Showing posts with label X-files. Show all posts
Showing posts with label X-files. Show all posts

Monday, May 3, 2021

Principles of the Steadfast, Flat-arc Protagonist


Last week I debunked six myths about the steadfast (also known as the flat-arc) character. Now, I would like to share some of the basic principles of writing a positive steadfast protagonist. 

Steadfast/flat-arc characters are characters who don't drastically change their worldviews over the course of the story. In contrast, a change character will do largely a 180 flip in worldview from the beginning of the story to the end of the story. 

For example, in Wonder Woman, Diana begins the story with the perspective that we should fight for the world we believe in. At the end of the story, she proves that true by using it to defeat the antagonist (this helps make up the story's theme). But in Frozen, Elsa begins the story with the worldview that one must be closed off to be safe and authentic. Because of the story, she learns that, actually, we must be open to be loved authentically (that might mean we get hurt, but some love is worth the hurt). This enables her to set things right, which proves that perspective true (and helps make up the story's theme).

Both flat-arc characters and change characters have negative versions: a character who remains steadfast to an inaccurate worldview and suffers punishment for it, and a character who changes from a true worldview to an inaccurate one and suffers punishment for it. Negative versions of each type are harder to find, but not nonexistent. 

Almost all protagonists are positive change-arc protagonists. This means that almost all writing resources help writers write positive change-arc protagonists. This also means there are very few resources to help writers write steadfast protagonists.

You often can't apply change-arc advice to steadfast characters. It doesn't work.

Luckily, whichever protagonist type you're writing, each story actually has pretty much the same structural pieces--they're just arranged differently. Some are reversed while others receive more emphasis.

Today I'm going to explain how these pieces are different for a positive steadfast protagonist story, in comparison to the common positive change protagonist story. 

This is a little like being left-handed in a right-handed world. That's it--the steadfast protagonists are the lefties of the storytelling world. 

First, I would like to acknowledge those in the industry who have helped me understand the flat-arc protagonist and therefore influenced this post. If you want to learn more about this protagonist, check out these resources:

K. M. Weiland's Character Arc Series (Katie is amazing and this is honestly the best resource I've found so far on flat-arc characters.)

Character Arcs by Jordan McCollum (This book has a brief section on the flat arc.)

"Character Arcs 102: Flat Arcs" at The Novel Smithy (Lewis succinctly breaks down the flat-arc protagonist's three-act structure.)

Dramatica Theory (I already mentioned last week how Dramatica uses the term "steadfast" instead of "flat arc")

Writing Characters Without Character Arcs by Just Write (Youtube video)

I'll also be doing more posts on this protagonist type in the future.

Monday, April 26, 2021

Debunking 6 Myths about Steadfast, Flat-arc Characters

Steadfast/flat-arc characters are characters who don't drastically change their worldviews over the course of the story. In contrast, a change character will do largely a 180 flip in worldview from the beginning of the story to the end of the story. 

For example, in the fable of the Little Red Hen, the Little Red Hen never changes her worldview about hard work. But in A Christmas Carol, Scrooge completely changes his worldview from the beginning of the story to the end of the story. 

In the writing community, there are a lot of misconceptions of the steadfast/flat-arc character (at least from my experience), which I'm going to talk about, debunk, and clarify today in this article. This information will still be useful to writers who have no interest in writing a steadfast protagonist--because nearly every successful story features a key character who is steadfast.


First, though, we need to visit our familiar pit stop on writing terminology. The most common term for this character is the "flat-arc" character. But it is not the only term. This character has also been called the "steadfast" character, which is what Dramatica Theory calls it. While "flat-arc" is more common, I prefer "steadfast" for a few reasons:

- It conveys that the character must struggle to hold onto something (after all, one is only "steadfast" when there is opposition)

- "Flat-arc" sorta sounds like there isn't really any growth or movement, which isn't exactly accurate.

- For much of my experience in the writing world, protagonists who don't have much of an arc have been frowned upon or treated as "lesser." The term "flat-arc" reminds me of that.

This is completely preference. You may use whichever term you want. Today, I'll be switching between the two.

Now, you can have positive and negative steadfast characters. A positive one will hold onto a true worldview throughout the story, while a negative one will hold onto an inaccurate worldview. For the sake of this article, I will be focusing on the positive one, which is more common, and may do a future article that focuses more on the negative version. 

Now, let's talk about some of the misunderstandings and myths about the positive steadfast character.

Monday, March 5, 2018

Validating the Reader




Two years ago, I wrote this article called "Validating the Reader's Concerns." I felt pretty good about it at the time, but have since realized that validating the reader is an aspect of writing way bigger and more generalized than that article. In fact, I've realized that all successful writers do it--even if they don't know it.

But not all unpublished or beginning writers do. Which can be a setback.

How come no one ever talks about this?

Hopefully you are familiar with the term and concept of validation when it comes to day-to-day life. I am because, personally, validation used to be a huge stumbling block for me. But today, I don't want to think of validation as something that is good or bad for a person, but more of something that just is.

Here is the dictionary definition:

Recognition or affirmation that a person or their feelings or opinions are valid or worthwhile.

In writing, validation is part of context. It's validating the reader's experience--sort of like a reassurance that yes, I am aware of what you are thinking and experiencing as you read my passage.

I'm not talking about validating the reader's experience in his or her personal life, I'm talking about validating how they are reacting to your story.

In short, writers have to be mind readers.

To some extent.

It's like communicating with someone in real life--when you need to tell them something, and you already know how they are going to react, so you sit and think out how you are going to present it so they listen and understand you and what you want to convey

In storytelling, you don't need to validate everything, but the reality is, if you aren't validating what the reader is experiencing in some way, your story is broken. And 95% of the time, you need to be using validation.

Luckily most of us validate the reader without ever realizing it.



But there might be times where we don't and the story breaks--often it breaks by becoming unbelievable. 

 Just for example, let's say that Dumbledore dies in Harry Potter, and no one cries or shows any signs of real grief.

Huh?

Doesn't that seem weird? Especially when the characters and audience have spent so much time with him, getting to know him, and valuing him?

The reader will feel sad that Dumbledore died, or at the very least, expect some of the characters to feel sad.

But if that's not on the page, that feeling or thought isn't being validated, and there is going to be a problem. A few things might happen:

- The story will feel unbelievable.

- The reader will feel cheated.

- The audience loses trust in the writer

The audience can lose trust in the writer because they may start to think that the writer doesn't realize something is wrong in this part of the story when the audience does. Of course, this often isn't something the audience is consciously aware of--they may not be able to put it into language, but they'll know that something is wrong or broken. And that's when it swings back around and relates back to a lack of context.

The Dumbledore example is an obvious one, which is why I picked it first to illustrate the point. A lack of validation might sneak in your manuscript in other ways.

Let's go back to my example from my other post on validation: the fact that The Force Awakens includes essentially another "Death Star" (Starkiller Base).

This fact would have been hugely annoying to almost all audience members, had it not been validated.

I mean, really? Another Death Star?

That is how the audience would have responded

But the filmmakers validate and deal with how the audience would react.

Instead of ignoring the audience's concern about a third Death Star, they acknowledge it and even poke fun at it. Han says something like, "There's got to be a way to blow it up. There always is." And instead of being annoyed about this plotting and possibly laughing at it, we are laughing with it and the characters, and everything is fine. We accept the fact that this movie has another "Death Star" in it.



A lack of validation can show up almost whenever the thoughts or feelings of the audience aren't being affirmed in some way.

Let's go back to another example I've used in yet another post.

Mack shut the Hummer's hood. "Should be fine now," he said to John.

"Great. Thanks, Karl." John got in the driver's seat and stuck his key in the ignition. The Hummer roared to life.

John headed for the main road.

Why does John call Mack, Karl? We don't know. Not only do we have no context to interpret this exchange, but we have no validation that this exchange is even weird, which is what the audience is thinking. They might go back and look at it again, searching for some context, or at least some validation. But it's not there. Which leads to the conversation either feeling unbelievable, or to the audience questioning how much they can trust this writer to tell this story, since the writer is apparently unaware of this issue.

This leads me to two points:

- We need to validate what would come naturally (sadness over Dumbledore's death)

- And we need to validate anything improbable/unusual (like the third Death Star and John calling Mack, Karl)

Sometimes these things go together. For example, if no one is sad over Dumbledore's death (hard to believe, but hypothetically) then we need that fact validated by telling the reader why no one is sad.

In short, as I said before, we need to validate just about everything.

And naturally we will, most of the time.

But sometimes we as writers don't.

I think this probably happens most with speculative fiction and mystery plot lines, but it can also come from following the "Show, don't Tell" rule too religiously.

There isn't much to say about validating what is normal other than it should be there--it's expected to be there, so when it's not, something is probably broken. And you are probably doing this almost all the time naturally (if not, that's something to look at).

Just remember that the stronger the natural reaction to something, the more validation needs to be present. For example, having a line that simply says "Harry was sad" about Dumbledore isn't going to cut it for that situation. Because death causes such powerful emotional responses, we need more validation.

As for the other point, remember that the more unusual or atypical or unlikely something is, the more it needs validation.

The more unusual or atypical or unlikely something is, the more direct or louder validation it needs.

If Harry is looking at a picture of Dumbledore for the first time, and Dumbledore walks out of the frame, and Harry doesn't react, that's a problem. There's no validation. 

So how do we validate the reader?

Let me count the ways.


Dialogue

Validation can simply come from character dialogue.

Mack shut the Hummer's hood. "Should be fine now," he said to John.

"Great. Thanks, Karl." John got in the driver's seat.

"Did you just call me 'Karl'?" Mack asked.

John laughed. "Must be getting old. Sorry about that." He stuck his key in the ignition. The Hummer roared to life.

"Not a problem, Todd," Mack said.

"Don't tell that's going to be a 'thing' now."

"Of course not, Jacob."

John sighed, but it was a mock sigh.

He smiled as he headed for the main road.

See how the dialogue exchange validates that it was strange John called Mack the wrong name?

Validation.

Action

You can use characters' actions to validate something.

Say that our protagonist, Mary, finally got the nerve to ask her crush out, and he rejected her. How should she be feeling right now? Well, I'll tell you that if she is in any way human, she should at least be feeling something, and since she's our protagonist, the reader should too.

"Sorry, but I'm not really interested," Chad said.

"Oh, well, see you around," Mary said.

As soon as she turned the corner and Chad was out of sight, she dropped her face into her hands. Peeking through her fingers, she beelined for the nearest restroom. Someone was in there, so she quickly opened the very first stall and locked herself in.

Her actions validate her feelings and the reader's concerns about the situation.

Feelings

You can validate something through a character's feelings, which can be written through dialogue or actions, or some other way, but I feel that it's still its own thing. The above example validated that Mary was feeling something through actions.

Often we want to render feelings through action--or showing--but sometimes it's completely fine to just tell them. It depends on the situation. And then there are thoughts, which I'll get to in a second.

But my point of this section is that we can validate the reader by having a character feel a certain way.

For example, if something really strange just happened, you can validate that by having a character be surprised, curious, or mystified on the page.

Harry looked back at the trading card. The frame was empty.

"He's gone!" (Surprise)

Notice how Ron's response creates context to let the reader know that this is normal in the wizarding world.

"Well you can't expect him to hang around all day," Ron said.

Often this is why in many stories that deal with outlandish things, you need a character who is the skeptic. If you don't have one, it will be mighty hard to validate some of the audience's natural thoughts and feelings.

In the X-Files, Agent Scully needed to be skeptical in order to provide validation for the audience about Agent Mulder's paranormal theories. If she wasn't, the writer would have had to squeeze in another character to do the job, and if Chris Carter didn't do that, then the whole series would have had one validation problem after another. It would have been broken.

Which leads me to the next section.




Thoughts

Like feelings, thoughts can come through action and dialogue, or, in writing, as a thought itself.

In the X-Files, it's important that Scully is always confronting Mulder and questioning his outlandish theories--it's important that her thought-process is almost always different than his. Likewise, on the few occasions where Scully does believe in something outlandish, Mulder then becomes her counterpoint in the framework of that particular episode.

Start looking for the skeptic in shows, even reality t.v. shows, and you'll start seeing them everywhere. It's because if no one asks those questions or thinks those things, then the story won't be able to fully validate the audience's thoughts and/or feelings, and may become unbelievable.

In writing, we use our viewpoint character's inner thoughts to validate the reader in addition to dialogue and action. This is especially important when dialogue and action aren't or can't validate.

For example, let's go back to Mary and Chad.

Maybe Mary wants no one to possibly know what she is actually thinking and feeling. The exchange might be like this.

"Sorry, but I'm not really interested," Chad said.

"Oh, it's fine. I don't mind," Mary said.
How could this be happening? she thought.

Keep in mind that what a character directly thinks in that moment though, depends on how raw the emotion is.

Since this is in the moment, Mary's feelings are going to be very raw, and probably not perfectly thought out. Later, maybe that night, we could have a line like this.

I was so embarrassed,  Mary admitted to herself. Uugh, I hate rejection.

Negative Description

Negative description is when you explain or describe what something is not. The "negative" part doesn't refer to it being down and depressing, but is used more in the sense of "negative space"--what isn't there.

Sometimes you can't validate the reader through any of the things listed above because there literally isn't anyone present in the scene who can validate it.

They might be atypical or unusual characters, or even creatures, who don't share the same thoughts or feelings about the moment that the average reader would have.

In my perpetual work-in-progress, I have a character who often doesn't think or respond to things in ways that most people would. I don't want to give a big background, because it's kind of complicated, but here's a small excerpt of when I've used this. My character, James, can be pretty atypical about situations.

Watch how he responds when learning about something supernatural for the first time, and how the text still validates what would be someone's typical response.


James stepped over animal dung. “This is a sacred place?”

Dustin tapped James’s arm. He shook his head and pointed to a knuckle of the rock formation that was lower than the others, about 25 feet up.

“Up there?” James asked.

Dustin nodded. “Not sacred in our plane, but in their plane,” he said. “That’s not the exact spot, alright? But that’s as close as you or I are gonna get to it, it’s in the rock.”

Someone else might have cocked a brow, rolled their eyes, or argued. James just said, “Okay.”


James isn't the type who would act skeptical in this situation, but perhaps most people would. Dustin is the one teaching James about the otherworldly, and he's not going to validate the strangeness either in this moment. So the only way to get in on the page is to use some negative description--what James doesn't do.

Stacking Validators

Often you'll be validating the reader in more than one way--in thoughts and feelings and dialogue and actions (negative description might be more rare). In fact, in some situations, it's required you do. The death of an important character, for example, probably needs to use almost all of the above to fully validate the audience. Combine multiple ways for most important moments.

When Experiences Deviate

Keep in mind that sometimes the reader's experience deviates from the characters', but the reader still needs validation. It's just that while the character is feeling a particular emotion, the reader needs to see that emotion not so that it validates their feelings, but rather so it validates them intellectually--how and what they think that a character should be reacting and feeling

Validation: Vital to a Satisfying Denouement

According to David Farland, one of the places in a story where validation is most important is in the denouement. After the climax, and the protagonist has triumphed, or, at least learned something valuable, the denouement needs to validate that. If it's a romance, validation might happen through a wedding. If it's an epic fantasy, it might be that the world is in peace and evil has been vanquished. If it's a detective story, the criminal is sentenced. If a character has gained wisdom, we see it validated--Scrooge donates money, goes to his nephew's party, buys dinner for Tiny Tim, wishes everyone a Merry Christmas.

Often powerful denouements validate multiple points in multiple ways.
 
Related Posts
Validating the Reader's Concerns
Deviating the Reader's Experience from the Character's
Inconceivable! Dealing with Problems of Unbelievability 
Context vs. Subtext (Context Should Not Become Subtext)
Raw vs. Subdued Emotion (Getting them Right in Your Story)


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Monday, February 26, 2018

The Most Important Part of Sequels and Retellings


You've probably noticed like the rest of the world that we are living in a period of entertainment where everything is or has a sequel, a reboot, a remake, an adaptation, or a familiar story source (fairy tales for example). People in the entertainment industries, especially Hollywood, have finally caught on to the idea that making an addition to an existing story or franchise is not only safer, but smarter--you are guaranteed to make money--because it already has a ready-made audience, and when marketing your material, you don't have spend money and energy educating the audience as much on what story you are selling. You make the tenth Peter Pan movie (too late, it's already in the works), and people already know what sort of plot they are getting. An added bonus (read: draw) is that it resonates with what audiences are already familiar with.

If you are like me, you are starting  for the 4th year continuing to wish Hollywood would put out more original stories and more standalones, even if you love series and fairy tales and superhero movies. I mean, wouldn't it be so refreshingly great to go to an amazing movie with a brand new story you haven't heard before? And then something like the Nutcracker is announced and you repent of your complaining, because I mean, oh my gosh, did you see the trailer?

Now that Hollywood and much of the world have discovered the power and (monetary) benefits of resonating closely with previous works (whether it be another installment or retelling) and the ease of having a ready-made audience, I don't think we are going to see an end to this phase any time soon, if ever.

And while I'm tired of the market being saturated with sequels, remakes, and reboots, the truth is, I love a story that stretches over several installments, and I even love retellings of stories I'm familiar with (though a little less now than previous because of saturation).

With all of these sequels and retellings (and me watching the new season of X-Files), I've been thinking a lot lately about what the most important part is to get right when writing one. After all, some of the remakes can seem widely different than their predecessors--different plot, different characters, maybe even different setting--and yet still be hugely successful. Others may still have those same components and fall on their faces.



This is because the most important part of continuing or revisiting a story is hitting the right emotional draws.

What were the original emotional draws in the previous installment(s)? If you are writing a sequel you need to hit those same emotional beats. If you are retelling a "classic," you need to hit the same emotional beats of that classic.

What are emotional beats and draws? They are the emotions that the story hits on. In a romance story, you need to have romance beats. In a horror story, you need to have horror beats. In a comedy, you need to have comedic beats.

It's obvious when we talk about them that way. But not all stories are as clear, and if you want to write a successful sequel, you need to go beyond generalities and hit the right kind of romantic beats. The right kind of comedic beats. All stories have more than one emotional draw. They may have one prominent one, but it will have others in it. Some have two, three, or four prominent ones, and still others.

There are some sequels that have different characters or settings (harder to pull off, but it can be done), but are still successful. Why? Because they hit the same emotional beats of the original.

If there is ONE thing that is MOST important about writing a sequel, it's including the same emotional beats.

Let's look at one of the highest grossing sequels of all time: Jurassic World.

You've probably seen it and will recall that the plot and characters were so-so. In fact, both the plot and characters were criticized and made fun of. But Jurassic World nailed its emotional beats. Nailed them.


The primary emotional draw for any speculative fiction, is a sense of wonder--that feeling of being enthralled and captivated, that sense of curiosity over potential possibilities, that sense of what if ____ could happen. Jurassic Park inherently has that, because of the subject matter: dinosaurs. But the film amplified it by having specific moments and shots that hit that exact beat, like meeting the Brachiosaurus. There is a lot of sense of wonder going on in that scene.

The secondary emotional draw for Jurassic Park is horror--something goes wrong and characters have to try to survive and outwit carnivorous dinosaurs. Whether it's the T-rex trying to get into a car, or the raptors getting through closed doors.

Then there are less prominent beats. Most horrors (there are some exceptions) tap into our primal need to survive. So Jurassic Park also has the same beats survival stories have. Likewise, a lot of wonder feeds into beats of wish-fulfillment. At on point or another, most of us have probably wished we could actually see a real dinosaur, and even if you take out that, most of us have wished at one point or another that we were on vacation at a theme park. Then it breaks down to even more beats, to a few comedic concepts and a few moments that relate to relationships between the characters. Then there are the intellectual beats that ask us to consider morals.

Jurassic Park has an extra oomph of power, because it's two primary emotional draws, wonder and horror, are actually opposites. And when you cross opposites in storytelling (as I explained in this big fat post 2 1/2 years ago), you get amplified emotional power.

Okay, so then Jurassic World came out. It's easy to be skeptical because this is the fourth movie in the franchise--I mean, what else can you do with it that won't be dumb? (Thankfully, they changed it up a bit (and amplified that sense of wish-fulfillment) by having the park be open and functional).

It was a huge success. Why? Because it nailed the same emotional draws of the originals: wonder, horror, survival, wish-fulfillment, a few comedic concepts, relationship moments, moral questions.

If Jurassic World did not hit wonder and horror, survival and wish-fulfillment, it would have not been successful.

This is why in some series you can even change characters, settings, or (to some degree, plot)--it's harder to pull off and not recommended for the majority--but what matters most is hitting the same emotional draws.



Look at Chronicles of Narnia. If I asked the average American who the main character is, most people would probably tell me Lucy--a few wise people might say Aslan, which goes into a different tangent for another post (main character vs. protagonist vs. viewpoint character). But if any of you have read the whole series, Lucy and her siblings aren't even in all the books. Lucy is only a principal character in three of the seven books, and a minor character in two others. You can argue that the books are all about Narina, I mean, it is called the Chronicles of Narnia, right? That may be true, but the first book The Magician's Nephew seems to take place in other worlds that are just as important as Narnia. It may be "about Narnia," but Narnia as we know it doesn't even exist until the end of the volume. Is it a failure?

No.

It hits the same draws: wonder, danger, spirituality, morality, allegory.

Same thing with the X-Files. When they started this new season on right now (no spoilers here), I knew the kinds of episodes it would have, because regardless of changes in plot or character dynamics--writer Chris Carter knows to hit all the same beats.


-There will be an episode about the overarching plot of the whole series, that hits the drama beat, with Smokey Man and the agents, Mulder and Scully, Scully and her child.

-There will be a standalone episode about a legendary creature or monster

-There will be a lighthearted comedy episode, that reminds you not to take the show too seriously and that the creators aren't afraid to poke fun at themselves.

-There will be a conspiracy episode, about something the government is testing on people. Mulder and Scully will work with those people.

-There will be an episode that relates to aliens.

-There will be an episode about someone who has supernatural abilities.

- At least one of these will have a horror feel, another will have a relationship draw, another will have suspense or thriller beats, another will have mystery undertones, another will capitalize on being creepy, and it goes on.


And while you might point to the fact that I mostly listed types of episodes instead of emotions--each of those types have their own specific draws.



Each individual draw may not appeal to everyone. This is why among X-Files fans you may hear some people complain about the drama beats because they only want monster-wonder ones, or some who will claim that the lighthearted comedy episode is the best one of the season while others are scratching their heads at it, or why some swoon over the relationship beats between Scully and Mulder (did you know X-Files is where the term "shipping" originated?) while others are waiting to get to the government conspiracy.

When the new season started, I had couple of family members say after the first two episodes: "Oh, this is gonna be like the old X-Files."

Yes.

Why?

Because the writers understand the franchise's emotional beats. They may do some things with the plot that you may find questionable or even . . . inaccurate. They may try to bring in other characters that most people don't like. But they know what all the emotional beats of the franchise is, and they will hit all of them by the end of the season.

They could narrow in and only do a few specific draws like most successful t.v. shows do these days--such as the overall plot with Smokey Man--but if they did, they'd be axing the viewers who love the legendary creature stories the most. They need to hit all the same beats.

And they will.


X-Files is interesting because it has a lot of specific niche beats inside of its primary ones, whereas Jurassic Park has more generalized draws (a more generalized wonder and horror--and also more primal draws). But even if you look at it, you will find some that do break down more specifically. For example, every movie in the franchise has a moment where a character is trapped in some sort of vehicle with a T-rex-like dinosaur trying to get in.

Which leads me to my next point--one of the biggest pitfalls of sequels: trying to do the exact same thing as the previous installment(s). This can go really flat with comedy in particular.

As one of my friends in college once said, "The thing with sequels is they try to do the same thing that was funny in the last movie, as if it's still going to be funny."

Sequels can easily fail when people confuse plot with emotional beats--which is easy to do.

See, the plot absolutely inherently affects, helps determine, and creates your story's emotional draws--but they aren't the same thing.

When it comes to sequels and retellings, people want the same thing . . . but different.

That sounds so vague, right? What the heck does that mean?

It means they want the same emotional draws and beats, not the exact same events and lines and contexts.

I don't want to hear the exact same joke in the sequel. I want to hear the same kind of joke.

In the sequel, you can take things from the original, and twist, tweak, flip, or invert it, to make it different, but the draws 99.9% of the time need to be the same.

You can take the last joke and build and twist it to make it funny again, and hit that same humor beat, but you can't do the exact same thing over and over again. It's annoying and falls flat.
 

Sure, the Jurassic movies always have a T-rex-like dinosaur trying to get in a vehicle where people are trapped, but each situation varies somewhat, and unless you are a writer, you may not even be conscious of how often this set-up happens over and over.

Jurassic has very generalized and primal emotional draws--things all humans can relate to. It doesn't need to be as varied in its installments as other franchises do. In fact, because of the nature of the story set-up (how many different ways can you put humans and dinos together in this age?), it can't be without falling on its face. It needs to stick to somewhat of a formula. A different franchise with more primal and generalized draws may have more freedom and need to utilize it in its set-up. For example, the Maze Runner movies have different set-ups each movie, but still the same generalized, primal draws. Wouldn't it be annoying if each movie really was the exact same thing, the exact same maze, over and over?

In order to hit the right emotional beats, the installments or retelling may follow a close pattern or formula, but that's not always necessary. What matter most is that they hit them.

The fifth Indiana Jones movie probably can't be a spy romance that takes place in New York City because it's very unlikely you will be hitting the primary beat of the franchise: adventure. And not just adventure, but the franchise's specific type of adventure.

Other times you may even have the same characters, setting, or a similar plot, but it doesn't hit the right specific emotional draws, and falls flat.

Again, this why it's so important to see emotional draws as something different than plot. They relate and overlap, but they aren't the exact same thing.

 A couple years ago, the new Ghostbusters movie came out. I haven't seen it, I admit, so I can't give my opinion on it. But I can tell you a fact: the trailer is the most disliked video in Youtube history--1 MILLION thumbs down, and only 302k thumbs up. Some people said it was because others were sexist, which could be true, but when I started listening to what the dislikers were saying, what they were really complaining about was that it had different emotional beats. That the trailers for the new version weren't hitting the same specific beats--particularly the more serious and sinister beats--that the original trilogy hit. People were even complaining that the theme song sounded too comedic and campy and dub-steppy, and when the original had come out, it had a somewhat creepier, sinister undertone. I haven't seen any of the movies for a long time, and think I'd probably actually enjoy the new one, and I'm sure you have your own opinion, but I'm just using this as an example to teach the point I'm trying to make.

Emotional beats are where it's at. They are the reason professionals in the industry tell you to pitch your novel by comparing it to other stories (for example, "It's X-Men meets The Notebook")--which drives many readers and fans crazy. This pitch method is used to quickly communicate the sorts of beats and draws your own story has.

You can even take this all a step further and include specific emotional beats to appeal to specific audience.




A couple of weeks ago, a family member called me on the phone, and then started talking about Stranger Things. "It's reminds me of Harry Potter," he said. Then after a pause, "Even though they are completely different. . . ."

Are they completely different?

In characters and plot and setting, they definitely are.

But the reason it reminds him of Harry Potter is because Stranger Things hits most of the same emotional draws and beats. I was going to list them out, but this article is getting rather long. So instead, if you want to test yourself and you're familiar with each story, I'll leave it to you to consider: What emotional draws and beats do Harry Potter and Stranger Things share?

Is it really so surprising that Stranger Things is the most successful show to grace Netflix?

In closing, I think it's important to leave a note that some retellings (not sequels) work off slaughtering the original beats--for example, spoofs do this. Perhaps you want to write a story where Cinderella is actually evil. People will be drawn to that story because of different reasons than the Disney version. And even if you go to the original recorded fairy tales, they are very different than what we have today. So part of hitting the right beats, is going off what today's modern audience is familiar with. And sometimes going against the previous beat is blatantly intentional, but for almost all retellings, and definitely almost all sequels, you need to hit the same beats.


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Monday, February 16, 2015

Writing Relationships Readers Can't Resist: Crafting Duos, Trios, Groups



There are loads of resources about creating great characters. But when it comes to creating great relationships--the perfect tag team, the favorite couple, the best friends--the writing world is lacking. Whether your characters are romantic partners, coworkers, best friends, siblings, or what have you, audiences eat up a wonderfully crafted duo, trio, or group.

People love Sherlock and Watson's relationship so much, that there is an entire fan community that roots for them to actually be together. Agents Mulder and Scully from The X-Files fit each other so well, they inspired the term "shipping." I was once watching Harry Potter with someone who turned to me and said, "You know, I love how Harry, Ron, and Hermione work so well as a trio."

Some kinds of relationships would still be entertaining to watch if the whole story revolved around the characters going to the grocery store--their relationship is that amusing. (In fact, one of my favorite X-Files episodes is where Mulder and Scully have to go undercover as a married couple living a normal life together. It's hilarious.)

So how do you create a tag team that readers can't get enough of? Well, here are some things to consider.