Showing posts with label try/fail. Show all posts
Showing posts with label try/fail. Show all posts

Monday, December 22, 2025

Writing Try/Fail Cycles: Strengths vs. Weaknesses


What is the Try/Fail Cycle? 

The try/fail cycle is a writing approach where a character attempts to achieve a goal multiple times and fails at least twice before succeeding.

For example, our child protagonist may have the goal to own a bike. She goes to a neighbor who has outgrown hers, and asks if she can have it (try), and the neighbor says no (fail). So, then she decides to do a bake sale on her sidewalk to earn money to buy a new one (try), but it rains, so no one shows up (fail). She learns about a contest that has a new bike as a prize, so she competes (try), and wins (success). She now has her own bike.

This is a very simple example, but the try/fail cycle is simple in and of itself (which is simultaneously a strength and a weakness).

The try/fail cycle approach was common in the 1950s, and taught by author, editor, and critic Algis Budrys. Unfortunately, though, no one seems to know who originated it, since it wasn't Budrys himself. I first learned about it from David Farland, who was mentored by Budrys, but I've never been able to track down the original source (though David talks about it in his book, Million Dollar Outlines). David himself mentored many writers who went on to become best-selling authors (like Brandon Sanderson and Dan Wells, to name two). And in more recent times, some of those writers (and others) have evolved the concept. For example, Mary Robinette Kowel pairs it with the "No, and" vs. "Yes, but" rule. And I've seen others relate it to Orson Scott Card's M.I.C.E. quotient. 

In its initial form, though, the try/fail cycle is that simple. The character tries and fails at least twice, before succeeding.

Monday, July 6, 2015

Interstellar: Ramping up Try/Fail Cycles




In writing, a try/fail cycle is the main character's attempt to resolve the story's problem. There are at least three try/fail cycles in every well-written story (of this structure). Often the main character will fail the first two cycles, but not always. In Interstellar, the first try/fail is the first planet they visit, the second try/fail is the second planet they visit, and the third try/fail is the black hole.

A good writer wants each try/fail cycle to be bigger or better than the previous one. That's one key to writing a successful story. Escalate. Escalate. Escalate. The writer has got to keep increasing the tension, the stakes, and the costs.

Like I said last time, Interstellar has huge stakes and costs, and the Nolans ramp them up to the max-- all at the first planet they visit, the first try/fail cycle! Most writers wouldn't be able to do that. Do you know why?