Showing posts with label want. Show all posts
Showing posts with label want. Show all posts

Monday, June 22, 2026

Writing Stronger Plots for Character-driven Stories


In a character-driven story, the emphasis is placed on the protagonist and her internal journey. The stakes are personal and often tied to the character's identity--her character arc. How she responds to external events matters more than the external events themselves. These stories tend to offer more "substance" and "meaning" (generally speaking). But critics of character-driven fiction sometimes feel that "nothing happens," and may even ask, "Where's the plot?" They may understand on some level that the story is supposedly "good," but if they are too bored to make it through the first act, they may wonder, Who cares?

Just because a story is "character-driven" doesn't mean it can be completely plotless (something that new writers may trick themselves into thinking).

Previously, we covered the differences (and similarities) between character-driven and plot-driven stories, and I gave some tips for writing plot-driven characters.

Today I'm back with the opposite of that: tips for writing character-driven plots.

Monday, January 26, 2026

What Your Character Likely Fears Most


While I don't consider the protagonist's greatest fear to be positively vital to a good story, knowing it and working with it can certainly improve the story and give it more impact. Perhaps the reason I don't focus too much on fears, is because if you have the proper story pieces in place, your protagonist's greatest fear is likely already in place as well--you just may not realize it. But once you do, you can utilize it to better effect.

So let's dig into how to find your protagonist's (or any character's) greatest fear, according to story theory.

Monday, August 25, 2025

Does My Character Have to Arc Out of Their Want?


Last week, I taught a class at WorldShift: The Speculative Fiction Writers' Summit on raising the stakes, and I got a few questions and comments that spoke to some complex concepts, which I couldn't thoroughly address because it was a < 1-hour presentation, and they went beyond the scope of the class. These related to the concept of "want vs. need," and implicit in them was this question: What if my character arcs (or doesn't arc) out of their want? And in a sense, by extension: Does my character have to arc out of their want?

The answer to that is, it depends.

It depends on the story, the character arc, and the want.

But first, let me quickly lay out some groundwork so we are all starting on the same page.

If you've followed me for a while, you may know about (what I call) the "abstract want." Most recently, I wrote about it when I did this post on misaligned character wants and plot goals. But in case you are new here, or need a reminder . . . 

Every protagonist (or really, any lead character) should have an abstract want, a motive, behind his or her plot goals. 

The protagonist tries to fulfill this want in concrete ways, and this is what makes up the plot (or it should). 

Monday, January 27, 2025

When to Wax Strong on Interiority


Lately I've been doing some posts on the internal part of stories, the internal plotline and on balancing interiority. For a long time, I've wanted to write a post about when to lay on that interiority a little thicker in a story. This is an important topic because many of us were taught that writing the abstract is bad and that we shouldn't spend too much time in introspection.

Those are both true, somewhat.

Writing in the abstract can be "bad" because it's less immersive and therefore less impactful for the audience. It relates more to "telling" not "showing." It doesn't allow the audience to experience the story (generally speaking), and it gets way overused (and used poorly) by beginning writers.

In truth though, many of your character's inner pieces are going to be abstract.

I mean, they kind of have to be, because they exist inside the character.

And as I mentioned before, the internal plotline is the most abstract plotline, since it's about how a character arcs.


As for introspection, beginning writers do tend to write too much, and they tend to do it in "bathtub" scenes--scenes that happen largely in the character's head, but aren't usually moving the story forward. That can be a big problem.

There are so many nuances to this topic though, that I've frankly struggled on where to put today's info and how to organize it. My thoughts eventually evolved into this post and this angle, and I can only hope it was the best approach. (Though I acknowledge it won't click with everyone, and I'll be looking at this topic from a more advanced writing level.)

In any case, let's talk about when it might be a good idea to focus more on your character's interiority, on the page.

And to some extent, how much interiority you should include, will depend on what kind of story you are writing. . . .


Character-driven vs. Plot-driven

You may have heard there are character-driven stories and plot-driven stories. These are terms I don't use a whole lot, in part because I think they are a bit misleading, for reasons I'll likely cover in a future post. Regardless . . .

Character-driven stories focus more on the character. They focus more on the character's personal journey, how he is impacted by the events of the plot, and how he arcs through the narrative (because of his choices). These are stories that emphasize the internal plotline. A Man Called Otto and The Secret Life of Walter Mitty are character-driven stories.

Plot-driven stories focus more on the plot (obviously). They focus more on the external journey. Rather than emphasizing high personal stakes, they emphasize broad, far-reaching stakes. They are less about how the protagonist is impacted by the events, and more about how other people or the world at large is impacted by them. 007 and Ghostbusters are plot-driven stories.

There is more I could say about either of these categories, but we'll keep it simple for now.

And it's worth noting that many stories exist somewhere in the middle of these. This is all really more of a spectrum rather than an either-or situation.

Some genres fit more into one category than the other. Drama, women's fiction, and literary fiction are almost always character-driven. Thrillers, action films, and adventure stories are almost always plot-driven.

As you may have guessed by this point, character-driven stories are going to have more interiority than plot-driven stories.

So while a big chunk of introspection may be perfectly fine in women's fiction, another chunk of introspection the same length may be problematic in a thriller.

Furthermore, it also depends on what you've established as the baseline of interiority in your story. Is this a story where we are constantly getting a unique take on what is happening from a colorful viewpoint character? Or is this a story where we mainly get just enough interiority to provide context and validation for the audience? The sort of interiority we might expect from anyone in that same situation?

What you establish as a baseline will affect what you can get away with.

So this is a difficult topic to cover, because how much interiority you can lay on in a given place, is relative to the type of story you are writing.

This means it's not really a matter of word count. And it's arguably not even really a matter of percentage.

A lot of it depends on your story.

With that said though, there are some places where you can--relatively speaking--use more interiority. Let's go over those.


Internal Plotline & Internal Conflict

Okay, this may sound obvious, especially since I recently did a whole post about the internal plotline, but I'm going to cover some things from a slightly different angle.

In that previous post, I talked about how, at the basic level, a plotline should have these things: an objective, an antagonist, a conflict, and consequences (and a turning point).


An Objective

In the internal plotline, the objective is fulfilling an abstract want. Luke Skywalker wants to become, or be part of something great. Hamilton wants to build a legacy. Agent Mulder wants to find and reveal the truth. In order to write a great plot, these wants need to show up as concrete, measurable things--like Luke wanting to become a Jedi, rescue the princess, and destroy the Death Star. Or Hamilton wanting to win the war.

In any story, this abstract want is not being fulfilled (or if it is, it will soon be put in jeopardy). This is why the protagonist does whatever she does.

In most stories, it's okay to use interiority to convey the objective. 

This isn't the only way to convey the objective. Certainly a character can voice in dialogue what she wants or aims to do. Or we can show or imply this in action. In fact, as I mentioned, we need this want to show up in concrete ways to tell a good story.

But if you are conveying the character's want . . . you can get away with a little more interiority.

Because it's an element that informs the plot and largely motivates the story. So writing about it will feel more relevant, and less like a superfluous passage that is distracting from the story (which kills pacing). Instead, it's contributing to, and bolstering what's integral to the story.

We may say that writing about the want is the equivalent of writing the "I want" song in musicals. These songs are in almost every musical--"Part of Your World" in The Little Mermaid, "My Shot," in Hamilton, "The Wizard and I" in Wicked, to name a few. These are in almost every musical because establishing what the protagonist wants is integral to a good story.


As always, though, anything taken too far can cause problems (and chances are, you aren't writing a musical), so you'll have to gauge how much is too much according to your story. Audiences also don't like a bunch of repetition, so you'll have to dig deeper into that abstract want so you aren't just repeating the same thing over and over. You'll likely want to get into why the character has that want and how they believe fulfilling it will make their life better (and perhaps what it's like to live without that want fulfilled).

I also need to mention that not all characters are consciously aware they have this abstract want driving them. For them, it could be totally subconscious. In that case, the character is going to focus much more on the concrete goal in their thoughts, rather than this abstract want. And in either situation, the character believes achieving this concrete goal will largely satisfy them. Focusing their introspection on the concrete goal likewise strengthens the story, because it bolsters the first element of (the external) plot--the goal itself.

The audience gets a stronger sense of what achieving this goal means to the character, and so the audience gets more invested in the story--they'll want to stick around to see if the goal gets achieved, and the interiority won't feel so out of place. 


Antagonist & Conflict

The next two elements have a similar effect because they both relate to plot. Introspection isn't usually meant to be random--that's when we run into issues--it's meant to contribute to the story, to enhance the story, and to move the story forward. 

When the character is acting as an antagonist to himself, and therefore creating internal conflict, you can include more interiority. 

Because it's relevant to the plot.

I know I'm kind of talking in circles, but that's the main point here--if it's relevant to the plot, then it's relevant to the story, and you can layer more on.

I've talked before about how all structural units fit this basic shape.


It's a fractal, so smaller versions of it exist inside the overarching version.

It's the shape of acts.

And it's the shape of scenes.

When a character runs into an antagonist, it creates conflict. This escalates us into the rising action.

If the rising action--the conflict--of a scene is largely internal, then yes, of course you can use more interiority. Because the driving conflict is happening inside the character.

Now often it's also useful and more impactful if it shows up in concrete ways. For example, a character in conflict about whether or not to ask a coworker on a date, may pick up the phone to do that, then slam the phone down out of fear. Then pick up the phone, redial, only to ask the woman if she saw the email from their boss before hanging up again. Then maybe he calls again, says something stupid, and has lessened his chances with her.

The character is an antagonist to himself, but his internal conflict is also impacting the concrete world. That's often ideal.

In any case, you are justified in using more interiority, because the antagonist is the self and the conflict is with the self. That's where the tension is, that's where the escalation is, that's what is interesting.

As I mentioned before though, not all internal conflict is related to the internal plotline. And that's okay. Sometimes it's related more to the external plotline or even a relationship plotline. Sometimes the character is simply conflicted about which action to take next on their adventure. Should they team up with a questionable thief? Or go to their estranged father for help?

Even if it's not strictly related to the internal journey (or character arc), you can still get away with more interiority when there is internal conflict about any relevant situation. (And usually "relevant" means it's related to one of the other dominating plotlines.)


Consequences (& Turning Points)

The turning point is that climactic peak in basic structure. It's when the current conflict is resolved, for better or worse. It's when we tip from conflict into consequences.

In the overarching internal plotline, the consequence is the character arc.

Anytime you are working with the character arc, you can use more interiority.

But again, you can overdo it.

And again, to be most effective, it should (also) show up in concrete ways.

It's not enough for me to read that Scrooge has changed, I need to see his change in concrete ways--I need to see him spend his money on others and visit Tiny Tim.

But if you want to delve deep into how this change impacted his mind and body as he completed his arc, and how it continues to impact him moving forward, that's likely going to be acceptable (as long as you don't wear out your welcome).

When working with smaller structural units (like acts and scenes), what happens after the turning point is going to show up in a slightly different way (though often that way is still relevant to the character arc). I'll talk about that way in the next section.

Let's first go more into consequences in general.

With consequences, I like to split them into two categories: ramifications and stakes. 

Ramifications are the consequences that actually happen (like I just talked about). And stakes are the consequences that could happen. Stakes are what the character (or audience) thinks will happen when a certain condition is met. This means that stakes often fit into an "If . . . then" statement:

If Luke doesn't destroy the Death Star, the Rebel Alliance will be defeated. 

If Hamilton doesn't come clean about his affair, Burr may use the information against him as a political opponent.

Those are stakes.

A full rundown of stakes is beyond the scope of this article. But the point I want to make here is you can use (more) interiority, when it relates to the stakes.

In fact, often stakes are conveyed through introspection. The viewpoint character clues the audience into the stakes, by laying them out on the page through their thought processes. If I don't defeat the [antagonist], then my family will be killed, the protagonist may think. 

And having them think about the stakes will actually bring in more tension and hooks, which are just going to strengthen the story.

Of course, though, there are others ways to communicate the stakes, like through dialogue or by showing the consequences happen to someone else.

But you can definitely use more interiority when it's related to the stakes.


In the "Valleys"

If we view basic story structure as a fractal, we see that a story isn't made up of one continuous climb, but rather, smaller "peaks" and "valleys," in acts and in scenes.


I've mentioned how the rising action is where escalating conflict takes place and the peak is the turn where that conflict gets resolved (for better or for worse, and if only temporarily). This leads us into the consequences.

Well, the consequences are what the characters react to.

And another simplistic way of looking at this basic structural shape, is that the climb is where action takes place, and the fall is where reaction takes place.



After a turn (the peak), things should have changed (because there were consequences). In the falling action, the characters react to what just happened and the consequences they now have to deal with.

Some turns are bigger than other turns.

The turn of the whole story, the climax, is bigger than the previous turns of the acts.

And the turn of an act is going to be bigger than the turns of the scenes.

The bigger the turn, the bigger the consequences.

The bigger the consequences, the bigger the impact on the characters, which means the bigger the reaction.

The more important the reaction, the more important interiority can become.

If the protagonist just had her best friend killed at the turning point, then you're likely going to want to use more interiority to show how she reacts to such a blow. This is a place where you may want to lay more interiority on.


In the "valleys," the character reacts and eventually regroups (well, in most valleys--in some valleys the character has gotten what he wants and just enjoys that until a new antagonistic force appears.) The character will eventually come up with a new way forward and a new plan. You can use interiority to guide the audience through that thought process.

This will then lead us out of the valley and into the next climb.

One thing I want to mention here is that often one of the significant differences between character-driven and plot-driven stories, is the size of the valleys.

In a plot-driven story, the valleys are shorter . . . or I guess . . . shallower. We get a brief reaction (at least enough to validate the character isn't a robot), and shortly after, a new plan, and the plot moves forward.

In a character-driven story, the valleys are bigger . . . or I guess . . . deeper. We spend more time on the reaction and how the character eventually regroups.

Generally speaking anyway.

What happens in the valleys can also relate to character arc--how the character reacts to the turn can shape who that character is becoming. 

. . . Okay, so I know what some of you are thinking right now, Well, September, at this point haven't you just told us we can use more interiority at basically any part of the story? That's a fair observation, so let me speak to that.


When Not to Wax Strong on Interiority

One of the points I'm trying to make through all this, is that what the interiority is about, matters. And this is where many beginning writers go wrong, and we start getting all these rules that we shouldn't use interiority very much.

Just as we can't write random things to make a good plot, we can't usually write random stream-of-conscious stuff and justify that the interiority belongs in the story.

One of the major problems that comes up here, is that the writer wants to use interiority to give an info-dump about how the character got to where she currently is and what happened in her past, and the writer mistakenly thinks that putting in random detailed thoughts about whatever comes along in the story creates "character." But true character is shown through the plot elements. It's not a long passage about the protagonist's favorite music, or a random flashback about how grandma always made her lemon cookies in the summertime. It's how the character acts and reacts to the plot. That's what shows us who she truly is (and/or who she is becoming).

I'm not saying you can't ever mention your character's favorite song. You can, if you can slip it into the scene without detracting from important things (or from pacing). And you can if you make it important to the plot.

It's not a good idea though, to spend a whole paragraph on your character's favorite bands, if it's not feeding into or overlapping with these plot elements.


In some stories you may be able to get away with this, if it suits the strong narrative voice. Sure, someone like Lemony Snicket can go on a tangent about driver's licenses when it's rather irrelevant, because that's why readers read his work. That's the main appeal of his books. But that is a very, very small percentage of literature.

What the interiority is about matters.

Okay, so, I know this article has been kind of heavy, and likely difficult for some of my readers to follow--that's all right. I don't expect it all to click with everyone, nor to click with everyone instantly. 

But I've felt strongly this is an important topic to cover.

Because lots of interiority isn't always bad.

Improper use of interiority is bad.

It needs to be strengthening the story.

Not detracting from it.

Unfortunately, though, these aren't concepts you can easily whip out and share with new writers. You need to understand stories at a much deeper level before you can discern and apply these principles in the ways I've laid out (which is why I've been struggling with how to approach this topic).

So yes, limiting introspection is great advice for new writers, for most stories. Basic general statements about it, are helpful.

But as you understand the craft more, you understand it's all more nuanced.

In any case, I've done my best to explain these nuances today. Hopefully there is something in here that is useful to you.



Superstars Writing Seminars

Next month I'll be teaching two classes at Superstars Writing Seminars in Colorado Springs (Feb. 6 - 9th). This is a business-focused writing conference, but there are also some craft-focused classes (like mine).

I've been given a code that will get anyone who wants to join us, $100 off. Register here as a new member, student, or military, and use code SEPTEMBER2025

You can learn more about Superstars, and see the schedule at superstarswriting.com

Here is a brief summation:

Superstars Writing Seminars teaches writers the business of being successful in the publishing industry. Instructors are chosen from the top of the industry and include International Bestselling Authors, Top Editors, Indie Publishing Platform Managers, and many more. The primary goal at Superstars is to teach you how to have a successful writing career by sharing how those at the top of the industry manage their careers.

Monday, November 4, 2024

Working with the Internal Plotline


Most successful stories will have at least three different types of plotlines. This gives the story more dimension and depth. And while there are different combinations you can choose, by far the most popular plotlines to weave together are the external, internal, and relationship journeys. 

External--this is the character's outer journey. The character has a concrete goal, encounters an external antagonist, and struggles with the conflict to get the goal.

Internal--this is the character's inner journey. The character has an abstract want, and in pursuing that, completes a character arc. The antagonist is the self.

Relationship--this is a relationship journey. The character either aims to draw close to or increase distance from another person (or maintain the relationship as is). The antagonistic force is what is upsetting that. How it is resolved completes a relationship arc.

Today, I wanted to delve more into how the internal plotline works.

Monday, February 26, 2024

How to Write Stakes that Aren't Life vs. Death


Writing strong stakes is critical for any story. But a question that often comes up for newer writers is, "How do I create stakes other than life vs. death?" Or essentially, "How do I write stakes that aren't life or death, yet are still effective?"

"Stakes" refer to what your character has to lose, what is at risk in the story. And obviously, potentially losing one's life, is a pretty big risk.

To address the questions, let's first look at why life vs. death stakes are so effective. 

I know, it sounds obvious, like common sense even, and you may be rolling your eyes. 

But understanding why they almost always work, will help you see how to create other similar stakes.

The thing about death is, it has a finality to it that almost nothing else has. 

No one can come back from the dead.

That's it.

Death is the end of the road.

Done.

Gone.

Game over.

. . . Except that unlike "Game over," you can't restart the game.

In storytelling, this is one of the main reasons many of us want to grab life vs. death stakes. Everyone reading the book innately understands this. Death is final, you can't come back from that. It's a "point of no return." It can't be undone.

Great stakes will create a similar effect. 

It's not literally life or death. But to some degree, there exists a figurative life-or-death situation.

For example, in The Office, after Michael accidentally hits Meredith with his car, he organizes a fun run on her behalf. Michael is driven by the desire to be liked by others. And after he hits Meredith, people don't like him. (I am simplifying the actual story just a bit.) With the fun run, he's hoping to redeem himself. He wants to be liked (or even admired) by others. To Michael, that hinges on his success with the fun run. If it's a success, people will like him again. If it's a failure, they won't (or they will dislike him even more).

There are seemingly only two outcomes: Success = liked. Failure = (forever) disliked.

From Michael's perspective, he can't have both.

Whichever path the fun run takes, the other path "dies." 

You can't go back in time and change the outcome of the fun run. 

It's final. 

End of the road. 

Done. 

Gone.

The situation also, to some degree, feels like figurative life or death to Michael. He's driven to be liked, and that makes him feel alive. If he's disliked, it feels like "death." It mars him psychologically, and he feels like he can't come back from that. It feels like the end of the road.

The Office is not a high-stakes story (which is one of the reasons I'm using it), but it still has effective stakes that convey why what's happening (the fun run) matters (liked vs. disliked), which is something all good stakes do.

This example also shows two components related to crafting effective stakes: plot and character.

Let's dig a bit deeper into each.

Monday, February 21, 2022

Dramatize Conflicting Wants


This week's writing tip is short, yet effective. And it comes from The Structure of Story by Ross Hartmann.

In most strong stories, the protagonist will, at some point, be struggling with conflicting wants. And if it's not the protagonist, it's at least another character. This can be something small, within a given scene, or something overreaching. Often what the character wants is at odds with what the character needs, and frequently in the third quarter of the story, the character will be trying to get both the want and need. Whatever the case, when the character has opposing goals, there is an opportunity for some great inner conflict.

Sure, a lot of times, this will be rendered in introspection--which is a great way to use introspection. But of course, introspection is rather abstract and well . . . happens inside the character, and therefore doesn't impact the surrounding world as much as action.

Rather than only have the conflict appear internally, it's often more effective to have the character try to take action toward each goal at the same time. Or, as Hartmann says it, dramatize the inner conflict. 

The example he gives in The Structure of Story goes like this . . . 

"Say a character is internally conflicted about whether she wants to go on a date with a man she met at a local café. To dramatize this internal conflict, we want to show her taking action toward the date and then taking action to cancel the date. First she begins to call his number but then immediately hangs up before he answers. After a couple of moments to calm her nerves, she calls again. She suggests a date for tomorrow night and he enthusiastically agrees. But then she decides against it and invites her brother. He's clearly disappointed but says it's a great idea. She decides she wants the date again so she asks him to bring someone else so that it's a double-date. She says, 'See you later, buddy,' and hangs up. Notice the unspoken battle within her. She jumps back and forth between her conflicting desires."

And now, her conflicting desires are affecting others, such as the man and her brother. This gives us more to play with.

Hartmann also points out that showing the character debating and struggling between two wants conveys to the audience that the choice isn't easy. The character is going to have to eventually sacrifice something of value. The audience will want to stick around to see which "something" the character will choose. The whiplash effect of moving from one desire to the other and back again, as they try to make both happen, also makes any part of a story more dynamic.

Sunday, December 5, 2021

Writing Protagonists Without Strong Wants or Goals


Often in the writing world, we are told to make sure our protagonists have strong wants. After all, the protagonist's want usually leads to a goal, and goals allow audiences to measure progress or setbacks in a story (which also helps with pacing). The protagonist's pursuit of the goal often makes up most of the plot. 

For change-arc protagonists, often what they want will be at odds with what they need. For most flat-arc protagonists, they often want the need, though sometimes they have to deal with a competing want or even lose sight of the need. (For more information on wants and needs, check out "Character's Want vs. Need") But if you aren't familiar with the want vs. need approach, no worries. Suffice it to say that the protagonist's want is almost always a key component of character arc, plot, and even theme.

So, must every protagonist absolutely have a powerful want driving them through the plot? Of course not. All "rules" are really more like guidelines. It's just that if you break that rule, it will likely come at a steep cost, since it influences so many parts.

Because of the nature of story itself, it's nearly impossible to have a protagonist who doesn't want something significant by the end. Pretty much always the protagonist will have a want by the end of Act I. If not then, she will at least have a want or goal by the midpoint, at the latest--but that's often pushing it. Rarely do protagonists make it through a whole story without having a clear significant want, though I won't go so far as to say it's impossible. And in some types of stories, you may be dealing with one significant want per section of the story.

Let's talk about some situations where the protagonist doesn't start with a driving want, goal, or hobby. 

Monday, February 15, 2021

Character's Want vs. Need (Explained 4 Different Ways)


Want vs. Need

In many stories, what the protagonist wants and what the protagonist needs will be two different things.

In Soul, Joe wants to return to his body and pursue his jazz career so his life won't be meaningless. What he needs is to appreciate that the act of living itself gives life meaning. 

In Zootopia, what Judy wants is to become a bunny cop to defy prejudice and make the world a better place. What she needs, is to confront the prejudice within herself to make the world a better place.

In The Hunger Games, Katniss is tempted by the want to win the Games by being a survivalist at any cost. What she needs is to hold onto the idea that you must be willing to sacrifice yourself--the only way to truly beat the Games, without being a piece in them.

Whether or not you realize it, your protagonist likely has a want vs. need struggle as well.

One problem, however, is that, like many writing concepts, the want vs. need concept can be difficult to "see" and grasp, at first.

This is in part because it can be explained from four different angles. 

Today, I have gathered the four different angles into one article. 

If you haven't fully nailed down the want vs. need concept, then I recommend you read through these approaches and find which one makes the most sense to you, and use that. 

If you fully understand the want vs. need concept, then reading through the other angles may deepen your comprehension of it. 

In any case, what I don't want is for you to get confused because you don't get all the angles. In reality, you only need to understand one angle to utilize this. It's okay to ignore the rest.