chooses to say in a given situation often reveals what he's thinking about in that moment. Today I'll explore the next part.

How Your Character Talks


Education, culture, experience, interests, and social circles factor in to how your character delivers his lines. Consider speech patterns and word choice as well. 


Back to my examples of the nutritionist, the fashionista, and the dentist from last time. Their interests influence how they speak. They will have a wider range of vocabulary for dieting, clothes, and teeth. The fashionista, for example, probably wouldn't say, "she's wearing a blue shirt." She'd say, "she's wearing a teal tunic with lace along the hem, Swarovski drop earrings, and she's carrying a patent leather Coach purse in coral."








Listen to how the Hobbits talk:

"It's like the great stories, Mr. Frodo. . .Those were the stories that stayed with you. That meant something, even if you were too small to understand why. But I think I do, Mr. Frodo, I do understand. . . . .Folk in those stories had lots of chances of turning back, only they didn't. They kept going. Because they were holding on to something." --Samwise Gamgee

Notice words like "Mr. Frodo," and "Folk," help establish Sam's voice. Pretend, instead, Gandalf said this. The words and speech patterns would be different. Instead of "lots of chances" he might say "many opportunities." He might pause in different places and use different sentence structures. He's far more educated and experienced than Sam, so he'd say those same thoughts in a different way.


Then think how Gollum would say those thoughts. . . oh, wait, he wouldn't say those thoughts. Gollum doesn't think like that. That's voice too.

Saturday, September 21, 2013

What You Need to Know Most About Character Voice




I'm kind of embarrassed to admit I didn't have much of an understanding of character voice at the beginning of this year. None of my professors in college really talked about it. I think I remember learning the definition in high school and reading it briefly in a few writing tips.

In truth, I've probably heard the fact that "Voice is one of the biggest draws for getting an agent or editor" more than I've actually heard tips on writing voice. Since then, I've gotten to the heart of what voice is. Or so I think. You'll have to judge for yourself. Here's what I found for anyone who might be struggling like I once was, or anyone who wants to learn more.

Sometimes when people think of character voice, they think of first person narration, but really, all characters have a voice of their own, even if they aren't telling the story.

To illustrate, here are three lines from Harry, Ron, and Hermione:

  • "Don't go picking a row with Malfoy, don't forget, he's a prefect now, he could make life difficult for you..."
  • "Can I have a look at Uranus too, Lavender?"
  • "I don't go looking for trouble. Trouble usually finds me."

If you've read the books, I bet you can tell who said what.


Voice is made up of two things: What the character talks (or sometimes thinks) about, and how she says it. In other words:

What the Character Thinks or Talks about + How She Says it = Voice