Showing posts with label prologue. Show all posts
Showing posts with label prologue. Show all posts

Monday, March 25, 2019

Story Structure Explained: Prologues, Hooks, Setups, Inciting Incidents





Over the last several months I've been reviewing story structure off and on as I try to brainstorm and "percolate" my next novel and finish revising my current one. I've already broken down and talked about the basic approach to story structure in the post "What to Outline When Starting a Story." But since there are different approaches and story structures and more elements than I covered in there, I'm revisiting the topic with more specificity.

The elements in here aren't my own, but they have my own spin and explanations. This post's take on story structure is influenced by Story Engineering by Larry Brooks, the Seven Point Story Structure, Million Dollar Outlines by David Farland, The Hero's Journey, and even the basics of Freytag's Pyramid. You'll find that a lot of story structure resources have the same points and elements, but may call them different things or approach them in different ways. What matters most is that you understand the concepts and ideas, not what you call them (and in the writing community, some terms are used very ambiguously).

None of these things are 100% black and white--there are grays and there are variations--but you'll find that most successful stories have this structure or some rendition of it. And whether you like to plot or discover your story, whether you write intentionally or subconsciously, you'll probably hit a lot of these elements by the time your story is finished, so this isn't meant to restrict you, but help enhance your storytelling.

I'll be referring to Spider-verse as an example, because I love it, it recently won an Academy Award, and I've watched it four times over the months I've been reviewing story structure. You'll see how it fits, and varies, from the structure. Also worth noting is that while it is not the most mind-blowing story, the creators completely nailed everything they approached.

Here are the elements I'm going to hit:

(Prologue)
Hook
Setup
Plot Point 1 (or "Inciting Incident")
Pinch Point
Midpoint
Pinch Point 2
Plot Point 2
Climax
Resolution/Denouement
(Epilogue)

This varies somewhat from the others (and is a combination of them), so I hope that doesn't offend anyone, but it's how I like to think of it. 😉

I'll also be taking the heroes through these stages (I've heard them attributed to the Hero's Journey plot structure, but I'm not sure that's where they originated):

Orphan
Wanderer
Warrior
Martyr

And I'll be including character arcs and themes and talking about escalating stakes and costs. So let's get started with the beginning! (Cause apparently it's too much awesome to fit in one post! 😎)


Beginning (or "Exposition")

The following elements are in the beginning of the story, what Fretag's Pyramid refers to as "exposition"--I don't recommend using that term because it makes it sound like you can write a bunch of info-dumps. 😂 (Spoiler: you can't 🤷‍♀️)

Prologue (not always present)



I was going to say this was "optional," but that's not the right way to look at prologues. Listen, some stories need prologues, some DO NOT need prologues, and some can actually work either way.

People are hecka confused about what prologues are, how they actually function, and how to even write a good one. I strongly believe the primary, all-encompassing purpose of a prologue is to make promises to the audience. That is the main function of a prologue. There are different kinds of promises you can make and different kinds of ways to make them. If you haven't read my post and plan on using prologues in your writing, I strongly recommend you check out "How Prologues Actually Function & 6 Types to Consider"

In Spider-verse

In Spider-verse, the prologue is at the very beginning, where Peter Parker tells the audience who he is and what it's like being Spider-man.

Type: Informational

- an informational prologue functions by making promises to the audience via giving information

Note: This can't come across as a stale info-dump, which is why you'll see in here the prologue is also infused with the appropriate voice and tone to be entertaining.

Notice that this prologue also gets everyone on the same page by offering a quick recap of Spider-man and his origin story. It also bridges Peter Parker's past story to the story we are about to watch.

But most importantly, it makes promises to the audience--like every good prologue should. And the promises work as hooks, which brings me to the next element.

(Worth mentioning is that this prologue also relates to the dual draw, alternate POV, and even touches the theatrical types of prologues.)

Hooks


I decided to make the term plural, because today, you really need more than one hook. Hooks are lines, concepts, elements--whatever--that pull the audience in. Often this is done by making promises. (The terms can overlap, but technically aren't the exact same thing.)

Hooks primarily function by getting the audience to look forward in some way, so they are anticipating what comes next in the story (which relates to tension). There are a lot of ways you can infuse your story with hooks, so I won't lay them all out here, but I have some helps in "5 Tricks that Help with Hooks."

Hooks should be included throughout your novel, but they are vital to open with. You may even open directly with The Hook™ (the concept that the audience came for). But hooks should be in the very beginning, which is why I'm including it as part of story structure itself.

In Spider-verse


Most of the hooks in Spider-verse come from the prologue. You might be thinking, "Really? But it was just information we already know!" Stick with me. This is exactly why they work as hooks.

Almost always, by the time the audience has sat down in a movie theater or picked up a book, they know something about the story, even if it's minimal. For books we have the back cover copy. For movies, we have trailers. You can absolutely create hooks by playing with the relationship of the back cover copy with the opening pages (or, since back cover copies are often written later, by keeping that in mind).

Unless you are blind (haven't seen trailers, posters, or any promotional material, or talked to anyone), you know Spider-verse has more than one "Spider-man" in it, which is why the prologue has so many hooks--we know that everything Peter Parker is saying is about to change. "I love being Spider-man." "I'm the one and only Spider-man." In other words, it creates a lot of contrast and carries contradictions, which is one approach that almost always works for writing hooks in the beginning of a story: using contrasts or opposites. Contrasts and opposites immediately draw attention and beg the audience to stick around for the story--because they are wondering how those contradictions are going to fit together.

Other hooks include elements of humor (dancing, Christmas music, a popsicle) and the promise of simply getting a good Spider-man story. Even before the prologue, we get teasers of a glitching world and the comic book style of animation--all hooks.

Note: In the Seven Point Plot Structure, the term "hook" is used to encompass the whole story's setup. I don't like it used that way because I don't believe everything in the beginning functions as a hook, and it makes the term "hook" more ambiguous. Open with a hook and get the setup going.

Setup



This is often the most difficult part of the story to write, because you have to convey a lot without being boring or killing the pacing. (FYI, whether or not you have a prologue, you still need a hook in the opening, but then you should continue using hooks to help tighten pacing.)

In the setup, you are essentially grounding the audience: Who is this story about? Where is this story taking place? When is it taking place? What's normal?

And the last one is important, because I'd argue that one of the primary purposes of the setup is to convey a sense of normalcy to the audience (because everything is about to change).

The setup will introduce us to the main character's arc ("arc" refers to how a character grows or changes) by showing how the character is now, which means it also usually nods to the theme, because those two elements are almost always tied together.

If you are writing speculative fiction, you may be explaining magic systems and worldbuilding elements in this section as well. 

In Spider-verse

The setup conveys all these things:

Protagonist: Miles

Setting: Modern day, New York

State of normalcy: Miles is a teenager who lives with his parents, likes graffiti, and is attending a new school where he doesn't feel he fits in. His father is pushing him. Spider-man regularly saves people in New York (as shown on the news). Classes at the new school are intense.

Key characters introduced: Mom and Dad, Gwen, Uncle Aaron, Spider-man (already introduced in the prologue), and we even get a cameo of a villain, Olivia

Character arc introduced: Miles wants to quit his new school, is dealing with everyone's expectations of him, and doesn't know what he wants to do with his life.

Theme introduced: This is directly related to the arc. The primary theme of Spider-verse is to get back up (in other words, not quit). Notice how this is also introduced in a contrasting way in the prologue, where Peter Parker says directly that he always gets back up. Peter knows who he is, what he likes to do ("I love being Spider-man,") and how he is going to live his life.

Foreshadowing: In Miles's class, we see Olivia talking about other universes. When Uncle Aaron takes Miles somewhere to put up his graffiti, Miles asks, "How do you know about this place?" and Aaron answers, "I did an engineering job down here"--alluding to working for the villain. People are talking about earthquakes happening in New York.

Character traits, abilities, and wants: Miles does graffiti art and is apparently pretty good at it. He's also smart enough to go to this new school and get "100%" on his test. But what he wants is to flunk out and return to his old life and not deal with others' expectations. These are important elements. His skills make him likeable and a want/desire/goal gives a sense of direction to the story so it isn't stagnant--it still has a sense of progression.

It's important to know that while you are conveying a sense of normalcy, what's on the page (or screen) needs to be moving the story forward. This means that we don't need a play by play of your protagonist waking up, showering, eating breakfast, sitting through each and every class, etc. (though that is all one reason why those beginnings are so cliche). Notice that we don't get a play by play of every moment of Miles's day; we get a montage, which in novels, is the equivalent of summary.


Orphan State


At the beginning of the story, the protagonist is often in an "orphan" state. This may be literal (Harry Potter, A Series of Unfortunate Events, Peter Parker (both his parents are dead), Frodo (lives with his uncle), or a zillion other protags with no mom and/or dad), or it may be figurative--they may be removed from their parents, isolated from friends, or emotionally distant in some way.

In Spider-verse

While Miles has both parents, he is an "orphan" in the sense that he has become somewhat emotionally distant from his dad and literally distant by attending a new boarding school. He's been disconnected from his past friends, and he feels like he doesn't fit in.

Plot Point 1


This is often called the "inciting incident." But like other terms, there is some disagreement on what and when the "inciting incident" is, though putting it here with plot point one is most common. However, there are others who argue they are two different things, on a more micro-level. (Curse you ambiguous writing terms in the community!! 😡👎) But like I said in the beginning of this article, what matters is not so much what you call it, but that you understand it.

This is the moment where something enters the story and critically changes the protagonist's direction; it's when the story moves from setting up to reaction, from "exposition" to "rising action" if you like Freytag's pyramid, from beginning to middle, from intro to significant conflict. In a Hero's Journey story, this is the "call to action." However you want to think of it, it is the moment that disrupts the established normalcy and sends the protagonist in a new direction.

The inciting incident/plot point one may happen in an instant or it may take place over several scenes.

In Spider-verse

This is the moment where Miles gets bit by the spider. It changes everything. We leave the setup and enter the rising action. He can't go back to the "established normal." And he's going to have to react to all the changes.

In other words, we are leaving the beginning, and starting the middle.



Monday, June 11, 2018

How Prologues Actually Function & 6 Types to Consider




In a lot of ways, I'm an atypical person, but one of the ways I'm atypical is that I actually love prologues, and always have. As a teenager, I would be excited when I opened a book that said "Prologue"--years later I'd learn over and over again that a lot of people in the writing industry actually hate prologues! And the first few times I heard that, I was baffled.

I think some of the hate stems from not understanding how they actually function or when to best use them--two things I'm going to cover today.

First, let's talk about some of the reasons why people have said not to use prologues.

1. Some readers (can't remember the exact stats, but I think it might have been half) skip prologues anyway.

2. Story openings are very difficult to write, and by having a prologue, you are having to essentially write two openings--why would you do that to yourself? And you have to win the audience over--twice!

3. Prologues often contain unnecessary information, so you can just discard them. Start with the beginning of the story--chapter one!

I don't know about you, but all of these explanations left me wanting. And none of them felt like good enough reasons to ax prologues altogether (especially the second--if you want to be a writer, you probably won't make it far if you are scared of difficulty). Furthermore, a couple of years ago I perused bookshelves at a bookstore and found loads of novels that opened with prologues. Huh? Haven't I been advised not to do that?

You mean I don't actually have to hate prologues as much as I've been told?

Let's dig into them.

The Most Important Function of a Prologue

You can look all over online about when and why you should or should not use a prologue, and I'll touch on some of that in the types. But in my opinion at its bare bones--when you strip away all the differences between prologues out there--prologues are about making promises of one kind or another to the audience. That is the main function of a prologue.

Like all writing rules, there may be some exceptions to that once in a while, but I'd argue almost always prologues = promises.

Some might say that prologues only relate to giving out information that the audience can't get otherwise. I think it's fair to use them that way, but not all good prologues actually function that way, and even those that do still simultaneously makes promises. The promise comes from giving that information.

Prologues are also often displaced from the rest of the novel in some way--so one might argue that's what makes a prologue. But when I look at prologues, that doesn't quite hold up either. The only function that seems to, is promises.

Now, there are a lot of different promises you can make.

- You can make an emotional promise by communicating to the audience what kind of emotions this story is going to appeal to.

- You can make a promise about what kind of plot this story is going to have. Does the prologue cover an old unsolved murder case that's gone cold? The reader will assume the plot is going to involve that.

- You can make thematic promises about the theme topic or what sort of takeaway value this story might have.

- You can make promises about a type of character.

- About a relationship.

- About worldbuilding, setting, or a time period.

- Or about any kind of draws that your audience picked up your book or genre for in the first place.

- And you can make promises by foreshadowing

But most of the time, the most important function of a prologue is that it makes promises. For some, that might come strictly by providing information. But if you provide information with no sense of promise, it's probably a lousy prologue.

Some of you might be wondering if the first chapter of the story makes promises anyway, why do you need a prologue?

It's true that many, if not most, stories don't need a prologue at all. There are enough clear promises in the first chapter, and enough information in the actual novel, and adding a prologue would make the story weaker.

But for the stories that would benefit, there are a few different kinds of prologues with different functions that you might want to consider when you are wondering about packaging those additional promises (or critiquing someone else's).

Types of Prologues

Theatrical



I've talked in a previous post that in the film industry, there are two types of movie trailers: the theatrical trailer and the teaser trailer. (And what do trailers do? They make promises to audiences about what kind of movie this is going to be.)

A theatrical trailer is longer than a teaser trailer. It conveys the basic plot of the story. It communicates what the story is about. It gives us the setup. Here is an example of a theatrical trailer. (Notice how the setup is clear and chronological.)




Books are obviously a different format, but you can have a theatrical prologue in the same way.

The prologue promises what the plot is going to be about and clues us into the setup.

It simply introduces an overall plot of the story or series that may not be the main focus in the beginning chapters of the book itself--so it's a prologue.

The Raven Boys by Maggie Stiefvater is a good example of this, and you can read it here.

This is the opening line to give you a good idea:

Blue Sargent had forgotten how many times she'd been told she'd kill her true love.

The prologue goes on to introduce us to the sorts of magic the book includes (psychics and fortune-telling, for example). It introduces us to the setting. It establishes a particular lifestyle, or what's "normal" and ends on something (or someone) that changes that normal.

But the prologue continues to come back to the same topic: If Blue kisses her true love, he will die.

This gives us a sense of what this book series will probably be about. But since this is the first book, it's not going to be the sole focus, so the prologue is a good place for the introduction.


Teaser



In film, teaser trailers are different than theatrical trailers. While theatrical trailers make promises to the audience by conveying the setup and introducing the plot, teaser trailers make promises to the audiences by focusing largely on raw emotional appeals.

Here is an example of a teaser trailer.



Notice how unlike the theatrical trailer, we don't really get a clear setup or plot. Sure, we see and hear snippets of it, but the trailer functions off making promises to the audience about what kinds of emotions they'll experience if they watch this movie.

Teasers lack context--that's one reason why they are so short (and why they are teasers). You can't hold an audience long if you don't give them enough context. But the audience knows that if they go to the movie, they will get the context and plot.

Some prologues are teasers. They promise a certain experience and also promise that if the audience reads the story, they will understand (aka, get the context) the event. I did a whole post on teasers here, so I'm not going to repeat everything.

I know a lot of people don't like Twilight, but I'm actually fine with the series. And I'm aware that technically the opening is a "Preface," but I'm going to grab it because it's an example of opening with a teaser nonetheless:

I'd never given much thought to how I would die — though I'd had reason enough in the last few months — but even if I had, I would not have imagined it like this.

I stared without breathing across the long room, into the dark eyes of the hunter, and he looked pleasantly back at me.

Surely it was a good way to die, in the place of someone else, someone I loved. Noble, even. That ought to count for something.

I knew that if I'd never gone to Forks, I wouldn't be facing death now. But, terrified as I was, I couldn't bring myself to regret the decision. When life offers you a dream so far beyond any of your expectations, it's not reasonable to grieve when it comes to an end.

The hunter smiled in a friendly way as he sauntered forward to kill me. 

Notice we don't get a lot of context. We don't know exactly what's happening or how the character got here. But the passage makes emotional (maybe even thematic) promises to the audience of what will be included in the story.

Stephenie Meyer's The Host does open with a prologue that is teaserly as well. And so does I am Number Four. We lack a lot of context when we start reading, but it will become clearer as we get into the actual novel.

Dual Draws



Some opening chapters have quite different draws (or promises) than later chapters. A prologue might be a good way to bridge that and help balance the appeals for the audience.

The Greatest Showman is a perfect example of this.

The story really starts with Barnum being a child. He doesn't even come up with the circus until maybe a third into the movie. Filmmakers understand, though, that one of the film's major appeals is the circus. So what did they do?

They essentially opened with a "prologue"--promising the audience a set of draws that can't fit into the actual beginning--because Barnum hasn't made the circus yet.

It's arguably one of the best film openings today.

Here is the opening.




And here is the actual "first chapter."



This is a case in particular where having two "openings" really is a strength. By having dual openings, you can showcase the story's draws on opposite sides of the spectrum. So, within the first 15 minutes of The Greatest Showman you get a taste of the spectacle and the fantastical of the circus as well as the personal and intimate conflicts and relationships that Barnum has.

Use this prologue when some of the powerful appeals don't appear until later in the story, so that you can promise them to the audience right out of the gate.

Christopher Paolini's Eragon might be a a good example of this. In the prologue, we get a sense of battle and other creatures and magic and even dragons, but the protagonist himself doesn't really encounter those things until later in the story. The prologue promises that those things will come.

Alternative Viewpoint



For some stories, the audience would benefit from information or a perspective that the main viewpoint character or characters can't give. Sometimes prologues are in a different viewpoint to give the audience access to that information.

The City of Ember is an example of this.

The characters don't really have access to what the builders of the city knew. So the prologue is used to convey that to the audience.

When the city of Ember was just built and not yet inhabited, the Chief Builder and the Assistant Builder, both of them weary, sat down to speak of the future.

"They must not leave the city for at least two hundred years," said the Chief Builder. "Or perhaps two hundred and twenty."

"Is that long enough?" asked his Assistant.

"It should be. We can't know for sure."

"And when the time comes," said the Assistant, "how will they know what to do?"

"We'll provide them with instructions, of course," the Chief Builder replied.

"But who will keep the instructions? Who can we trust to keep them safe and secret all that time?"

"The mayor of the city will keep the instructions," said the Chief Builder. "We'll put them in a box with a timed lock, set to open on the proper date."

In any case, promises come through the information and context given to the audience (that the main characters don't have and therefore can't give.)

Sometimes the prologue may be different in how viewpoint is actually handled. It might be in second person when the story is in third. In third person with the novel is in first. But the decision should have a point and not be random.

Time Displacement



Use a prologue when you need to include scenes (in order to provide context and promises and/or foreshadowing or information) that take place during a different time than the rest of the novel--when it's out of sequence with the rest of the story. Usually this means that the prologue takes place in the past, but it can also mean future. It may or may not have the same viewpoint character.

Some of you might laugh, but the first chapter of Harry Potter is a good example of this. I'm aware that it's called a first chapter, but go read it again, and you'll realize it's really a prologue in disguise (maybe the people behind it didn't like prologues and thought it would be clever to call it chapter one). The entire chapter takes place about a decade before the rest of the story (also in other viewpoints), when Harry is a baby. It's out of sync with the rest of the novel and we don't meet Harry until the end. It also contains elements of the other prologue types I've outlined here. In fact, like many prologues, you could essentially skip the first chapter of Harry Potter--though that gives you an entirely different opening context since you don't have that information or those promises. (Sort of like starting The Greatest Showman with Barnum as a child.)


Informational



Like some of the others, this one can blend in and overlap with the different types, but just to help us with discernment, and because I have a few things to say about it, I'm making it its own category.

Some people say that a prologue is only good if it contains essential information--but that simply is not the case. You could cut off a lot of teaser prologues, dual draw prologues, and even others and still follow the story. (Besides, if half of readers skip a prologue, then you sometimes have to weave that information in another way anyway.) Like I said, you could cut off the first chapter of Harry Potter and you'll essentially get all the information you missed in other parts of the story. This is why I argue that it's promises, not information, that is the driving force of prologues. You can cut off the opening of The Greatest Showman and you would miss out on zero information (what you miss out on is the promises).

But some prologues are strictly there to provide information to the audience, and in some rare cases a prologue might be the only way to deliver that (skip at your own risk). In order to be good though, that information is going to provide promises too (and not read like an info-dump).

Star Wars movies essentially start with an informational prologue--but remember, books and movies are different, and if you write a prologue like Star Wars does at the front of your story it will not be acceptable by today's standards. Lord of the Rings (both book and movie) has an informational prologue--which once again would actually not be acceptable to write in today's day and age in front of a novel. Why? Because it will come across as an info-dump and probably read kind of boring. (Does anyone actually remember the real book prologue to Lord of the Rings? It's basically a long author note about Hobbits.) The Fellowship's prologue on Hobbits worked in Tolkien's time, but it wouldn't get published today. (Because of film and technology, audiences today don't need that much help and guidance to imagine and understand something that doesn't exist in the real world.)

This is one way that I see prologues go wrong. The prologue should almost never read like an info-dump. Instead, think of the information you need to convey and see if you can convey it in a nice scene. An actual scene, with a character and event.

The City of Ember example doubles as an informational prologue. It's telling the audience the beginnings of the city. Notice that it has the audience focus on actual characters having a conversation, and isn't just a big long paragraph of the narrator giving out information.

Sometimes the information itself isn't essential, but is instead significant in some way. The other night I watched The Prestige (cause you know I love Christopher Nolan's writing and seeing Hugh Jackman performing spectacle shows in the 19th century). The opening works as a prologue, but the information isn't necessarily vital to understanding the story. Instead, it's important because it introduces a theme weaved into the movie. With the prologue the audience can watch the film with the idea that the knowledge will be significant in some way. (Notice how the film example doubles as a teaser.)

Here is the opening.



More Types

I'm sure there are more types you could categorize, and I'll have to keep my eyes out for them. And as I said above, many prologues fit into more than one type. But I still think it's helpful to have the categories, because it helps us understand them.



People often don't understand that because a prologue works differently than the rest of the novel--that's why it's a prologue and not just lumped in with everything else--it can't usually be criticized like the rest of the novel.

And because people don't understand the true core of their function (promises), prologues can draw a lot of (inaccurate) criticism from critique groups and others.

I've been to a number of writing conferences where editors have said they always skip the prologue in a submission. I used to think it was because they didn't like prologues--hated them even. Now that I'm an editor, I find myself doing the same thing--and I like prologues. It's not because it's bad. It's because it functions differently. And I'm geared up to be critical of the first chapter. So often I'll skip or just scan the prologue and come back later to take a closer look--a clearer look--when I have a better idea of how that prologue should be functioning in relation to the rest of the work (and the promises it should be making). For example, if the prologue is a teaser, I'll read through it, but often wait until I get more context to come back and edit it. But whatever the case, you should always be looking at the promises it's making.

Monday, October 16, 2017

Working with Teasers




About a year ago I went to the bookstore and started pulling books off the shelf to see how many of them had prologues, then I grabbed about a dozen books with prologues, sat down, and started reading them.

A lot of people in the writing world say prologues are horrible and that you should never ever ever ever ever write one.

I've always had mixed feelings about that advice.

Especially since all growing up, I liked prologues. Still do.

As I started reading all these prologues, I realized not only did the books do a no-no by having a prologue in the first place, but so many of the prologues broke dozens of writing rules. It would be enough to make any aspiring author want to rip out her hair. How come everyone who is teaching me to write stories tells me not to do these things, but then a quarter of the books on shelves are doing them in the very opening?

But I realized when reading through prologues that day, that most of them were teasers. A teaser functions different than other parts of the story, and if you don't know how to discern them or understand them, it can mess up your writing. Not enough people talk about teasers, which is why I'm doing this post.

Teasers inherently break a lot of writing rules, so it's unfair to compare them to everything else. They have a different purpose and function in storytelling. Teasers function off emotional promises to the audience.

Let's start with where the general public has heard the term--in reference to movie trailers. There are two main types of movie trailers: theatrical trailers and teaser trailers. A theatrical trailer is longer than a teaser trailer. It conveys the basic plot of the story. It communicates what the story is about.

Since I'm getting excited for the second season of Stranger Things to come out this month, let's look at their trailers for examples.

Here is the Stranger Things theatrical trailer.




Notice how the trailer guides us through the plot's set-up. It conveys to the audience that the story starts with a boy who has gone missing, having met some kind of ill fate, and his mom and others are looking for him. Eventually, his friends meet a girl who might know where he is.

Now, most theatrical trailers will have some kind of voice over or text on the screen to guide the viewers, and tell them what the story is about.

A teaser trailer is different. They're short. They usually don't really guide the audience through the plot's set-up, but instead show flashes of what kinds of emotional appeals the story is making to the audience.

Watch this Stranger Things season 2 teaser.



While there is text on the screen, it doesn't actually tell us about the plot of the story. But what it does do is make promises to the audience about what kind of emotional appeals it has.

- We get the retro 80's feel from the very beginning, which appeals to that feeling of nostalgia.

- We get yelling and then heavy breathing, which appeals to the feeling of fear.

- We see friends together, which appeals to the feeling of camaraderie--buddy stories.

- We see hints of a government conspiracy, which appeals to a feeling of wonder and horror and stirs the intellect.

- Finally, we get the feeling of wonder and horror when we see a dark creature outside.

Teasers don't tell us a whole lot about what the plot is about--just glimpses of it. They don't give us much, if any, context. They promise the emotional journey that will be delivered if you watch this show.

However, what else teasers promise, is that if the audience watches, they'll get the context.

One of the most important things about teasers is that they are short. If you want to do some research, look up theatrical trailers and teaser trailers for the same movies. The teaser is always shorter.

This is because an audience will sit through a lack of context for only so long. If it goes on too long, especially in the opening of the story (prologue usually), they'll get antsy. They need meaning. They need to be able to interpret what they are viewing or reading on their own, in order to become invested in the story, in order to care. They have to be able to participate, not just be dazzled with camera shots of creepy creatures. Maybe once that would have been enough to hold an audience back in day, but not today where so much entertainment is so accessible.

The less context a teaser has, the shorter it needs to be.

If it has a little more context, it can be a little longer.

If it has a little more context than that, it can be a little longer than that.

But one of the defining qualities of a teaser is the lack of context. If you give full context, it's not a teaser. You might have a theatrical trailer prologue, which is perfectly acceptable, but it's not a teaser.

So how do you handle a teaser? You appeal to emotional promises and beats. Luckily, you do not have to appeal to all your book's emotional beats in a teaser prologue. This is why often after teaser prologues, you get a chapter one that appeals to different emotional beats, and hopefully having dual openings gives your reader a sense of what kind of emotions this story is going to sate overall. And again, not everything needs to be in the opening, just the promises for what kinds of things will be in the story.

If you watch multiple teaser trailers for the same movie, sometimes you'll see that each teaser focuses on certain types of emotional beats. For example, in the Harry Potter movies, you may see how some may focus on the slice-of-life stuff at Hogwarts, while others focus on the dangerous Voldemort stuff. Usually, you'll see appeals to both, but if the movie has a big marketing campaign, you might get emotion-targeted teasers.

Teasers don't only appear in prologues. They may also appear as short scenes in the story, usually in the first half of the story. When you are working with a story where the threat is at a distance until the midpoint, you might get short teasers about what that threat is doing or planning to do, to remind the audience of their presence, promise again that trouble is coming, or sate the audience's emotional need. The movie I am Number Four, is a good example of this. The Twilight movie also does it.

Again, these teasers function the same way. They are short. Have less context. They make emotional promises.

Teasers that take place in the story, as opposed to the prologue or opening, don't have to necessarily promise trouble. They can speak to other things. For example, in a fantasy where your protagonist hasn't yet discovered a magic system, you may show a teaser of the mentor character using it in a fascinating way, with the promise that we will learn more about it in the future.

There are obviously differences between movie trailers and books. For example, movie teasers will often show short clips, quick shots, that inherently appeal to certain emotions. So for romance, there might be a quick shot of two people kissing, then a shot of a couple holding hands. These shots might come from two entirely different scenes from different ends of the movie. We can't and shouldn't write our teasers like that (usually). As a teaser in a story, especially a written one, you're more working with a teaser scene. The audience already lacks some context. Trying to jump between multiple scenes is just going to be more confusing. As a rule of thumb, don't intermingle and jump around scenes like that in your teaser passage. You can probably get away with sequential teaser scenes, as long as the teaser passage doesn't go on too long.

On a micro-level, some teasers aren't scenes, but lines in a scene--a sentence here or there that has that emotional buzz attached. And some of those bleed into this post on the Mechanics of Rendering Mysteries and Undercurrents.