Showing posts with label narrative arc. Show all posts
Showing posts with label narrative arc. Show all posts

Monday, March 14, 2022

Pacing Within the Narrative Arc


When it comes to writing stories, pacing really happens at three levels:

- in the overall story (the "narrative arc")

- in the scenes

- in the lines (passages and paragraphs)


Back in January, I taught an online class about pacing--a lot of you probably remember because I mentioned it a few times prior. Before, during, and after, I realized I had more to say on the topic than I could possibly fit into my thirty-minute session, so I thought I would do a few posts exploring it in more depth.

Often when people are talking about pacing, they are talking about it at a scene or line level, but the overall story has its own pacing too. Some sections will have faster, tighter, and more intense pacing, while other sections will have slower, looser, or more leisurely pacing. 

It's also important to acknowledge that--especially when it comes to narrative arc--this is somewhat relative. What might be "fast pacing" in a drama, probably wouldn't be considered "fast pacing" in a thriller. To some degree, what's "fast" or "slow" relates to the pace the story sets up initially.

Nonetheless, any story of any genre can be in danger of speeding sections up too fast or slowing them down too much.

So let's dig into more about pacing within the narrative arc.


Pacing and Structure

In the past, I've talked about how all structural segments really fit into this basic shape:


Whether it's a scene, sequence, act, or whole story. This shape is like a nesting doll or fractal--it fits smaller versions of itself inside:







This means that generally speaking, ideally, each of these structural units has its own climactic moment. This is also called a "turning point," because it turns the direction of the story.

The bigger the structural segment, the bigger the turning point--meaning an act's turning point is going to have more ramifications than a scene-level turning point.

This is a great way to start understanding structure. 

Essentially, each of these units has:

- Opening/Setup

- Rising Action

- Climax

- Falling Action/Resolution


Typically, the pacing is going to get faster, tighter, or more intense the closer it gets to the climactic peak.

Afterward, it will get looser and slower with the falling action.

In some situations, the writer may cut off most, if not all, of the falling action, but generally speaking, the pacing is going to slow down into a "valley." And if you are working with a smaller unit than the whole plot, this shape then repeats itself, so you then hit the opening or setup of the next segment.

Ideally, each segment will open with a hook to grab the audience, but after that, the pacing may be a little calmer as we get to the setup and before it really hits the rising action, where the main conflicts happen and develop.

Again, remember this is somewhat relative. You can give yourself a good headache if you overthink or misunderstand how this works, mainly because smaller shapes repeat inside bigger shapes. The smaller shapes have the same parts, but are small scale (read: less intense). 

Typically, the falling action of the segment is more reactionary. It's the character or characters reacting to the turning point. Because the turning point changed the direction of the story (and usually in an unexpected way), the character now needs to take that in, process it, and decide what to do next. 

Think of this on the large scale. At the climactic peak of the narrative arc, the conflict with the antagonist comes to an end. The character (and the audience) needs a moment to process emotionally and mentally what just happened. Then the protagonist must decide what to do next. The falling action usually hints at a "new normal," or at least the next path the protagonist takes, whether that's happy-ever-after or preparing for the next adventure or something else.

Many think that pacing mainly comes from the word count, and certainly word count plays into pacing. But when it comes to the narrative arc or even within scenes, structure often has to do more with pacing. For example, we wouldn't necessarily want to "speed up" the climax of the whole story by making it extremely short. Making it only a few pages doesn't necessarily make it extra intense. Just as you wouldn't want to make the falling action way longer than the climax, thinking that will make it better. In almost all stories, the falling action will have fewer words than the climax. Technically, someone could sustain a fast pace of a segment for more pages than the slow part of the segment. It's not strictly tied to word count. However, it's possible to make a segment too fast or too slow through word count.

Basically:

Word count --(influences)--> Pacing

But not:

Word count = Pacing

Along with structure, hooks, tension, stakes, suspense, and conflict play critical roles in pacing. More of them make the pacing feel tighter, and less of them make the pacing feel looser. We hook the audience at the beginning to get them to stick around through the setup and the start of the rising action. The conflicts and stakes should get bigger as they develop and become more complicated--they escalate. This makes the pacing feel more intense. After the turning point, those things hit an outcome (for better or for worse) and the conflict ends (if only temporarily). Because it ended, the pacing gets calmer and slower--how calm and how slow often depends on what structural unit you are working with. Obviously, in the plot as a whole, it will be calmer and slower in THEE falling action, than it would be in a scene. Nonetheless, it still gets calmer and slower compared to the climax, regardless of what unit you are working with.

When looking at the narrative arc as a whole, it's obvious how these things apply. We want the climax to be fast and intense, and if we handle plotting and structure right, this will happen naturally to some degree, because all the conflicts will be hitting their high points around that time. When they are resolved, it slows down and we tie up the story. 

And in the beginning of the story, we must work to hook the audience so they'll want to stick around long enough to get to the main conflict. 

But what about everything else in between?

This is when it's helpful to go down to the next structural unit: acts.

An act follows the same shape. This means that the beginning, middle, and end will each get a big climactic turning point. 


So what are these big moments?

In Act I, this will be what's called "Plot Point 1," "Crossing the Threshold," or "Break into Two," depending on what structure you use (7 Point Story Structure, The Hero's Journey, and Save the Cat! respectively. They all have different names for essentially the same moment.).

We open Act I with a hook, which will hopefully also be big enough to be THEE hook for the whole narrative arc. We spend time with setup: Who is this story about? Where does it take place? When does it take place? And we also establish a sense of normalcy.

Then the inciting incident hits (this is also called the "Call to Adventure" and the "Catalyst," depending upon your structural preference), which kicks off the story, both for the narrative arc as a whole and for Act I. This is something that disrupts the established normal, and it can either be a problem or an opportunity for the protagonist. 

This arguably starts the rising action, in the whole narrative arc, and especially in Act I.

(While it is possible for Act I to have its own separate "inciting incident" for an act-level problem or opportunity, let's keep this simple for now. I might do more posts specifically on acts in the future. But, if you feel you have multiple "inciting incidents," that might be part of what's happening.)

The protagonist is now having to deal with this problem or opportunity and what to do about it.

On the act level, this comes to a head at Plot Point 1(/Crossing the Threshold/Break into Two), where the protagonist chooses to accept the opportunity or chooses to try to address the problem, and engages with the main conflict. Often this is marked with a big moment--such as a parental figure dying (like in Star Wars) or discovering your birth dad is in New York City and on the naughty list (like in Elf). Whatever it is, it's essentially a moment that helps push the protagonist through a Door of No Return. 

What follows is usually a transitional segment where the protagonist "journeys" (literally or figuratively) to a new "world" (literally or figuratively). Both Luke and Buddy literally travel to a new place, but in many stories, this may be seen to be more of a new state of being (such as a character taking on an old lady persona as in Mrs. Doubtfire). The character gains a new goal as they accept the "adventure."

Know that I'm simplifying this a bit, as this is meant to be a post more about pacing than about structure. 

But that big moment and decision to engage with the main conflict is the climactic moment of Act I, and what follows is often the character reacting to that moment.

This means the pacing gets tighter at that moment, and a bit slower after that moment. 

The climactic moment of Act II, is Plot Point 2, which is also known as "The Ordeal" or "All is Lost." This is usually a part in the story where the protagonist engages with the main conflict, which leads to a loss or "death" (literally or figuratively). This is the biggest engagement with the main conflict so far. Meaning, it's bigger than the high point of Act I, and bigger than anything that came in the middle. So the pacing gets tighter and more intense here.

It's also followed by the biggest lull of the story--Plot Point 2's falling action. Usually, the protagonist fails or loses or "dies" from this engagement and falls into a "Dark Night of the Soul" moment. (Alternatively, the protagonist may succeed in the external conflict, but something isn't right, something is missing or wrong--it's a hollow victory, and this also leads to a lull.)

This is also followed by a transitional segment that takes us into Act III, when the protagonist gains something (whether plot-driven or theme-driven) that enables him to head toward THEE climax. This gives him a new act-level goal for the ending.

Finally, the climax of Act III is also simultaneously THEE climax, and same goes for the falling action.

When you have structure handled, pacing will often come with it--at least to an extent. But looking at the story this way, you can see where you want the pacing to be faster, more intense, and tighter, as well as when you probably want it slower, calmer, and looser.

There are just two variations I want to mention in regards to acts . . . 

Often in the writing community, we refer to stories as having three acts: beginning (Act I), middle (Act II), end (Act III), and I try to (more or less) talk about story in this way, just to keep confusion to a minimum. 

But personally, I feel acts have more to do with this structural shape than they have to do with beginnings, middles, and endings.

Another key moment in the narrative arc is the midpoint, which happens at the middle. This is often where the protagonist gains a bigger understanding of what's really going on with the antagonist and the main conflict, which then enables them to become more proactive in addressing the problem (they sort of go into "attack mode"). This is also often marked by a big event--either a victory or a failure (or at least a seeming victory or a seeming failure).

In stories that have big midpoints, I actually think it's helpful to think of them as having four acts:


This means the pacing will be tight and intense at the climactic moment that comes at the midpoint. 

After the high point, there is usually a bit of a lull as the protagonist processes and decides what to do with the new insight they've gained. This also may have a bit of a transitional segment that leads to a new goal about how to go on the attack for the second part of the middle.

Don't forget, though, that sometimes the falling action gets shortened or cut off or may simply not be on the page. And again, this is a post intended to be more about pacing than structure, so I'm trying not to get too detailed.

The other variation that sometimes happens is that the highest climactic peak of some stories actually hits at Plot Point 2 (The Ordeal or All is Lost moment), with the whole ending showing how the protagonist then applies what he learned from that experience to resolve the remaining conflict and wrap the story up (the film Old is an example of this).

For what it's worth, I actually picture these stories as having only two acts, since there are only two really high points:


In any case, understanding act structure will help you see where you will naturally want intensity and where you will naturally want lulls.

Long ago, I used to get confused when I felt like I needed to have a lully scene, worried that it was boring or would kill the pacing. I didn't understand that on the narrative level, the story should have lully scenes. I didn't understand that pacing happened on such a large level. 

Lully scenes are important in giving not only the protagonist a chance to process and react to what's going on, but also the audience. If there are no lulls, there is no time to digest what just happened. We don't get to react to what just happened. Or wonder about what to do next. We don't have a chance to catch our breath or let our worry fester or our hope build.

It can shortchange a lot of emotional breadth.

Then again, how much time and space you spend on the lulls may be determined by the kind of story you are telling. In a thriller, you will probably want to keep the lulls shorter than average. If you are writing literary fiction, you may want to draw out the lulls longer. 

It all gets down to your story and the effect you want on the audience.

If you are having problems with overall narrative pacing, check act structure.


Pacing and Proportions

Also long ago, I used to hate when instructors talked about percentages. Statements like "X needs to happen at 25% into the story" felt so stifling to creativity! 

. . . but after wandering around the pits of Writing H-e-double-hockey-sticks, I started to think that maybe . . . there was something to all that percentage junk . . . ðŸ˜•

Well, present-me is here to tell you, there is!

However, that doesn't mean there isn't wiggle room or times to break the rules; it's just that, like with anything in writing, you need to know what you are doing first.

Like it or not, we humans are subconsciously conditioned to expect big moments (*cough cough* major turning points *cough cough*) to happen at certain places in a story.

I would even argue that it goes deeper than conditioning. For one, if there aren't big turning points at the right places, it's more likely that what is currently happening in the story is going to start feeling repetitious. Like, imagine if Harry Potter spent an even bigger part of the story trying to get his Hogwarts letter. How long can you really play around with that conflict before it gets boring? Before the audience is aching for some kind of change or progress? The big turning point ("Yer a wizard, Harry") is the change and progress. And if it takes until 40% into the story to get to that turning point, you can bet your bottom dollar that the audience has already bailed or is snoring. A conflict about trying to get a letter that doesn't really change, isn't sustainable.

I would also argue that turning points are archetypal and even a reflection of how our human minds work. We go along our lives until--bam--a problem or opportunity disrupts us. We wonder about what to do, debate about what to do, maybe resist what we should do, until we eventually come to a decision about it. Or, we take on goals, and as we try to pursue them, we face obstacles, and when it doesn't turn out in our favor, we react and try to decide what to do next, then we make a new plan and come up with a new goal. We don't sit there and react to it for the rest of our lives (or if we do, we need to get some therapy to move past it).

In any case, in the narrative arc, problems with pacing can arise if it takes too long to get to certain turning points (nothing kills pacing quite like repetition and stagnation). Or, if you get to them too quickly, which means there wasn't proper escalation or build-up (rising action).

Percentages are helpful as guidelines.

And here are a few to go with our acts.

- Plot Point 1 should happen around 25% into the story.

- The midpoint should happen around 50% into the story.

- Plot Point 2 should happen around 75% into the story.

As always, you can find examples of variations.

But having this as a baseline gives us the capacity to talk about timing as well as variations.

Generally speaking, if your story doesn't get close to this, it's disproportional. 

If the midpoint doesn't happen until 62% in, then it takes too long for the protagonist to become more proactive and go on the attack. This likely means the section before this is becoming repetitious and stagnant. Likewise, we now don't have as much time to properly build up to the climactic moment of Plot Point 2, for best impact. 

If Plot Point 1 is hitting at 31%, the setup is probably taking too long and getting boring.

Again, these are just general guidelines--I'm not saying no story can't ever play around with these any time or anywhere. 

For example, some stories start in narrative in medias res, which can change this approach. Some rare stories are structured so that the beginning, middle, and end are all the same length, which definitely changes the percentages. 

But if you are having pacing problems at the narrative level, consider looking at the percentages and checking the proportions.


Pacing in the Document

Outside of structure and percentages, there are a few other ways to affect pacing at the narrative level. And this has to do with how the story is actually presented to the audience. 

Chapter lengths can influence how fast or how slow the audience feels the story is going. Short chapters make the audience feel like they are tearing through the book faster. Long chapter makes it feel "meatier." 

This sort of thing can also happen with viewpoint characters. When working with multiple viewpoint characters, some writers will shift between them quicker near the climax of the story. This makes the moment feel tighter, more intense, and more dramatic--assuming, of course, all the viewpoint characters are active participants in the climax. (And it should be mentioned, you can also use this effect at other climactic moments, like within acts).

When it comes to printing, you can also use page and font size in similar ways you use chapter lengths. Reading a "chapter book" feels much faster, not only because the book itself is shorter, but because there are fewer words on a page and it has bigger font. My Lord of the Rings omnibus, on the other hand, has tiny font on big, thin, pages.

Depending on how you plan to publish your book, that may or may not be relevant to you, but I wanted to mention it nonetheless. 

Whew! That's about it for pacing on the narrative level. Next time, I'll talk about pacing on the scene level, then follow up with the line level (which is probably what most people think about when it comes to pacing).

Happy writing!


Read What Others have Written on Pacing

Pacing in Writing by Reedsy

What is Pacing in Writing? by Now Novel

How to Master Pacing by Master Class



Monday, November 15, 2021

How "In Medias Res" Actually Works (& When to Use It)


I haven't ever done an article on in medias res in part because it's been covered so much in the writing world already, what could I really add to it that you probably haven't heard? Well, after looking around online . . . it turns out, quite a few things. I sometimes feel that in medias res gets misunderstood, and overused.

As most people who teach about in medias res will tell you within four seconds, "in medias res" is Latin that translates to "in the midst of things." In some ways, this is pretty straightforward: Instead of starting a story with exposition or setup, you start with the action or conflict. Most people will cite that this will grab the reader and draw them into the story.

As someone who has read thousands of unpublished manuscript openings though, I'll tell you that a lot of times, it doesn't. But I'm getting ahead of myself, let me backtrack a bit (speaking of starting something in the "middle of things" ðŸ˜‰)

Back when I was a "young" writer, when the topic came up of how to start a story, it was often, if not almost immediately, followed up by talking about in medias res. "If you don't know how to start the story, start in medias res"--I was told time and again. 

So like many people, I thought that if I had bombs going off or someone dying in the first paragraph, that it would for sure hook the audience and get them to keep reading--and it'd be a great opening too! 

Years later, when navigating submission piles, it soon became apparent to me that this often wasn't the best way to start. I could only handle so many "bombs going off" (metaphorically or literally) and "war battles" (metaphorically or literally), and I could only handle them for so long . . . before they got boring. (And to add to it, often newer writers, in their efforts to make it "exciting," make it unnecessarily graphic to the point of being grotesque.)

In contrast to what many people teach, in medias res can actually get rather boring within paragraphs or pages if it isn't done well. Because in medias res means cutting off the exposition and setup, it also means cutting off the context. If I have no clue who to care about, how we got here, and why what is happening matters, it can be really difficult to get invested in the story. After reading several paragraphs of people being run through with swords, I start wondering, Why does this matter? And why do I care?

And immediately teaching about in medias res when someone asks how to start a story often isn't a great way to teach how to start a story. After all--you're actually cutting off the starting of the story.

Of course, like anything, beginning in medias res can be great when done well and for the right effect. But in order to do that, you need to understand how it actually works and what that effect is. 

For starters, it's helpful to not think of in medias res as only being used for story openings. You can use in medias res for any scene at any point in the story. So let's talk about how this works on the scene level, and then talk about it on the narrative level.


In Medias Res in Scenes

Typically, a scene is defined as a unit of action that takes place in a single location and continuous time. But this definition is certainly not perfect and the boundaries can get blurry fast with the right examples. However, I think most can agree that a scene is one of the smallest recognized structural units in a story.

And all structural units--whether they're a scene, sequence, act, or whole story--fit into this shape:

A scene will usually start with a hook and setup, followed by rising action (conflict), a climax, and a falling action. In some cases, some of these may be left out, but scenes almost always contain these things.

You can find slightly different approaches to scene structure from different sources. 

For example, recently, I talked about scene structure according to Dwight V. Swain, who is famous for his approach. (In fact, his approach may arguably be the most famous.)

He recognizes two types of the smallest structural unit: scene and sequel (you can learn about them in more detail in "Scene Structure According to Swain" and "Sequel Structure According to Swain.")

The scene is made up of three parts: goal, conflict, and disaster. And the sequel is also made up of three parts: reaction, dilemma, decision. But regardless, both still fit into the structure above.

In medias res means "in the midst of things," so instead of starting with the hook and setup, you drop the audience right into the rising action, or in some cases, even climax. (And the conflict or climax often becomes the hook.)

The setup portion is used to ground the audience in the scene--it conveys when and where the scene takes place, who is in the scene, the character's goal, may lay out the stakes, and if there are multiple viewpoint characters, will clue the audience into whose viewpoint they are in. (For more on all this and scene openings, see "4 Key Elements of Scene Openings.") This orients the reader and gives context for what is about to happen. It gives meaning to the rising action.

When you start in medias res, the audience lacks this context.

In this way, beginning in medias res is a lot like writing a teaser, which also works off a lack of context. In a teaser, the whole point is to tease the audience through a lack of context. The teaser promises that if the audience keeps reading, they will get more context to understand what just happened. This is often a great way to use in medias res.

But just like a teaser, the audience won't stick around if context is withheld from them for too long. Like me going through submission piles, they start wondering, Why does this matter? And why should I care? Teasers only work well when they are short. 

So, when you start in medias res, the audience can only handle so much of being "in the midst of things" before getting antsy for information. Contrary to what many writing instructors might advise, I would argue that starting in medias res is often harder, because the writer must fill the audience in on everything they are missing--and they must do it sooner rather than later. And often for newer writers, this leads to big dumps of information, setting, worldbuilding, characterization, stakes, goals--and whatever else--in the middle of conflict and action. Or, it might lead to the dreaded flashback. This is a tough situation to be in, even for the best of us, because one small reason that stuff is in the setup is so it doesn't clutter and kill the pacing of the conflict. It's so we can focus on the conflict.

Sure, some context will be easy to squeeze into the rising action. For example, you can convey the viewpoint character rather quickly. In fact, you can slip in most information in a line or two if you are well-practiced. But the problem is, it's often a line or two per thing: goal, character, stakes, setting, motive, and any other background info. That's a tall order.

Now, with all that said, you may think I'm against starting in medias res. I'm not. I'm just pointing out how difficult it can be, especially for newer writers, and yet we are often telling them to do it. I mean, no wonder beginning writers have so many flashbacks and info-dumps in their openings--they're being (indirectly) led to do that.


In medias res can work great in a few situations:

As a teaser: As stated above, starting in medias res is a lot like writing a teaser. The audience doesn't know the full context, and that's the point. The promise is that they will get more information if they keep reading, so instead of being drawn into the story because of the goals, stakes, and conflict, they are drawn into the story because of mystery, intrigue, and curiosity. The tone of the story is often conveyed, cluing the audience into what sort of emotions they can expect if they stick around. The audience won't stick around for long without important context, so the scene either needs to be brief, or the text needs to start filling the audience in after teasing them.

The setup information doesn't really matter: Sometimes how the character got to the rising action of the scene isn't really important to the story. For example, a story may open with a sword fight in medias res, but the fight doesn't really matter that much to the actual plot. It might instead be used to showcase the protagonist. Reading about a sword fight with no context can get boring. Reading about a sword fight told through a strong viewpoint character can be fascinating. And if he does a lot of sword fighting and is skilled in it, this might be an excellent way to illustrate that. You will of course still need to fill in some setup. But because the conflict itself isn't vital, you won't need to struggle explaining everything that led to this moment. 

Other times the conflict does matter because the result kicks the plot in a new trajectory by affecting what happens next, but the setup isn't important because it's simple, mundane, obvious, or easily implied. It doesn't really need to take up that space to set the stage. For example, say we have a scene where some kids are playing hide-and-seek in the woods and one finds a treasure chest. The setup (which would involve starting the game) may not be very important. So instead, we might start with the "seeker" already finding one or two kids. Finding the treasure will be the scene's turning point, and change the direction of the plot as the kids decide what to do with the coins and jewels.

The audience already knows the setup: If you are writing about a famous event, such as 9/11 or Lincoln's assassination, you may not need to include the setup--the audience already knows what led to the conflict or climactic moment. 

Other than that, if the in medias res scene isn't the opening scene, then it's possible a prior scene already established enough of the setup. The audience knows the goal and stakes, the time and place, because it was stated or implied. So instead, we can cut right to the action.

With all this said, almost no scene requires you start in medias res. So rather than stress if a scene should start in medias res, ask yourself if starting in medias res is more effective for the story you want to tell.


In Medias Res in Narrative Arcs

Because all structural units follow the same shape . . . 


. . . you can essentially do this to the story as a whole.

The setup of a whole story covers about everything prior to the inciting incident. The inciting incident is a disruption that kicks off the plot of the story and is either a problem or an opportunity for the protagonist. The setup introduces us to the characters, setting, and establishes a sense of what's normal. 

While uncommon, it's not impossible to start the story with the inciting incident. It's even technically possible to start a story after the inciting incident. However, I hesitate to go too deep into that, because I think the terminology and definition can get blurry and gray pretty fast. Nonetheless, it wasn't uncommon in literature of the past to cut the beginnings and endings off short stories, with the idea that a strong middle will imply both the beginning and the ending. 

If your opening scene includes the inciting incident or takes place after the inciting incident, you'll likely need to introduce the characters, setting, goals, motives, and stakes afterward as the story progresses--unless most of that prior to the inciting incident isn't really important to the story (which rarely is the case). This information can be filled in through flashbacks, dialogue, and narration. Like with scenes, this can be a tall order, because we don't want to lose the sense of immediacy or slow down the story with info-dumps. With that said, you often have to fill in some backstory regardless of where the story opens in the narrative arc. It's just that in medias res, you'll likely need to fill in more and be more careful and clever about it.

A more common approach is to take a scene from the rising action or climax of the story and insert it at the beginning, creating a flashforward (which one may then argue if it's truly in medias res or simply a flashforward). This works as a sort of teaser for the audience. An obvious example of this happens in Twilight, where Stephenie Meyer takes a passage from the climax and puts it at the beginning of the story as a short preface. The story will then go back and start the setup. The teaser draws the audience in, and as they get to the setup, they wonder how the character ends up in the later situation.

Sometimes the scene is strictly plot-driven, such as someone finding a dead body, a victim who was clearly murdered. When the story goes back to the setup, the audience wonders what led to that moment. Who killed that person? And why? They'll now be watching for "clues" as the story goes back to the beginning.

In order to pull this off well, the teaserly scene should not spoil the actual story. I've heard of a t.v. show that did just that--actually spoiled the whole build up in the first episode. Of course, you didn't realize that until you got closer to the climax--and by then, what's the point if you already know the answer to the questions being posed?

In any case, just as with the other section, starting a story with any narrative in medias res can create a sense of mystery and intrigue, by stirring up curiosity. This is because the audience lacks full context. Like with teasers, they'll now be watching and waiting for the context.

However, unlike with in medias res scenes, in narrative in medias res, the audience is willing to wait longer for the context of the story as a whole. They understand the moment comes from later in the narrative. As long as they have scene-level context quickly--so they can actually enjoy and follow the story--they'll be willing to take the journey to get narrative-level answers.

To be honest, I don't see many novels or short stories that open in narrative in medias res. It's something I feel is more common in film. 

Just like scene-level in medias res, narrative in medias res is rarely required. Ask yourself if starting in medias res is more effective for your story.



Opening in Medias Res (Among Other Things)

As stated above, when people talk about in medias res, it's usually in reference to the opening of a story. This is done either on the scene level or on the narrative level. 

Your opening scene may skip its setup and start right with the conflict.

Or, the opening scene may come directly from the rising action of the whole story.

Arguably, you can look at in medias res in other ways as well--just as there are scene-level and narrative-level ways to execute it, there are arguably sequence-levels and act-levels.

Also, like with many writing terms, not everyone views in medias res the exact same way. There are slightly different definitions and interpretations of it floating around. But hopefully this article gave you a more defined understanding of how it actually works and when to use it.