Showing posts with label End. Show all posts
Showing posts with label End. Show all posts

Monday, January 12, 2026

What is a Deus ex Machina? Why is it "Bad" Writing?

What is a Deus ex Machina? 

In writing, a deus ex machina happens when something (character, object, ability, event) suddenly resolves a seemingly unsolvable situation, usually at or near the climax. The "something" is unexpected or unlikely, coming out of nowhere.

The term deus ex machina is Latin and translates into "god from the machine." It references ancient Greek theater, where a god character would be lowered on a crane (machine), or raised through a trapdoor on a riser (machine), to resolve the story's problem. This pulls the story toward its conclusion.


Deus ex Machina Examples

Some examples of a deus ex machina include:

- A powerful, skilled minor character who abruptly shows up to save the protagonist by defeating the antagonist at the end.

- A protagonist suddenly finding a magical object that defeats the antagonist.

- An unexpected rainstorm that puts out a fire surrounding the heroes' homes.

- A character who abruptly reveals she's the sharpest shooter in the region, and she can make the unlikely, extremely difficult shot that will definitively thwart the antagonist.

- A pack of wolves charging into the clearing to take out the bad guy at just the right moment.

Monday, June 9, 2025

How Long Should the Denouement be? (Short vs. Long Falling Actions)



The denouement, also known as the "falling action" or, potentially, "resolution" (depending on what approach you use), is everything that happens after the climax. It's where any remaining conflict or tension gets addressed and dissipated, where important loose ends get tied up, and where change (or the lack thereof) gets validated. It's also usually where a new "normal" is established, or at least hinted at.

People mistakenly think denouements are all about ending the story quickly. While some writers certainly approach them that way, it's more important to address what I just mentioned if you want a satisfying denouement.

Recently, a commenter asked me about the length of denouements, and even though I responded, my mind has still been mulling over the topic. Generally, my rule of thumb is this: Keep them short enough to stay interesting but long enough to cover the important parts. (The important parts being what I listed in the first paragraph.)

Monday, August 2, 2021

The Steadfast, Flat-arc Protagonist in Story: The End


Hello everyone! Today we are finishing our breakdown of story structure, according to the positive steadfast, flat-arc protagonist--protagonists who don't change drastically in their worldviews (and instead usually inspire change in others). 

Here are the previous posts in the series:

Debunking 6 Myths about Steadfast, Flat-arc Characters

Principles of the Steadfast, Flat-arc Protagonist

3 Categories of Steadfast, Flat-arc Characters

The Steadfast, Flat-arc Protagonist in Story: The Beginning

The Steadfast, Flat-arc Protagonist in Story: The Middle 


Just as a recap, there are three categories of positive steadfast protagonists.

1. One that experiences little to no doubt, such as James Barrie in Finding Neverland. (Because they experience no doubt, there isn't much of an internal journey plotline, so another type of plotline will be emphasized in its place--likely the world/society or the Influence Character plotline.)

2. One that doubts applying the truth (his or her accurate worldview) in one of these ways:

- Doesn't know how to actually do what he needs to do (i.e. We all believe no one should go hungry, but how do we actually solve world hunger?), such as Ashitaka in Princess Mononoke.

- Doubts his capabilities. Does he have what it takes to claim victory? Can he survive the costs? This is where Peter Parker is at in the beginning of Spider-man 2.

- Doubts her role or worthiness. Should she be the person taking this journey? This is what happens in Moana

3. One that entertains doubt concerning the truth, the accurate worldview. Could the opposing worldview (the lie, the misbelief, the anti-theme) be the right one? Diana does this in Wonder Woman.


And just to have everything together on the same page for reference, here are the stories we have been dissecting as examples:

Monday, November 9, 2020

7 Point Story Structure Explained in 5 Minutes


Hi there! Today we are doing a basic introduction to and breakdown of 7 Point Story Structure--all in ~5 minutes.

This is a great story structure to learn when you already know the basic, basic story structure:


And are ready to go a little deeper, without doing a deep dive into more complex approaches like The Hero's Journey or Save the Cat! (Or other, more complicated renditions of 7 Point Story Structure.)

And a lot of best-selling writers stick to this structure alone.

It doesn't seem like anyone knows definitively where this structure originated. Some say here. Some say there. Dan Wells, a best-selling writer, is sort of famous for (and sometimes misattributed for having come up with) it, but he says he learned it from a role-playing guide book, but I've also seen it in other places. It's used a lot in screenwriting.

It's also worth noting that both Larry Brooks and K. M. Weiland use a rendition of this structure as well. 

While some, like Wells, use the term "Plot Turn," others, like Brooks and Weiland, use the term "Plot Point." (You know how writing terms are--not regulated 🙄) So please note that they mean the same thing, should you listen to people talk about this structure.

So let's get to it. 

Monday, July 27, 2020

5 Keys to a Satisfying Denouement



Often as writers, we put a lot of our focus on the starting, climax, and middle of a story, and the denouement or falling action may be somewhat of an afterthought. If you grew up like me, you were kind of taught that the denouement should just be a quick wrap-up that can end the story, and you weren't given much direction on how to do that in a satisfying way. But when crafted well, the denouement can sometimes feel like the most powerful part of a story--not because it has heightened tension and conflict, like the rest of the novel probably has, but precisely because it's the emotional release of all that.

Here are some things to keep in mind when working with denouements.

The Proper Length

Denouements are often short, and in fact, I've been in some creative writing classes where we were told that you can even cut them off completely, and while that might work for some rare stories, I argue that almost every story is better with a strong denouement than without. My advice? Don't skimp on it. (Usually.)

Because some of us were taught that the purpose of the denouement is to get out of the story quickly, some of us actually make them too short. You might be able to get away with that, but you miss out on ending your story on a more powerful note.

So what length should they be? Well, long enough to cover the important parts but short enough to keep them interesting. So let's talk about what they need.

Its True Purpose: Validation

A powerful denouement doesn't just "end the story." It validates it. This means validating changes that happened during, or maybe rather, because of the story. Show evidence of what has been lost, defeated, gained, or won. So after a romance conflict, you may show the couple getting married. If someone died in the climax, you may show a funeral. If the protagonist completed a character arc, we need to see him acting as a changed person. Was the antagonist defeated? Show that he, she, or it is now gone from the world.

Powerful validation, especially one after another, is what can often bring an audience to tears--it's the release and outcome of all the previous hardship. It can also cement the theme into their hearts.

Validate what has changed, and sometimes, what hasn't changed. A lot of powerful denouements do some of both, which is why you'll notice it may be similar to the beginning of the novel, but different.

Tie Loose Ends (and Maybe Add New Ones)

This is usually what people think of when thinking of denouements, but when you validate changes, you are often tying up any loose ends in the process. Still, there may be some elements that need to be mentioned and addressed directly. If there was a side mystery, we may need to still get that resolved in the falling action. Any information that we are lacking, should probably be in the text. Smaller conflicts that weren't handled in the climax, may be concluded here.

And in some stories, you may actually be adding loose ends in addition to tying off others. This is particularly true for a book in a series. Maybe what happened in the climax opened up more questions and potential conflicts. Some denouements close all the conflicts of the book, and then at the very end, add a few loose ends. Installments in a series may acknowledge any ongoing loose ends that haven't yet been resolved.

Convey a New Normal

In the beginning of the novel, you probably conveyed a sense of normalcy to the audience--what was normal for this character, this setting, this society. Most satisfying denouements establish a sense of what the new normal may be. This can be big and obvious, like a couple being married. Or it may be more subtle, like what a changed character is planning to do next in life. In some cases, you may be "hinting" at the future more than "establishing" it.

Sometimes, the "new normal" may actually be the old normal you opened up with, but in most stories, that would probably undermine all the changes that took place. Still, it can work for the right kind of story. But even if the new normal is almost the same as the old normal, typically it's a good idea to at least give us a hint of how the protagonist changed, internally.

Pick the Right Ending

Author David Farland has talked about how satisfying endings will fit into one of these three options:

Happily Ever After - All of the "good guys" are happy and satisfied, and they successfully defeated the antagonist.

Sadder, but Wiser - The good guys may not have won the big external conflict, but they learned something profound and valuable from it, and will be better people because of it. Alternatively, maybe the characters didn't get wiser, but the audience did.

Much was Won, but Much was Lost - Much of the antagonistic forces were defeated, but it was costly. Good guys may have had to sacrifice things they will never get back. But it was probably worth it.

Usually certain genres lean toward one type of ending. The tone and theme and plot of your story will also likely lean toward a specific one. Demonstrate your ending model in the denouement for a powerful impact.


Monday, June 15, 2020

Save the Cat! Explained: The End





With the beginning and the middle covered, it's time to finish up, with the end of the Save the Cat! story structure.

Break into Three (85)


After the hero is at his lowest low, he eventually comes to a realization--which came from the B story, from the conversations and experiences there, as well as from his last best attempt to defeat the bad guys.

Both the A story and the B story seem to meet and intertwine ("synthesize" as Snyder likes to call it), bringing forth a solution that the hero now needs to apply.

A great thing that can happen at this moment, is that the epiphany may actually solve the problems of both plotlines.

This moment breaks us into Act III, the end. 


In Spider-verse

As Miles sits tied up, what he's heard and learned from his experiences (including those of the B story with Peter) come together. He has deep personal insight as the thematic statements coalesce. Miles doesn't need to fear that he won't meet others' expectations; it's his choice what to do and become; and that choice is put into action by a leap of faith.

Empowered with these epiphanies, he's ready to be Spider-man.

Monday, May 15, 2017

What to Outline When Starting a Story


Anonymous asked: Hi, I visit your tumblr frequently. Creative writing is my passion and I am learning a lot reading your posts. I have also read books about screenplay (and the book by Lisa Cron about how our brain works). I love writing fantasy young adult novels but for me it's hard to outline. Could you give me some tips? :-) (Forgive me for my grammar errors. English is not my first. language) :-) Thank you so much. When you publish your novel, I will love to read it :D 

Hi anonymous,

Well, talking about outlining can be a little tricky because just as people write differently, people outline differently. For creative writing, there aren't a lot of rules for how you outline. Some writers don't outline at all. They simple start writing and find their story as they go. Personally, I'm a big outliner, but I also leave myself some room in case I come up with better idea along the way.

Now, for some, when they talk about outlining, they simply mean planning things out ahead of time, and how and what to plan, but others mean the actual physical process of outlining (physically writing down and organizing their outline), so I'll try to talk about both.