Showing posts with label Hero's Journey. Show all posts
Showing posts with label Hero's Journey. Show all posts

Monday, September 14, 2020

8 Archetypes of The Hero's Journey


Today we are covering the eight character archetypes of The Hero's Journey.

Archetypes are recurring patterns and figures in storytelling (well, to put in simplified terms). Often a story won't feel "complete" without the proper archetypes.

But keep in mind that archetypes don't have to manifest exactly like this in your manuscript--it's not necessarily a character-for-character thing. In fact, these work more as functions, especially today. You can mix and match and combine them in your cast of characters. Or sometimes the functions may be like masks that different characters wear at different times.


Hero

Obviously this is the protagonist, but we'll go a little deeper into the Hero archetype, than that, of course.

Vogler, who has a whole book on The Hero's Journey specifically for writers, says, "The word hero is Greek, from a root that means 'to protect and to serve.' A Hero is someone who is willing to sacrifice his own needs on behalf of others. . . . At the root the idea of Hero is connected with self-sacrifice."

The Hero is the main person the audience will identify with. He or she provides a context for them to view the rest of the story. In order for this archetype to be effective the Hero needs to be both universal and original--universal enough that the audience can relate to him, but original enough to feel distinct, like a real person.

Another important function is that the Hero shows growth, and usually, he or she grows the most out of all the characters. She is typically the person who takes the most action, or at least, the most significant actions in the story. Through The Hero's Journey, she will face death, real or figurative.



Mentor

This archetype is almost as familiar as the Hero. The Mentor is often seen as a wise old man or woman, but it doesn't have to be. Traditionally, the Mentor is a positive figure who trains the Hero. Both Dramatica and The Hero's Journey touch on the idea that this archetype is similar to God or the conscience or a higher self, in the sense that it encourages the Hero to do what is right. This figure often functions like a parent.

In addition to teaching, the Mentor often gives gifts, maybe a magic pendant that lights up the darkest places, for example. Sometimes these gifts need to be earned by the Hero--he may need to prove he is worthy of them--and almost always they are required to finish the story. The Mentor may drop information that will be important later. She may also provide motivation when the Hero has difficulty moving forward.



Threshold Guardian

Just as the Hero will likely need to prove herself to the Mentor, she will likely also need to prove herself to a Threshold Guardian. As she faces obstacles on her adventure, she may need to get past a guard, rival, or unfriendly creature--not necessarily the antagonist, but someone in the way of the goal. Vogler writes, "At each gateway to a new world there are powerful guardians at the threshold, placed to keep the unworthy from entering."

The Threshold Guardian's purpose is to test the Hero before she can continue. Not all Guardians are defeated--some may be bypassed or turned into an ally. In life, the Threshold Guardian represents the resistance we face when we make up our minds to go a certain direction. This resistance may not be ill-intended--it can come from a best friend who doesn't want us to move away, for example. The friend's resistance tests our resolve--are we willing to still move even when begged not to?



Herald

The Hero starts out in his Ordinary World, until the Call to Adventure arrives. Often that Call to Adventure comes from a Herald.

The Herald announces "the need for a change." Like the Mentor, the Herald will work as a motivator for the Hero. Maybe the Hero knows a change is coming, but it's not validated until the Herald appears.

Other than Act I, a Herald can surface at almost any point in the story, announcing and encouraging the need for change.



Shapeshifter

By nature, this archetype is shifting and unstable. The Hero will meet the Shapeshifter, get one impression, only to discover they are truly something else later. Or their very nature may change several times throughout the Journey. "Shapeshifters change appearance or mood, and are difficult for the Hero and the audience to pin down."

Typically, traditionally, the Shapeshifter is the opposite gender of the Hero, perhaps a love interest. The Hero's Journey borrows heavily from the studies of Carl Jung, and this pattern connects to his concept of the "animus" or "anima"--an archetype representing the male elements in the female unconscious or vice versa. Of course, the Shapeshifter can also work well as the same gender, such as in a buddy comedy or adventure story.

In the narrative, the Shapeshifter functions by bringing in doubt into the Adventure. Because we can't pin down the Shapeshifter, we will feel unsure and ask questions.



Shadow

The Shadow is the antagonistic force. It "represents the energy of the dark side, the unexpressed, unrealized, or rejected aspects of something." It can be the main antagonist but also other villains, enemies, or inner demons of the self.

The Shadow challenges the Hero as a worthy opponent. If the story includes a main villain, that Shadow may illustrate characteristics the Hero rejects within himself, so in a sense it mirrors the Hero while also being the direct opposite of the Hero. Often the best Shadows are humanized in some way.

Shadows are not always negatively rooted. They can also be things unobtained, such as unexplored potential, forgotten dreams, or unexpressed love.

It's the stuff we try to push away into the unconscious. And sometimes that stuff is personified into a character.


Ally

Many heroes need a buddy or a sidekick to help them on their journey. This can be a best friend, a pet, a training partner, a servant, a classmate, or a variety of other things. Having an Ally gives the Hero a comrade to interact with--to bring out human feelings, thematic discussions, and possible problem-solving methods. An Ally will help illuminate aspects of the Hero that the other archetypes cannot.

Allies may ask questions the audience needs to hear but that the Hero would not ask, such as Watson when paired with Sherlock Holmes.

In mythology, it's not uncommon for the Hero to have a spiritual protector, like a guardian angel or the ghost of an ancestor.

The Ally "might represent the unexpressed or un-used parts of the personality that must be brought into action to do their jobs."




Trickster

This archetype exemplifies mischief and the desire to change. The Trickster is typically the comic relief. In the human experience, the Trickster humbles those with big egos and brings others down to earth. They may highlight follies and hypocrisies. "Above all, they bring about healthy change and transformation, often by drawing attention to the imbalance or absurdity of a stagnant psychological situation." They are rebels of social or political conventions--or at least, their actions bring such things into question.

A great Trickster can help balance out long, tense moments in a story. In order to feel suspense most powerfully, you need to contrast it with relief and laughter.



Remember, often today we don't use characters that fit archetypes exactly, but rather these are different character functions to bring into the story. Feel free to mix them up or bring something new to your character. 

Why does this matter? Well, there is a reason these figures appear and reappear throughout human history. They represent different parts of the human experience: encouragement to do right, feelings of doubt, resistance, motivation, imbalance, repressed or unrealized desires. . . . 

Including the different parts, makes a story feel more complete or whole, because it mimics life.

To learn more about this or other archetypes, check out and compare The Hero's Journey's list to Dramatica's list

3 Quick Announcements:

This Wednesday at 6 p.m. MDT, I will be participating in a virtual Hamilton panel through FanX. We will be talking about the film recording and everything Hamilton. Visit the FanX website on Wednesday to watch. 

I've recently added another editing service to my offerings: manuscript evaluation. This is similar to my content editing, but lighter. Basically, I read right through the manuscript and write up an editorial letter where I talk about how the manuscript can be taken to the next level or how the writer can improve, in general. I've done this as a "slimmer" version of my content editing in the past, but haven't advertised this approach lately because I personally think most manuscripts deserve a deeper edit. However, I understand that many people (especially now thanks to covid) are on a tighter budget. This approach is faster and therefore cheaper (but again, not as detailed). For now, I intend to have it listed only temporarily. For everything about my editing services, visit FawksEditing.com.

QueryLetter.com is holding a writing competition. This contest is all about book blurbs. The winner will receive $500. Learn about the contest here. It looks like submissions must be sent by the 15th--so act quick if you want to enter!

Monday, February 3, 2020

The Hero's Journey Explained: The End




For the last couple of weeks, I've been talking about the Hero's Journey (the beginning and the middle), and today I'm back to talk about the ending of the story structure.


Reward: Seizing the Sword



During The Ordeal, the protagonist faced a trial that pushed them to the brink; they died, perhaps literally or, more often, figuratively (the old them died). Almost always this comes from having to confront some inner demon, a weak characteristic and/or a greatest fear (which plays into the theme). Now that they have faced such a crisis, they will be rewarded for it as they are reborn into something greater.

If they did die, literally, they will somehow come back to life--maybe through CPR, a prayer, or a magical item. If it was figurative, they'll be revived through a sudden realization, new information, a heightened level of determination, or perhaps something else.

The Reward may be something concrete--maybe the protagonist literally seizes a magical sword that will make her a more powerful fighter. But it can also be more abstract, like the personal revelation that brought him "back to life." Typically the Reward is what the protagonist truly came to the Special World for (whether or not she was fully aware of it at the time). In Star Wars, Luke rescues Princess Leia and gets the plans of the Death Star. In The Hobbit, the heroes regain the mountain and get treasure. In The Lion King, Simba finally realizes on a personal level who he is--the son of a king and true heir to the throne--as he gets to speak with his father one last time.

In a lot of stories, the Reward may be multiple things, something concrete and something abstract.

Monday, January 27, 2020

The Hero's Journey Explained: The Middle




In my last post, I started talking about the Hero's Journey, its strengths and weaknesses, and how it differs from other popular story structures. I also broke down the elements of the beginning (Ordinary World, Call to Adventure, Refusal of the Call, and Meeting the Mentor) and decided to again use Spider-verse as one example, to help illustrate how it actually fits multiple story structures. You can see that post here. Today I would like to pick right back up, covering the middle.




Crossing the First Threshold



Armed with whatever magical thing she got from the mentor, the protagonist is now ready for adventure. This is another moment that I think can be a little confusing, so I want to pause and talk about a few things. Like I said last time, the magical thing may be real or figurative. It can be a magical pendant or it can be something like sage advice. The character may be armed with a magical thing without realizing it yet. Or the character might be armed with a magical thing he doesn't like or is reluctant to have.

In Crossing the First Threshold, the time arrives for the hero to officially depart from the Ordinary World and enter the Special World. Remember, the Ordinary World and the Special World are relative. This is the moment Buddy the Elf goes to New York. Or Elle Woods goes to Harvard in Legally Blonde. Or Bilbo leaves Hobbiton behind. Or Harry goes to Diagon Alley. Or Katniss leaves District 12. Or Lucy goes through the Wardrobe in The Lion, the Witch, and the Wardrobe.

But in some stories, the Special World is more a state of the character than an actual place. It might be when a dad dresses up as a nanny to see his kids, like in Mrs. Doubtfire. Or a Chinese girl dressing up to take her father's place in the war, like Mulan--it's a "special world," for the character. And of course, it might have nothing to do with the external. The character might need more personal growth, and the Special World can be him now striving to grow in that direction.

The main idea is that the character is leaving normalcy behind and is now truly entering a new, unfamiliar, or different situation. Some characters may be eager to go, while others may be forced. But the Special World has come, whether they want to embrace it or not.

Monday, January 20, 2020

The Hero's Journey Explained: The Beginning




The Hero's Journey is one of the most popular story structures. Last year, I shared my personal hybrid story structure that I like to use when evaluating narratives (which is pretty comprehensive, I think), and in it, I argued that despite there being various "story structures" to choose from, they are pretty much saying the same thing, in different ways with different approaches--they simply slice and dice story differently.

With that said, it can still be very beneficial to familiarize yourself with all of the major structures, so you can find which one connects best with you, and also, so you can refine and troubleshoot your own manuscript when writing. Have you ever just needed to hear a different perspective to solve a problem? Or needed another perspective to grasp a concept? Learning all the major story structures can help with just that and give you new insights.

So what is the Hero's Journey structure, and how is it different? The Hero's Journey came into the writing world from a famous book titled The Hero with a Thousand Faces by Joseph Campbell, but in reality, the structure is much, much older. Campbell was a mythologist who looked at and studied stories across all cultures and noted what patterns they had in common. This became the Hero's Journey. In the 90s another book titled The Writer's Journey: Mythic Structure for Writers by Christopher Vogler took Campbell's work (which was rather labyrinthine and scholarly I'm told) and made it more accessible and practical for writers today, in part by applying it to contemporary works.

Vogler's updated approach is slightly different than Campbell's, but the patterns are the same.

For this series, I will be using Vogler's version.

Personally, I feel the Hero's Journey approach has both strengths and weaknesses. This structure puts more focus on the protagonist's experiences and growth than perhaps any of the other popular guides, which also means that it's probably better at addressing theme than many others as well. But as a result, I feel it downplays antagonistic forces, which could be problematic to some writers. While the terminology is vivid, bringing to mind mythic moments, I also think it can be misleading, which can lead to confusion. The main thing with the terminology, is that the actual terms are often more specific than what they are defining, which can feel a little backwards to me. The best way to probably deal with that though, is to take them all more metaphorically and less literally.

Another difference worth noting is that traditionally the Hero's Journey is in the shape of a circle, not a triangle. The circle emphasizes a typical journey, where you leave home, go somewhere new, and come back having gained more experience. But you could just as easily diagram this as a triangle, really. It's just emphasis and preference.



In reality, you can just as easily translate this structure into a triangle.


Like the other structures, there can of course be variations and some parts may bleed into other parts. That's okay as long as it serves the story.

And one more thing, I'm going to be referencing Into the Spider-verse again (in short (and along with others)). You might be thinking, woah, you must really like that movie! But in reality, I'm using it again to show you how the same story actually fits multiple plot structures, a sign that really, it is all about how you like to slice and dice it. (And I wish I understood that long ago.)