Showing posts with label conflict. Show all posts
Showing posts with label conflict. Show all posts

Monday, September 8, 2025

Writing the Societal Plotline


Most stories need at least three different types of plotlines to be successful. This gives the story more dimension and depth. While there are other combinations to choose from, by far the three most popular ones to interweave are the external, internal, and relationship journeys.

The external plotline is the character's outer journey; the objective is to get a concrete goal. He encounters antagonism and struggles with conflict. This leads to significant consequences that can alter his life. This is referred to as the plot arc.

The internal plotline is the character's inner journey; the objective is to fulfill the abstract want. The antagonist is the self, which causes internal conflict, and the consequences are related to identity, which creates the character arc.

The relationship plotline is the character's relationship journey; the objective is to increase or decrease distance with another person (or, in some cases, maintain the relationship as is). The antagonist is what endangers that, which leads to conflict. The consequences are the relationship arc.

While I have written about each of these plotlines on my blog, I haven't really covered the fourth most popular plotline. This is what I call the "societal plotline" (or in some cases the "world plotline").


What is the Societal Plotline?

The societal plotline is the journey of a society. The objective is a collective's concrete goal (which could have an abstract want behind it). The antagonist may be another collective, or an entity within or outside the group. The consequences are the way the collective arcs. We may call this a societal arc.

The societal plotline is arguably "bigger" in scope than the external plotline, because it involves groups of people (or entities at least). However, this doesn't necessarily make it the most important in the book or film. In fact, the societal plotline is rarely the primary plotline (the A Story). Most commonly, it is the quaternary plotline. It's nonetheless still very effective, and significant. And sometimes it is pulled up into a more dominating position, like when there is no internal plotline. 

This is what happens in Indiana Jones. Indy doesn't really have an internal plotline, so it's the external, relationship, and societal plotlines that dominate his stories instead. Those are the three dominating plotlines.


In any case, I like to envision the societal plotline as fitting "above" the external plotline (since it is bigger in scope), and in a sense, adding dimension that way. 

So, let's cover more of what this plotline is, and how to work with it, so you can write one that resonates throughout--and adds dimension to--your story.

Monday, March 10, 2025

Alternative Views of Basic Story Structure


Basic story structure is, well, the foundation of story structure. 

Rising action. 

Climax. 

Falling action. 

You've heard me talk about it all before. 

And if you've followed me for a while, you likely know how I view this shape as a fractal, with smaller versions that exist inside it. One for each act, one for almost every scene. 

Monday, November 20, 2023

Why the Protagonist Must Be a Problem-solver


In some ways, this post's topic sounds obvious, in others . . . not so much. On the surface, the tip seems simple, and yet, it is easily and often overlooked.

Your protagonist must be a problem-solver.

Yup. 

A problem-solver.

I don't care if she's the laziest, most passive, most dimwitted person on the planet, within the context of the plot, she must be a problem-solver (even if a reluctant one).

Otherwise, she'll feel like a weak character.

Otherwise, the plot will feel weak.

Of course, I'm sure you can find rare exceptions to this.

But 99% of the time, your protagonist needs to be a problem-solver.

So let's talk about why.

Monday, November 6, 2023

What Exactly is Conflict? Conflict's True Form


When we think of the word "conflict," we often think of battles, arguments, or big chase scenes. But just as we would often do well to broaden our view of what an antagonist truly is, we will often benefit from broadening our understanding of what conflict truly is.

As I've talked about previously, your protagonist should have a goal (to obtain something, or to avoid something, or to maintain something), and the antagonistic force is what is opposing that goal. It will block, push away, or create problems as the protagonist pursues the goal.

This is what creates conflict.

And it doesn't have to be a shouting match or fistfight.

Monday, October 23, 2023

The True Purpose of Antagonists


Hear the word "antagonist," and it will likely conjure up images of "bad guys," like Darth Vader, the Joker, or Mother Gothel; and even a simple search online will reveal that "antagonist" is often defined as a person, group, or even specifically, a character.

None of these things are completely accurate, though. An antagonist is not always a "bad guy." In Death Note, the antagonist is actually the true hero. The antagonist also doesn't have to be a person or a group. In The Martian, the antagonist is the Martian landscape.

Truthfully, any well-written story will be loaded with antagonists. Sure, there may be what we think of as the "main" antagonist. But in order to be a good story, there will be lots and lots and lots of antagonists.

The problem is, so many of us have a narrow view of what an antagonist is.

Yeah, it can be a "bad guy," or another character, or a group.

But it can also be a storm, a computer, a rock, a substance, or even one's own sleepiness.

When we broaden our understanding of the antagonist and comprehend its true purpose, we can write better stories.

Because we can write better plots.

And if you've been with me for a while, you may know I consider "antagonist" to be the second element of plot, with "goal" being the first.

At the most basic level, there are just three types of goals (this will be a review for some of you, but it's better to have a review than leave newcomers in the dark).

Sunday, February 26, 2023

Testing Fate: A Closer Look at Person vs. Fate Conflict


Conflict is key to writing great stories. And while writers may categorize conflict differently, I categorize conflict into eight types:

Person vs. Self 

Person vs. Person 

Person vs. Nature 

Person vs. Society 

Person vs. God 

Person vs. Fate 

Person vs. the Supernatural 

Person vs. Technology 

In today’s modern times, the Person vs. God conflict often gets left off lists or is combined with or even replaced by the Person vs. Fate conflict. But because fate conflicts don’t necessarily have gods, and god conflicts don’t necessarily include fate, I put them in separate categories.

Out of all the conflict types, Person vs. Fate is often the most misunderstood.

Monday, September 26, 2022

10 Signs Your Plot is Weak (And How to Fix it)


Weak plots are surprisingly common in unpublished writing. But if you can't identity that your plot is weak, then you have no chance to fix it. And of course, once you do identify that it is weak, you may have no idea how to fix it.

I've been teaching about plot a lot the last few months, and I have shared before how as a "young" writer, I had some major struggles with plot. 

Unfortunately, I couldn't find resources that taught me about it in a way that clicked with me. I got it, but then, I didn't really get it. As a result I have literally experienced nearly all of the signs listed in this article at some point or another. So if you experience any of them, never fear--though it took a lot of study and time for me to be able to identify these signs and learn how to strengthen plot, I did it. And you can too. (And hopefully for you, I'll be able to help cut down the time.)

Monday, July 18, 2022

The Secondary Principles of Plot: Progress, Setbacks, Costs, Turning Points



Plot is more than "stuff happening." At the most basic level, a plot should have these elements: goal, antagonist, conflict, and consequences. In this article, we will go over the secondary principles of plot: progress, setbacks, costs, and turning points.

But first, let's briefly review the primary principles. Without these things, the storyline will always feel weak or even "broken."

The protagonist has a want (which may be abstract) that manifests in a goal or even goals (which should be concrete and measurable--in that the audience knows what reaching the goal looks like). Not all protagonists start the story with a clear goal, but nearly all protagonists should have one by the end of Act I. Furthermore, not all protagonists have the same type of goal--for example, some goals may be aspirational, others goals may be simply to stop the antagonist, others may be to return balance to a previous lifestyle. It's possible the goal may change, and in such cases, it may be helpful to view the story as having act-level goals, rather than one, grand overarching goal from beginning to end.

Something antagonistic is in the way of that goal. The antagonistic force is a form of opposition--it is something in the way of the goal, not just something annoying or heckling the protagonist. In some cases, it may be more helpful to think of the antagonistic force as the resistance or obstacle in the way of the goal, and there will probably be more than one. Not every antagonistic force that appears in a story will be the "main bad guy" (or what have you), particularly in scenes and sequences. Nonetheless, if it is something obstructing the way, it is an antagonistic force.

The protagonist and antagonist want conflicting things. There isn't an easy, foreseeable way for them each to have their desires. This leads to conflict. The protagonist needs to somehow outsmart or overcome the antagonist. The more the protagonist wants the goal, and the tougher the antagonist, the bigger the struggle. This helps create meaningful conflict, not conflict that is cleverly disguised filler.

Conflict only really matters in that it affects what happens next, or in other words, it has consequences. This is where cause and effect come in. A strong plot follows a sense of cause and effect. In most stories, the effect will be both internal and external, but it's possible to be only one (internal emphasizes character more, external emphasizes plot more). When we project the cause and effect trajectory forward, we create stakes (what is at risk in the story). Stakes = potential consequences. Ramifications = actual consequences.

Next, we will dive into the secondary principles of plot: progress, setbacks, costs, and turning points.

Monday, July 11, 2022

The Primary Principles of Plot: Goal, Antagonist, Conflict, Consequences

The Primary Principles of Plot is Story


A plot is more than a "storyline" or "a series of events," and in order to have a solid plot, it must first have these primary principles: goal, antagonist, conflict, and consequences. Without these things clearly in the story, the plot will always feel weak or even "broken."

Now, with that said, not every likable story has an amazing plot. This is when we turn to what I consider the holy trinity of writing: character, plot, and theme. Generally speaking, for most stories, 99% of what you write should be touching and progressing one of these things, and often, all three. However, not all of them are evenly balanced for every story. For example, no one would say that Forrest Gump is about a thrilling plot that leaves you breathless and your mind spinning. It's mostly about character. Others may lean more heavily on theme (this is often what makes Pixar's stories tug at the heartstrings). And some, like the thriller, very much lean on plot.

Nonetheless, almost any decent story will have at least the primary principles of plot, which I'll be covering today. This is a part of a series where I lay out the primary, secondary, tertiary, and even quaternary principles of what makes a great one.

Monday, February 21, 2022

Dramatize Conflicting Wants


This week's writing tip is short, yet effective. And it comes from The Structure of Story by Ross Hartmann.

In most strong stories, the protagonist will, at some point, be struggling with conflicting wants. And if it's not the protagonist, it's at least another character. This can be something small, within a given scene, or something overreaching. Often what the character wants is at odds with what the character needs, and frequently in the third quarter of the story, the character will be trying to get both the want and need. Whatever the case, when the character has opposing goals, there is an opportunity for some great inner conflict.

Sure, a lot of times, this will be rendered in introspection--which is a great way to use introspection. But of course, introspection is rather abstract and well . . . happens inside the character, and therefore doesn't impact the surrounding world as much as action.

Rather than only have the conflict appear internally, it's often more effective to have the character try to take action toward each goal at the same time. Or, as Hartmann says it, dramatize the inner conflict. 

The example he gives in The Structure of Story goes like this . . . 

"Say a character is internally conflicted about whether she wants to go on a date with a man she met at a local café. To dramatize this internal conflict, we want to show her taking action toward the date and then taking action to cancel the date. First she begins to call his number but then immediately hangs up before he answers. After a couple of moments to calm her nerves, she calls again. She suggests a date for tomorrow night and he enthusiastically agrees. But then she decides against it and invites her brother. He's clearly disappointed but says it's a great idea. She decides she wants the date again so she asks him to bring someone else so that it's a double-date. She says, 'See you later, buddy,' and hangs up. Notice the unspoken battle within her. She jumps back and forth between her conflicting desires."

And now, her conflicting desires are affecting others, such as the man and her brother. This gives us more to play with.

Hartmann also points out that showing the character debating and struggling between two wants conveys to the audience that the choice isn't easy. The character is going to have to eventually sacrifice something of value. The audience will want to stick around to see which "something" the character will choose. The whiplash effect of moving from one desire to the other and back again, as they try to make both happen, also makes any part of a story more dynamic.

Monday, September 27, 2021

Scene Structure According to Swain


While I've talked about scene structure on here before, I haven't covered one of the most famous approaches to scene structure, which comes from Dwight V. Swain, who categorizes the unit into "scenes" and "sequels." I've been introduced to this approach from various resources, but I wanted to wait until I read it straight out of Swain's book, Techniques of the Selling Writer, before covering it on here.

In the past, I've talked about how all structural segments really fit into this basic shape:

Whether it's a scene, sequence, act, or whole story. Nearly every scene should have a climactic moment, which is also called a "turning point." The bigger the structural segment, the bigger the turning point--meaning an act's turning point is going to have more ramifications than a scene-level turning point.

This is a great place to start understanding scene structure. 

But I've found that sometimes it doesn't feel specific enough to meet my needs. That's when I turn to Swain's approach.

The term "scene" can be a bit ambiguous in the writing world--people define it in slightly different ways (something worth keeping in mind whenever someone talks about scene structure). Typically, a scene is defined as a unit of action that takes place in a single location and continuous time. But this definition is certainly not perfect and the boundaries can get blurry fast with the right examples. However, I think most can agree that a scene is one of the smallest recognized structural units in a story. 

In his book, Techniques of the Selling Writer, Swain recognizes two types of the smallest structural unit. The first he calls "scene" and the second he calls "sequel."

"Scene" is where action takes place.

And "sequel" is where reaction takes place. 

And if you are already confused, don't fret. I'm going to break down each part. And if you don't get everything the first time, you're probably normal. I had to revisit this approach several times before it finally clicked. 

Let's talk about Swain's "scene."


Part One: Scene

"A scene is a unit of conflict lived through by the character and reader" - Dwight V. Swain, Techniques of the Selling Writer

Earlier I talked about how a scene changes the direction of the story with a turning point. Swain echoes this assertion by saying the purpose of a scene is to move the story forward. 

He then breaks scene down into three pieces: goal, conflict, and disaster


Goal

Everyone pretty much wants something all of the time, and so does your character. We usually think of our character's goal as being overarching and taking the whole story to achieve--and while that's often certainly the case, the character should also have scene-level goals. Often the scene-level goal fits into the overarching plot goal. 

For example, in Spirited Away, Chihiro has the plot goal of saving her parents and returning to the human world. But within that goal, there are smaller goals along the way. In order to succeed in doing that, she has to get a job at the bathhouse first. After she gets hired, she has to prove herself worthy to stay. And to do that, she must succeed in cleaning a bath and serving a client. In order to clean the bath, she has to get an herbal soak token.

Sometimes the scene goal isn't obviously linked to the overarching goal, and a character may want multiple things. For example, in a later scene, Chihiro has the goal of remembering Haku's real name. While that's important to the relationship and thematic plotlines, it doesn't really affect her main goal of saving her parents and getting home, but it is another want she has.

In any case, I'll say that the goal should have significant stakes. This means that obtaining or not obtaining the scene goal affects the direction of the story--it has ramifications. It shouldn't be a goal whose outcome doesn't really change anything (generally speaking, as all rules have exceptions). Because Chihiro is able to remember Haku's name, Haku is able to leave the bathhouse himself. So meeting that goal still has significant consequences. However, if remembering his name didn't help him or change any outcomes, then it wouldn't be important and would probably be cut from the story.

Goals are important because they give the audience context for the plot. If there isn't a goal, then the audience can't measure whether what happens is progress or a setback. They are just watching things happen. Or, perhaps as the Cheshire Cat says, if you don't know where you want to go, then which way you go doesn't really matter. 

Because of this, almost always the audience should have a sense of the character's goal in the beginning of the scene. In some cases, the goal may be implied, because of what happened in previous scenes. Of course, there are situations where you may want to break this rule, such as when you want to write a teaser or create a sense of mystery, but let's keep this simple today.

Goals should almost always be concrete and specific. For example, cleaning a bath and getting an herbal soak token are things the audience can "see," and therefore measure the success of. If the goal is abstract, it should (usually) have concrete manifestations. For example, if a character wants to prove he loves someone (abstract), he may decide to send flowers and write a love letter (concrete). Successfully doing this is a smaller goal within a larger goal.


Conflict

Now that the character has a goal, he'll run into some form of opposition, which creates conflict. This makes up the middle or rising action of the scene. I emphasize "opposition" because the conflict isn't just any problem, it's something in the way of the goal.

The opposition may be obvious and direct. For example, Wonder Woman may be confronting Ares, who is fighting directly against her goal of saving humans. Or perhaps, Frodo may be trying to escape the Ringwraiths, who want to take the Ring.

Other times it may be unobvious and somewhat indirect. It might be that a character wants to confess his love, but keeps getting interrupted by phone calls, his dog, or a wild wind that seems to steal his words. The opposition isn't necessarily trying to make him fail; it's just something in the way. But notice that it's still something that impedes his goal.

There are eight types of conflict, and any of them can be used to create opposition: person vs. self, person vs. person, person vs. society, person vs. nature, person vs. god, person vs. fate, person vs. the supernatural, person vs. technology. (Though of course, you need to use good judgment and pick what best suits your scene.) 

Because this makes up the rising action of basic structure, it's usually best if the conflict escalates. There needs to be complications and developments. Have the opposition get bigger and stronger as the scene progresses. Rehashing or lengthening the exact same thing isn't interesting. In our example of a character trying to confess his love, having his phone disrupt him the exact same way over and over gets boring (and annoying). Instead, it's more interesting if his phone disrupts him, then his dog jumps up and starts kissing his love interest, and then when he finally starts breaching the confession, a wild wind blows away his words, so he has to bring himself to say them again. Escalation.

Swain points out that conflict is important because it tests the character's dedication to the goal. It shows the audience how bad the character wants the goal. If the character gave up right away, he obviously doesn't want it very badly. But if he's willing to fight and struggle for it--that's much more interesting. And whatever is that important to him, is usually important to the story--it helps make up the plot. 


Disaster

Eventually, the conflict comes to a close (if only on the scene level), and disaster strikes. 

While it's called "disaster," it need not always be earth-shattering. It just needs to be significant (i.e. the potential to change important future outcomes, meaning it has stakes). This is (almost) always something unanticipated. 

I admit that the way Swain himself describes "disaster" sounds a little vague. While his book is amazing and I recommend it, he has the tendency to explain concepts primarily through examples rather than by giving actual explanations. In any case, the disaster part is essentially what others refer to as "No, and . . . " and "Yes, but . . ." If you've never heard those terms, let me explain.

The character has a goal.

He faces conflict.

Does he get the goal?

If the answer is "no," then we add to the problem.

If the answer is "yes," then we add a new problem.

For example, say our character tries to confess his love. The wind steals his words, and in fact, it gets so wild that it completely ruins the moment, and they have to seek shelter. The character doesn't get the goal, and now he has another problem--a "disaster"--which is he needs to find shelter for himself and his love interest. 

Alternatively, say the wind steals his words, but he succeeds in his next attempt, confessing his love and winning the person of his dreams. Suddenly, the love interest's ex pulls up, gets out of his car, and aims a gun at him. New problem. Disaster. 

These might not sound like the most amazing examples, but they prove the point. A disaster throws the character toward a loss. The audience wonders, What will the character do now? Translation: The audience will want to keep reading. 

The disaster is essentially the outcome. But whatever the disaster is should (once again) have stakes/ramifications. In my "success" example, a wild wind may not be the greatest choice unless the wind actually threatens a serious outcome. Maybe it threatens to ruin something valuable that the love interest needs to deliver. Now getting out of the wind becomes more important. Obviously, an ex pointing a gun at the character has big stakes.

Swain acknowledges that not every scene needs to end in disaster. Sometimes the potential or promise for a disaster to come, is enough. He also says it's possible for the character to end the scene on a positive note . . . to set her up for a disappointment that's coming next. However, the tricky thing with doing that, is that the audience is now waiting for the antagonistic force to make its move, rather than anticipating what the focal character is going to do next. And waiting for something to happen isn't as interesting as having to deal with a new problem.

The main idea is that you want the conflict to end with a hook--something that makes the reader look forward to a near-future point in the story (probably the next scene) and keep reading.  


Example: Chihiro passes to the spirit world in Spirited Away

Goal: Chihiro must get across the river before nightfall (or she'll be stuck in the spirit world). 

Conflict: Chihiro runs back to her parents, but only finds pigs. Confused, she begins running around trying to find them, but the spirits are starting to come out. She tries to go back toward her car as the sun is setting, but the river has seemingly flooded.

Disaster: With the river flooded, she has no way to get across, and night falls ("No . . . ); she looks at her hands and realizes she's turning transparent ("and . . .")

Next we will talk about the second part of this, what Swain calls the "sequel." It also has three pieces: reaction, dilemma, and decision. Read about it here.


Read more articles on Swain's scene and sequel

Writing Patterns Into Fiction: Scene and Sequel

How To Write A Gripping Scene

The Basics of Scene Structure: Action and Reaction

How to Structure Scenes in Your Story


Monday, July 12, 2021

The 8 Types of Conflict (with Examples, Possible Resolutions, and Stakes)


Every story needs a character in a setting engaged in conflict. But sometimes writers get hyper-focused on one or two types of conflict, and never explore or include the other types. This can make a story feel flat or repetitive (similar to what I touched on in my plotlines post). Sometimes the writer senses that there is something wrong, so tries to add more to the story, but they end up either adding more to the same conflict, or simply adding the same type of conflict. Like always, I'm never going to say you can't ever do this, but just that it's almost always more satisfying if you put in a variety. Variety gives a story more depth and breadth--and also keeps things interesting.

Conflict is key in moving plot, character arc, and theme forward--in other words, the whole story forward. No conflict = no story. If there is no struggle, the character never grows. If there is no opposing argument, the theme never carries its weight. If there is no antagonistic force, no climax is earned. 

Early on in my writing journey, I was only introduced to five types of conflict. And indeed you can find arguments about what does and does not count as a conflict type (and some types can overlap). But today I've put together a comprehensive list of the most prevalent categories--and I think just about any conflict will fit within one of them. I'll also share a few things about each along the way. 

Monday, December 9, 2019

The Struggle is Real: Make Your Protagonist Suffer for Success!




Lately I've been thinking about stories where the protagonist doesn't really struggle. You don't see this in published works very much, but it crops up in unpublished fiction from time to time.

Sure, these stories may have conflict, maybe even tension. And so the writer might even think that the story does have struggle in it. But it doesn't have real struggle. Instead, conflicts are resolved with little to no suffering or sacrifice from the protagonist.

Heck, maybe even the conflict isn't resolved the first or second time, and yet, the story still lacks the struggle. That can happen.

Say you have a conflict that your character is trying to resolve, and he tries to resolve it three different ways, and the third way works--that doesn't necessarily mean he really struggled. It might only mean he only tried three different things.

But struggle is real.

Even people who are good people, with good successful lives, have struggles. Earlier this year, we had to put down our beloved family dog. She was sixteen. Maggie was one of the best, kindest dogs I ever met. She didn't do anything wrong. We gave her a good life. But guess what? She still struggled.

Rich people struggle. Famous people struggle. Loved people struggle. We sometimes perceive that if we just obtain X, we won't have to suffer and sacrifice and struggle, but the reality is, even good things can have their own negative problems attached to them. For example, I once heard a child of a rich and famous celebrity say he struggled making friends, because a lot of people wanted to pretend to be his friend to get to his dad. I'm not saying that some people don't suffer worse, they do; but everyone suffers.

Mozart struggled composing his next great symphony, despite being a master. Jesus Christ struggled at the end of his mortal ministry, despite being perfect (whether or not you believe it was true, it's still part of the story told). Lin-Manuel Miranda struggled to be taken seriously when working on Hamilton. Even if we become successful business owners, we have to deal with pressure and make continued sacrifices.

Sorry to tell you that even highly successful people like Mozart struggle.


So when I read a story where a protagonist doesn't struggle, I can't help but think, life just isn't like that. It's not realistic. Now, I'm not saying everything is doom and gloom all the time. But guys, even when I'm pursuing something I love more than anything (writing), it's still hard! There are negative consequences to positive actions. It's just the way life works. Everything, and I mean everything, is a give and take. Problems and obstacles never go away.

And having a good life and being a good person does take work and effort. It doesn't just happen. You have to make it happen. And that requires sacrifice.

And yet, even with all this stated, there will be some writers who don't want to make their characters struggle. They enjoy the characters and just want to write a nice story.

Look, I'm not saying you need to smother them by overwhelming them. But in order for them to learn and grow, or to illustrate the theme, you need to have them struggle in something.

Don't forget the power of contrasting in storytelling.

The greater the struggle.

The more powerful the reward.

It's often the contrast that makes stories meaningful, whether that's a Christmas Hallmark movie where the protagonist is struggling with a choice between a big city job and small town love, or Frodo Baggins near Mount Doom struggling with the weight of the entire world on his shoulders (and darkness within). If your character isn't struggling with something, then overcoming problems won't feel as earned. The story's climax and falling action will never be fully satisfying.

Sometimes writers are afraid to give their protagonists hard things. They just don't want to take the character there. Or they just want to show how wonderful and amazing this character is. That this character is just that good.

But it's not the innocent, inexperienced person that is most beautiful and amazing. It's the person who can still be good despite life's hardships, or, perhaps, because of them. Those are the kind of people we want to root for (generally speaking of course).

Not people who have it so easy, that they never suffer--that's not real life. The real world is unfair.

Sometimes we don't layer on the struggle because we are afraid of rendering it--maybe we are afraid we can't render it. Or maybe we just don't want to.



With writing, if that is our reason for not doing something, then we are going to have problems. You need to learn to render it.

Even if your character is a good person doing good things with good outcomes, ask yourself: What are some of the negative consequences they will have to face for doing X?  What personal sacrifices do they have to make to accomplish whatever good thing they want to do?

If you look at famous story structures, they almost always speak to the protagonist's struggle. And in many stories, this struggle will reach its most intense moment at plot point two, when it seems everything is lost . . . until the protagonist makes the biggest sacrifice yet. From there, the protagonist will be tested yet again during the climax, to prove they have fully overcome the difficulty.

Everything costs something.

For an effective story, make sure your protagonist is struggling for success.

***

Last week I mentioned an advent calendar for writers that I'm participating in. (We are giving away $2,600 in prizes). And today is my day! 😍 Click the little window on the webpage to see what you can win from me 🥰


Monday, November 18, 2019

How to Add Dimension to Your Story's Theme


A lot of writers believe you cannot intentionally write to a theme. I completely disagree. And I'm suspicious that those who say that, just don't understand how to write to theme intentionally. They claim that if you do, you'll just become preachy. Sure, that can absolutely happen, but it only happens when you don't understand how theme actually works in a story.

You see, for a theme statement to be powerful, it needs to have opposition. Who cares if the tortoise in "The Tortoise and the Hare" wins, if he isn't racing the hare to begin with? No one. The thematic statement ("It's better to move forward at a steady pace than go so fast we burn ourselves out") is only powerful because we see it paired up with its opposite (the hare).

Often it's helpful to breakdown how theme functions, like I did in this article. But here is a quick recap.

Every story has a thematic statement.

A thematic statement is essentially the teaching of a story. So for the Good Samaritan, the thematic statement is, "We should love, be kind to, and serve everyone."

The Little Red Hen: If you don't contribute or work, you don't get the rewards of those efforts.

The Ant and the Grasshopper: If all we do is have fun and entertain ourselves, we won't be prepared for difficult times.

Harry Potter: Love is the most powerful force in the world

On a broader scope, we have a theme topic. The subject or topic about which something is taught. It's the concept, without the teaching attached. It's what the theme or story is "about," in an abstract sense.

Here are the theme topics of those stories:

The Little Red Hen: Contribution and work

The Ant and the Grasshopper: Preparation

Harry Potter: Love

In a strong story, the theme topic will be explored during the narrative, through plot or character or both. The story will ask (directly or indirectly) questions about the theme topic. This can happen through main characters and main plots, or side characters and subplots, or all of the above.

Often, in most stories, the protagonist's character arc starts an a false or inaccurate idea about the theme topic and ends on the true thematic statement. Example: Harry starts unloved and powerless, living in a cupboard. By the end, he's surrounded by supporters, and he's willing to sacrifice himself (the ultimate manifestation of love) to pave the way for Voldemort's defeat. 

Between the false thematic statement and the true thematic statement is the struggle that leads to transformation, or at least, demonstrates a point. 

Sounds great, right? But what do we put there? After all, that transition part of the story will take up most of the story, and so far, we only have black and white: false thematic statement vs. true thematic statement. I mentioned that the theme topic needs to be questioned and explored. And by the climax, it needs to be proven. Do we just reiterate the same false statement and true statement over and over?

Life is rarely so black and white. It's more complex.

To get ideas, it's helpful to give your theme topic more dimension.

Luckily, Robert McKee (who I've been re-studying, as you may have noticed) has a method that will help you do just that. He doesn't technically relate this to the term "theme," but he relates it to what he calls a story's "value," but I consider that concept nearly the same thing as "theme topic." (He's just coming at it from a different angle.) So, I'm going to show how it applies to theme.

I'll be honest, this was hard for me to wrap my head around, at first. But over time, the idea has become clearer to me.

So here is how this goes, from my perspective, in relation to theme (I've altered it slightly).

First, identify the theme topic of your story.

Then identify its opposite. Its contradiction.


From there, you have what he calls the "contrary." It's not really the theme topic's exact opposite, but it's not the theme topic either. It's contrary to the theme topic. It's not the thing, but it's not the direct contradiction of the thing. It's different, in some way.


Then we take it a step further. We look for something more negative than the negative. What is worse than the opposite? What is a step more extreme? McKee calls this the "negation of the negation."


 Let's fill this in with the theme topic of love, so you can see how this works.

The opposite of love is hate. Simple. But then it gets more complex. What is contrary to love? It's not the same, but it is not a direct opposite either.


 Indifference isn't love, but it's not really hate either. It's in between.

What is worse than hate? What is a step more negative? Or more extreme? What is the negation of the negation?

As McKee explains, it's one thing to be hated and to know it. But to actually be hated by those who you think love you? People who want to pretend they care about you, but actually wish and do you ill? Now that gives me shivers.

It's important to know that it's okay to come up with variations. Real life is complex, so there can be multiple answers. This is just an exercise to help give dimension to your theme topic.

For example, another negation of negation could be this:

If you think about it, hating yourself is even worse than hating other people, in some ways. You are always with yourself. You can never get away. Now that sounds like living H-E-double-hockey-sticks. And also, if you can't love yourself, you can't love other people, or at least, not as well.

When I was learning this method, I was super confused by how to come up with the negation of the negation. Part of it is because I've never had to practice that. I mean, who has? (I also altered these charts a little from McKee's version, to try to make it clearer.) Luckily, he literally gives over a dozen examples, and here is what I've learned to look for in a negation of negation:

- Deception. Something being bad is one thing. Something that's truly bad pretending to be good is even scarier.

- Self-damning. Having to work against a damning force is one thing. When you are damning yourself and don't see it or can't get out of it, you're screwed.

Grotesque or More Extreme. It's bad to murder people. To murder people then eat them? Bleegh, that seems too unnatural to even mention in this post! It's bad to torture people. But to torture children? Not even the scuzziest criminals will let that slide.

Here are some other examples.

Theme topic: Truth

If you are believing your own lies? Well, you're never going to get to truth.

Theme topic: Freedom


 What do you mean North Koreans are enslaved? They love their country!

Theme topic: Justice


Sure, we all need to obey the law. But some of us can change the law whenever we want.

Now, I want to acknowledge that in some stories, the theme topic may be an inherently "negative" value. Maybe the true theme topic isn't justice, but injustice. In cases like that, I think it's still probably best to start with the "positive" value.


If you are still confused, no worries. I had to think and play with this for several days until I got it down. And don't forget, you can have variations, or perhaps, even more than one answer.

In a future book I want to write, I'm pretty sure the theme topic is going to be "control." Here is how my chart looks.


Responsibility is similar to control, but not the same. If you are responsible for something or someone, that doesn't necessarily mean you have full control over it. So I put it for the contrary.

What's worse than things being out of your control?

You being out of your control. What if you lose control of your own actions? Or your own thought patterns?

Alternatively, I also came up with this variation.


Authority is similar to responsibility, but not exactly the same thing. Maybe I want that value to be my contrary. Heck, or maybe I want to explore both concepts.

And likewise, what's also scary is when you have perceived control. We all want to believe we have some control over our own lives. What if in reality, you thought you did, but you didn't? And all your choices were actually meaningless, or perhaps worse, someone else was being your puppet master the whole time? Maybe I want to explore both of those alongside a lack of self-control. Maybe I want to explore all those values. After all, this is just an exercise to help me come up with them.

And if I wanted to take this further, I could look at a secondary theme topic to generate ideas. Most novels have more than one theme. Love is the primary theme of Harry Potter, but choice is a secondary theme.

A secondary theme I see emerging with my future book is sacrifice. So I might brainstorm this.

Interestingly, I can look at how these play into the values of control. If people are self-indulgent, they lack self-control. If someone has authority or responsibility over something, they may need to make sacrifices or compromises. Or maybe someone thinks they are controlling an outcome by making a sacrifice, but in reality, something higher up is in control, rendering the sacrifice meaningless--now that's painful.



Once you've brainstormed four slots of your theme topic, you have plenty of dimension to explore, plenty of hard questions to ask, during the middle/struggle/transition part, which makes up most of the story. (And this may be doubly true if you incorporated a secondary theme topic.)

So how do we get that into the actual text?

Well, like I said before, through plot and character. It will be the main plot and main characters, but can also be subplots and side characters.

I recently saw The Little Mermaid musical, which varies a bit from the movie, but is similar enough. So I'm going to use it as an example.

The theme topic of The Little Mermaid is belonging. From the beginning, Ariel feels drawn to the surface, in fact, she's already convinced she belongs up there.

Here is what our chart might look like.


But despite aching to live on the surface, Ariel begins stuck under the sea, where her desires leave her isolated and alienated from her own kind, even her own family. She starts in a state contrary to the thematic statement.

In order to feel isolated--like you don't belong--you have to be around people who don't understand you. Cue Triton, who despite being her only parent and favoring Ariel above his other daughters, understands her least of all the characters. This brings in father and daughter conflict that escalates through the first act.

But other characters tolerate Ariel and/or her fascinations with humans. Sure, she has friends, but none of them are her own species. Sure, others understand that she likes human things, but they don't share her need to be a part of them. Even her sisters, who dislike her, ultimately tolerate her to some extent. But toleration, even when well meaning, is ultimately weaker than belonging. Flounder says too much; Sebastian betrays her collection.

What about the negation of the negation? What about when people feel they are elite? Supreme over others? They don't want to belong to something. They want to rule over something. Ursula fits that. She preys on unfortunate souls. In the musical, she sings about how she killed all her sisters to try to get the throne. She is the negation of the negation.

And the plot moves through all these characters. As Ariel feels like she belongs with Eric, those who tolerate, alienate, and want to rule over her, all react in their appropriate ways, creating more conflict. As the story progresses, Ariel moves permanently into the positive value. She belongs on the surface, with Eric.

On Halloween, I watched Signs with my family. I know some people hate that movie (*cough cough* Blake Snyder from Save the Cat *cough*), but we love it! Afterwards, I made a theme topic chart of it.


The protagonist, Graham, used to have faith, but at the start of the story, he's faithless. By the end of the story, his faith is restored. In between faith and faithless fits agnostic. It's neither fully one or the other. While no one character embodies that value, it's still explored and questioned near the midpoint of the story (interesting, since it's a great transitional state to be in, smack in the middle of the story), in a conversation between Graham and Merril.

What's the negation of the negation? Well, not having faith is one thing, but when you don't have faith in yourself, you're screwed. How can you do anything if you don't believe at least a little you can? Graham hits this point when he doesn't believe any of them will survive the night. He doesn't have hope or faith in anything anymore. Not even himself or his loved ones. Notice this is around plot point 2, which is technically the "Dark Night of the Soul" moment for protagonists.

Unlike The Little Mermaid, in Signs, separate characters don't embody each value, but by the end of the movie, we've encountered all four as the plot unfolds.

Often in the plot, the values will escalate. We might go from the topic, to the contrary, to the contradictory, to the negation of the negation, before finishing back on the topic.

Coco does this well.

Theme topic: Remembrance


Remembering someone on the Day of the Dead is intentional.

Indifference is when you recall them, but don't really care about them.

Forgetting is when you unintentionally don't remember someone.

And intentional erasure is when you want someone to be forgotten.


At the beginning of the movie, the family is all getting ready to remember their ancestors for the Day of the Dead. But drawn to music, Miguel is indifferent to this, even when they try to explain it to him.

He ends up in the land of the dead, where, at the midpoint, he learns that there is a second death, one that happens when the living no longer remember you. This is a real death, and why Hector, in part, is frantic about being remembered by the living.

As the story moves toward plot point two, we learn that Ernesto de la Cruz is doing the worst of the worst--he's intentional trying to erase Hector from history!

By the time Miguel returns home, all of the values have been reconciled back to the first. He is no longer indifferent. He keeps Coco from forgetting her father. And within a year, everyone knows the truth about Hector's role in history.

Interestingly, all of this is foreshadowed through the characters before the inciting incident.



It's important to note that you do not have to go in that escalating order to write a powerful story. Lots of successful stories don't.

The point is to hit and explore different values of your theme topic. When you do that, the true thematic statement will shine all the brighter. A lot of people forget to consider the negation of the negation, which is really, the end of the line, the worst of the worst, and including it can really strengthen a story. Remember, it's the struggle and transformation that make the it powerful.


Monday, November 4, 2019

Accidentally Undercutting Tension (and How to Stop)




Tension and conflict are two different things. And before I get into this writing problem I encounter from time to time, I need to make sure we are all on the same page.

Conflict: This is when problems are happening.

Tension: This is the potential for problems to happen.

In a lot of ways, tension is actually more powerful than conflict, because the anticipation draws the audience in--the worry or fear that something might happen. Jumpy, scary movies are great at dishing out the tension. A character moves slowly through a dark area and the music and camera angles ramp up tension to the point that we are clawing into our seats or pulling our blankets up to our eyes.

It's entirely possible to have tension without conflict, and conflict without tension. For more on tension vs. conflict, check out my post on it.

Every once in a while, I run into a manuscript that is undercutting tension, accidentally. And sometimes that manuscript is even my own.

I sometimes feel like tension is one of the lifebloods of a powerful story. Without it, it's harder for the audience to get invested, it's harder for readers to turn the pages, it's harder for the story to be powerful. All good stories need some tension.

But sometimes as writers, we undercut the tension in our own story and zap it out of existence, on accident.

For example, we might have one character afraid that something bad is going to happen to them tomorrow, and this creates tension. What if something bad does happen tomorrow? But just after we build up the tension on the page, we have another character come in and explain why that bad thing won't ever happen tomorrow, and the first character believes it. The tension is suddenly gone.

In a passage, it might read something like this. (And this is just a quick, rough example to illustrate the point.)

Timmy rocked back and forth on his seat at the dinner table. Tomorrow was the first day of school, and he felt sure that Jacob, the schoolyard bully, would want to knock the living daylights out of him; Timmy had put a spider in Jacob's desk at the end of last year, and Jacob had found it just before the final bell. With the whole summer break, Jacob had to have figured out it was Timmy.

Jacob had fists like bricks, and Timmy could already imagine the mean, boar-like look Jacob got in his eyes whenever he was about to wallop someone. Timmy had hoped to register for the science fair this year, but after tomorrow, he'd be lucky if he could register for the next grade. He was doomed.

"You haven't touched any of your food." His mom had walked back into the kitchen to check on him. "Are you feeling alright?"

"Mom . . . what if Jacob beats me up tomorrow?" Timmy managed to ask.

"That won't happen," Mom said.

"Why not?"

"Because Jacob moved at the beginning of summer, remember? You never have to worry about him again."

Timmy immediately relaxed. That's right. Jacob had moved. How could he have forgotten? Timmy felt silly for having gotten all worked up over nothing.

He ate a spoonful of mashed potatoes.


This passage seems rather harmless, right? And certainly it would be fine in some stories. But imagine it was the only tension related to the first day of school--which is still pages and pages away. There is nothing else in the text that Timmy hopes or fears for, for the first day of school. So we don't really feel any tension, from now until then, so we don't really feel invested in reading about his first day. We cut off the tension too early. Even if Jacob did move, it may have been better for Timmy to not realize that until he was in recess--as long as there was something else to hope or fear about soon after that. We undercut the story's tension.

The tension was cut off too early.

vs.

Tension ends just before new tension.


Another way this is a problem, is if the writer does this sort of thing over and over again. Builds up tension, and then cuts it down to nothing, or nearly nothing, soon after. Eventually, whenever tension arises, the audience will subconsciously assume nothing significant will actually come of it . . . which will eventually result in them not even feeling the tension the writer is trying to put on the page.

Here the writer is undercutting tension over and over again. (And too early.)


Tension doesn't have to lead to conflict all the time, but it should lead to something significant much of the time. Otherwise it feels like "false tension"--just a trick the writer is using to try to make the audience afraid over nothing. And if it never leads to any conflict, then it's going to lose its impact.

Some people in the writing world believe that tension should always lead to conflict, but if you have that perspective, you really miss out on great tension opportunities, and juicy hooks.

Just because the tension doesn't always lead to a conflict doesn't mean you undercut it. The tension might lead to a surprising outcome, twist, or revelation. It might lead to a different, bigger conflict.

Sometimes the tension might lead to nothing substantial, but if that's the case, there must be other forms of tension also in play, or a new one that comes right after.

So imagine that Timmy is afraid of Jacob beating him up, clear until he arrives at the playground and realizes Jacob has moved. For a moment, he might be relieved . . . until he remembers that he was so nervous about Jacob, that he didn't pay attention to anything the teacher said, and, since he will now be living another day--even making it to the next grade--he's going to totally bomb his language arts homework, which his mom will not be happy about.

(This is the same as the second diagram, but I put it in twice for your convenience)


There, the tension carried us to the schoolyard where it ended, but we now have something new to worry about.

Other times, you might have multiple threads of tension to play with. Maybe in the text, Timmy wasn't only afraid of Jacob beating him up, but also worried about making a good first impression with the teacher, or that none of his friends will be in class, or that he will look stupid because he has to wear his old clothes, shoes, and use an old backpack. That gives us four threads of tension to work with, and if we don't cut any of them off prior, all four of them will pull us into his first day of school. But, if we do cut one of them ahead of time, say his mom reminding him Jacob moved, we still have three other threads of tension in play.

Four threads of tension in play

One thread cuts early, but we still have three threads to carry the story




I'll be honest, this is a concept that is kind of difficult to explain in a blog post (I hope the diagrams help), and it's definitely more advanced, but I'd rather take a stab at explaining it than not explain it at all, because if writers consistently unintentionally undercut tension, their story won't work, but most people won't be able to pinpoint or explain to them exactly why it doesn't work.

Story with lots of undercut tension


Cutting off tension is not always bad. That's why I used the word "accidentally" and "undercutting" in the headline. Remember diagram two? It's okay as long as other significant tension is present in the story, or we get to new tension soon. This is why I argue that not all tension needs to lead to something significant. When you embrace that idea, you can find all kinds of awesome tension that will have readers drooling to turn the next page. Besides, this happens in real life. How often do you worry about something that turns out to be nothing? I used to do this all the time. You just need to deliver on the tension a lot of the time.

But remember this important caveat: The more buildup you have of that tension thread, the more likely it needs to lead to something significant. It either needs to lead to the predicted conflict, or a different one that is just as strong or stronger than the predicted. At the very least, there has to be something much bigger and much more significant at its end. Otherwise, it will feel anticlimactic. And audiences rarely like that.

With all this talk of tension, you might feel like you need to have your characters worrying, fearing, and hoping all over the page all the time. It's possible to go overboard in the wrong kind of story. Not all tension needs to take center stage in a scene. For example, if the scene is super entertaining, you may not need a ton of tension (though in that case, I'd consider the concept of "tension" to function in a different way than the plot-focused definition I'm using for this post, but let's not get into that). You don't need to saturate the text all the time (unless of course, that's the kind of story you are telling).

The point is, you don't want to accidentally undercut the tension, weakening the story. And when you understand how that works, you will be less likely to do it.

Also, a lot of the tension needs to have significant stakes--that's why it creates tension. If it doesn't have significant stakes, we may not feel tension, unless we just feel for the character's wellbeing.

For example, you might have a child character who imagines getting sent to prison for lying to a teacher. Well, we all know that's not going to happen. So does it really carry tension? Well, if we care about and feel close to the child character, it may still carry some tension.

In some cases, just the fact the character feels a certain way or views things through a particular lens is enough. But you still need some significant stakes to make the story work. (Confused yet?)

Watch out for characterization too. I once wrote a viewpoint character that was very easygoing and optimistic. But almost every time I wrote a scene for him, he undercut the tension. In some stories, like stories with really epic stakes, you can still make that work, but for my story, it was ruining his scenes. So I had to tweak him.

And if you read this post and feel utterly confused, do not fret. It's pretty complicated to explain. And loads of writers write successful stories without thinking about any of these things. But, as I always say, it can be really helpful to be aware of.

Related Posts
Tension vs. Conflict (Hint: They aren't the Same Thing)
Look Forward, not Back, to Pull the Reader In
5 Tricks that Help with Hooks
How to Write Stakes in Storytelling
Reeling Readers in via Curiosity