Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Monday, July 8, 2019

Creating Fictional Languages (Conlangs)



I wish I could say I'm an amazing linguist and could give you my take on creating languages for fiction, but I'm not and I can't. 

So seems kind of strange I'm doing this post, right?

Well, recently I spent a good deal of time researching how to actually make a constructed language (the term for a constructed language is "conlang," by the way), so I could create one for a manuscript. It was easier than I was expecting (and yet more complex than I was expecting at the same time), and super fascinating! So I wanted to do a recap/review of my experience for anyone else out there looking to do this from scratch. If I can do it, chances are so can you! (For the record, I don't speak any other languages.)

I used a couple of resources, but I found this guide to be my favorite.

As Always, Start with the Basics


The idea of creating a language can seem really daunting, especially when you look at conlangs like Tolkien's Elvish or Star Trek's Klingon--which are essentially full "complete" languages. But like just about everything, you don't need to start with a huge complicated language, you need to start with the bare basics, and you know what's amazing about the basics? Everything else builds off them!

And as an added bonus, for books, you don't actually need a complete language, you just need to give the impression of one. (However, if you are the type of person who really gets into this, you might have so much fun that you don't stop and that's cool!)

At this point, some of you may be wondering if it's really necessary to even create a language--that depends on the project, the effect you want, and your personal opinion. Because I want to expand my conlang to other projects, I decided to create one--even if I only needed 4 - 6 sentences for my current WIP. 😂🙈


The Very Basics

If you're like me, when you think of creating a language, you think of coming up with words and sentences. But guess what? Those aren't the very basics! Sounds are.

So if you are going to create a language from scratch, it will go in this order:

Sounds --> Syllables --> Words --> Sentences

Roughly. You might have already made up a few words, and that's okay. You can break what you have down to syllables and sounds, and when you identify those, build from there.

Selecting Sounds

Each of the three sources I used (including a linguist briefly), said to start with sound. If you aren't really sure how to do that, I'll get you going in this section.

So, there is this thing called the International Phonetic Alphabet (IPA), and it includes every sound of every language (even has clicks!). If you've looked up words in the dictionary, you've probably noticed symbols like this:



That's how to pronounce the word using IPA symbols.

You can go to InternationalPhoneticAlphabet.org and click on the symbols to hear the sounds. The chart is also organized based on where in the mouth (and how) a sound is made.

But if you want to give the impression of a real language, you shouldn't just jump in and pick a bunch randomly, because there are natural reasons certain sounds occur together and others don't.

You think I know all the ins-and-outs of those rules? No way! But this video will help guide you.




Some of the common sounds in languages include: p, t, k, s, h, m, n

Some sounds are voiced, some are not (compare how you say the "p" sound with the "b" sound--they are essentially the same, but "b" requires your vocal chords). If a language has the voiced version of an obstruent consonant (ex. "b"), it will also have the voiceless version ("p"), but not necessarily vice versa. Most languages have at least one nasal (such as "m" or "n") and one (what's called) liquid (such as "r," "l," or "w")

Most languages have five vowels, but every language has at least two.

Most languages have 20-30 sounds. But if you want a distinct language with more "character," it might be smart to go with fewer.


Making Syllables

I thought I had a good understanding of what a syllable was. After all, I remember clapping words out like "ap-ple" and "bas-ket-ball" when I was in elementary school. And as a native English speaker, that was good enough for me.

What I didn't know was that in other languages, there are actual rules for syllables!

That's when I realized my understanding of syllables was rather narrow.

But don't worry, it's still not too crazy.

You can handle it.

In general, a syllable is made up of these components: the onset, the nucleus (hey, bet you didn't know we had sciency terms), and the coda.

So in the syllable "bas" (for "basketball"), "b" is the onset, "a" is the nucleus, and "s" is the coda. Bas. Ket. The "k" is the onset, "e" is the nucleus, and "t" is the coda.



Every syllable has a nucleus (almost always a vowel), but not every syllable has an onset or a coda (for example "ap" in "apple" doesn't have an onset, and the "za" in "pizza" doesn't have a coda).

Some languages have rules for codas.

Hawaiian is what's called an "open syllable" language. That means none of their syllables have a coda. They all end on the vowel. Have you noticed? Ho-no-lu-lu. A-lo-ha. O-ha-na.

Other languages have codas, but only certain sounds can be a coda.

Mandarin has set codas. Only "n," "ng," and "r" can be codas. So every Mandarin syllable will end in "n," "ng," "r," or a vowel (nucleus) as an open syllable.

Crazy, right?

One thing I've learned from this process is that the English language is super crazy. For example, we sometimes have syllables with up to five codas! "Angsts."

Along with syllables, you'll want to consider stress. Some languages have very specific rules for stress. For example, in Finnish, stress always falls on the first syllable of a word. In Armenian, it's always the last syllable. Some have systems like "always the second-to-last syllable unless the last syllable is open." Then you have languages like English that is kinda haywire, but the stress can also change the meaning of the word, like in "present": PREsent or preSENT.

I've learned I'm kind of terrible with stress! (Luckily my language will be written more than spoken).

Hawaiian is an open syllable language. Every syllable ends in a vowel.


Creating Words

Now you can get to creating words.

First you want to create some simple root words. String together your sounds into syllables, and your syllables into words (make sure you follow any rules you set). Root words are words that can't be divided down further. Often these have simple concepts.

There is more you can go into here, like creating (believable) prefixes and suffixes, compound words, articles, plurals. If you want to make this realistic, you can check out Biblaridion's videos. He explains things like how prepositions often come from either nouns or adjectives.

Structuring Sentences

Once you have a few words, you can start making some simple sentences. First you'll need to decide the basic word order. In English, we structure basic sentences as subject, verb, object.

Here are your options:

Subject, verb, object -- I hug her.
Subject, object, verb -- I her hug.
Object, subject, verb -- Her I hug.
Object, verb, subject -- Her hug I.
Verb, subject, object -- Hug I her.
Verb, object, subject -- Hug her I.
(Note: some languages can actually go in any order, but the words have to be modified)

Then you will be able to start constructing simple sentences with your words.

Beyond that, you have adjectives, which describe nouns.

Adjectives are primarily derived from either nouns or verbs.

Derived from nouns: I hunt tall thing animal.
Derived from verbs: I hunt animal [that] is talling.

English adjectives primarily come from nouns. If your adjectives are primarily from nouns, they will go before the noun. If your adjectives come from verbs, they will go after the noun they are describing.

Similarly, prepositions originate from nouns or verbs. Likewise, if your prepositions come from nouns, they will go before the noun. If they come from verbs, they will go after (and technically be called "postpositions")

Then you have possessors ("the man's food"). Most of the time, languages will order the possessor like an adjective, so it will go where your adjectives go. Either "man's food" or "food of man."

After this basic word order, you will need to consider tenses--if your language has them. Some of them don't.

Yoda talks in a different word order than typical of English.


Language Evolution

All languages evolve and change over time. If you are trying to give the impression of a real language, yours should probably "evolve" as well. I'll be honest, some of this stuff was a little over my head, but I think if I were to go over it several times, I'd get it.

Why didn't I simulate this?

Well, luckily, my fake language is meant to be very ancient, so it wouldn't have evolved much, so I didn't stress about this part.

Here is a video on how to evolve your language phonetically.




And here is a video on how to evolve your language grammatically.


 
Once you have established (and written down!) all your language's sounds, structures, and grammar, you are set to create whatever sentences you need as you need them. You can "grow" your language from there, and it will stay consistent, giving the impression of a real language. Just don't forget to record all your made-up words in a dictionary. And when making new words, check to see if you can make them out of words you've already made up.

How cool is all that?

One more thing, your language may need a writing system. With that said, not all languages have had writing systems. This video will guide you through different types of writing systems, how they develop, and how they evolve. It's just as fascinating.




If you do need a language, I highly suggest Biblaridion's playlist, which will guide you through the whole process.

Until next time . . .

Vol shēla hla

(P.S. If anyone who knows more about languages than me would like to chime in, feel free to comment!)

Monday, September 24, 2018

Creating Fictional Species and Societies




Anonymous asked: hi, this might not be the best place to ask this, but do you happen to have any tips for creating fictional species/races?

I do have some tips, but a lot of the ideas aren't mine and come from other writers, which is why I have hesitated to answer this question. My best understanding of this comes from best-selling author David Farland, whom I also work for. You can buy his worldbuilding lecture online here for about $30 and it includes this sort of thing. Please support him by visiting his writing site and looking around.

So instead of repeating and "stealing" others' intellectual property, I'm going to summarize briefly in my own words and give my take and opinions, which is largely influenced by other writers.

Cultural, Societal, and Species Influences

Setting

As Dave has said multiple times in his free writing tips, characters grow out of their setting. We are influenced and shaped by the world around us. Who I am, how I live, the choices I make, and the conflicts I worry about out in the Southern Utah desert in 2018 is probably different than an Inuit in the Arctic 300 years ago. Likewise, your made up species will be influenced by their setting. This might be more biological, if you want to get into evolution. There's a reason animals I see around my house are different than those an Inuit might see. Wildlife here is equipped to be able to survive 105 degrees. But setting can also influence a culture and society. The culture here in Southern Utah is different than that of Las Vegas which is maybe two hours away.

History

History affects a culture and society (and therefore species) also.

The U.S. is basically literally founded on ideas of the individual ("all men are created equal" etc.), and the individual being able to pursue his or her own desires ("life, liberty, and the pursuit of happiness"). As a result, you can see Americans putting individualism and self-interest ahead of collective ideals. Other cultures and societies emphasize the collective over the individual, with the perspective that what an individual wants isn't as important as what's good for a whole. It's about thinking about the needs of your community, society, or nation before yourself.

You can see this play out sometimes in art. Often in the American entertainment industry we have stories about individuals working their way up to their own personal greatness and where they want to be. Other cultures of the world may find that idea to be comedic, selfish, or even just wrong. If you delve into foreign stories (foreign for me, since I'm in the U.S.) of a particular country, you may find something different. Stories may end successfully and satisfyingly when the love interests choose to part ways in order to better contribute to their societies--the collective. In another part of the world, stories may end successfully when a character accepts their role in a caste system.

What narrative is told is influenced by historical outcomes. The U.S. succeeded in finding independence. Individualism worked for us. The cultural narrative would be different if we had failed multiple times trying to accomplish and promote these ideals.

For a great example of how history affects a people, I recommend watching this video, which discusses why Americans smile so much (something that other cultures perceive as dimwitted or stupid). So even something as small as smiling can be influenced by a nation's background.




Technology and Inventions

I'm sure most of us reading this are aware of the generation gaps when it comes to technology. My brother and I laugh when we hear the elderly call just about anything with a cord or battery a "machine." And Baby Boomers laugh when they give Centennials an old rotary phone. But technology and inventions influence whole societies as well. Whether it's guns verses slingshots, the first steel bridge, or the cotton gin--these things influence people differently.

Here in the U.S., prior to taming the South, some historians say that slavery was on its way out. But throw in all that land, and cotton, and especially the cotton gin, and the value of slavery soared. We all know how that turned out for the "races." Being a black person in the South was extremely different than being one of the wealthiest, white plantation owners. To this day the nation still has two very different narratives present of the black experience and the white experience.

Think of how having access to a computer in your pocket that allows you to look up and learn anything changes a people differently than someone who doesn't have that, and may have something else. Look at how social media has changed the way people think and live and feel about themselves versus those who have no access to it. Consider what other kinds of "technologies" and "inventions" a society may have.

Power Systems

Societies may have different kinds of power systems, and Dave explains this well in his lecture and it's something that seems original to him, so I don't want to go too much into it. But you can look through the world and history and see different kinds of power systems: money, education, privilege, physical strength (and in fantasy, you might have magic).

Zeitgeist

This is one I'm adding. Zeitgeist is "the spirit of the time; general trend of thought or feeling characteristic of a particular period of time." It's one of those things that is harder to nail down because it's so abstract. The zeitgeist can be influenced by huge societal changes, successes, or catastrophes. It can be influenced by prevailing or new schools of thought. It can be influenced by celebrities or pop culture. The world is different post-Harry Potter. People's thoughts, fears, concerns, and mannerisms are different in the U.S. because of the mass shootings we are having and the rise of suicides. A terrorist attack or devastating hurricane can change the spirit and priorities of a people. What Donald Trump tweeted over the weekend influenced our nation's feelings toward the presidential role.

Spirituality and Religion

You don't have to look far in the world today or throughout history to see how prevailing concepts of spirituality and religion (or the lack thereof) can shape a people. A nation where the population has access to one religion is different than one that includes many. Public figures have used and enforced religion, even altered it, in order to control a people. Others may be more genuine in their leadership. Jesus Christ's teachings introduced revolutionary concepts into societies--which still prevail today. Many have been slaughtered in the name of religion. A people who largely and strongly believes in reincarnation is going to think and behave differently than a people who believes in no life after death. How someone perceives the nature of a deity influences their feelings and behaviors.

Language

Our language influences how we think. Let's look at "zeitgeist" as an example. That's actually a German word. The English language doesn't have that word, so we took it from the Germans, so we now have that concept in our language. Prior to that, we probably didn't have a word for it, and therefore couldn't encapsulate that concept. In reality, the color pink is just light red. But in the English language, they are perceived as two different concepts. Not only do we think of light red as pink, but we don't even naturally perceive them as the same color, despite the reality.

If you look into synesthesia, you might learn that some forms (not all) of synesthesia may be influenced by language itself.

These are simple examples, but they illustrate the point. What we speak influences how and what we think, which then influences a behavior.

Biology and Chemistry

By now I think all of us are aware how some people may be more prone to clinical depression than others. Our genes, chemicals, hormones, and whatever else affect us. Same is true of different species. Dogs and cats have different behaviors. Period. Some behaviors overlap, but at the end of the day, they are biologically different and that influences their behaviors and world experience. I have long felt that the reason I hear so many people say they hate cats is because they actually expect them to be dogs--which will never happen (at the same time, I never hear people complain about how much they hate birds, fish, or hamsters. It's always cats!) A woman's life experience is different than a man's, so she's going to make some different decisions, to some degree.

This is something you can take into account with species. A dwarf may be more stubborn and an elf painfully patient. Some of that may be from the other things listed above. But it may be something more biological or innate. Is one people more prone to get depressed? How does that affect their behavior?

Or you can relate it even more to body shape, structure, and abilities. A werewolf with a powerful sense of smell is going to perceive, act, and function differently than an ordinary human. When sirens need to have a human man in order to continue their species, it makes sense why they would steal and sink sailors into the sea.

Relations with Other Peoples

Unfortunately and fortunately our relationship with other peoples influence us and our societies as well. If one group is trying to exterminate or enslave another group of people, that can have a huge impact on a culture and society. On the one hand, those being attacked may become more reclusive, cautious, or develop new ideas and attitudes about how to live life and what's important. Suddenly how to survive becomes a key component of their culture. For the other side, they may begin to see those they are dominating or colonizing or enslaving as inferior or savage. If they succeed in enslaving and ruling over the group, they now have control over how much power that group has. They may create and perpetuate a dominating narrative about the enslaved to keep them inferior--and may share that narrative with other nations. They may get rid of or restrict things they are afraid of. Historically, aggressive groups will burn books or even capture writers in order to control how a society thinks--an attempt to control the zeitgeist.

Other times, these relationships are a positive thing. One group may learn something valuable from another, be able to trade with them, develop new philosophies and whatnot. Parts of culture or language or religion or technology may cross over or be shared (but for some, even this is a danger, if they are worried about losing their original culture). Like I said, zeitgeist is a German word and concept.

Closing Thoughts

How intense you want to go into the stuff in this post is up to you and depends on the story you are telling. Think of these as tools. And of course, it's possible to work backwards--brainstorm how your species looks and behaves, then go back and brainstorm from that to see what sorts of things have influenced and shaped them and how it relates to other aspects. It doesn't have to be linear by any means.

Worth noting is that not all people of one species are the same, typically, (there may be exceptions, like if you are working with an extreme hive mind), so you still should give them some individuality.


If you need an editor, check out my services at FawkesEditing.com

https://www.fawkesediting.com/



Saturday, August 4, 2018

Appealing to Wonder Powerfully in the Modern Age



You know that emotion we almost never talk about, unless you work in the speculative fiction industries? That awe-inspiring feeling you get when you see something new and cool and intriguing? It's like the way you felt when you first learned about star life cycles and dark matter or dinosaurs and the extinct Tasmanian tiger or studied how dreams and sleep affect our brains and how there are cases of people being hit on the head and mysteriously being able to speak an entirely different language after.

That's wonder.

But the way we perceive and when we feel wonder today isn't the exact same as it was even one or two hundred years ago, which is why I would argue that appealing to wonder powerfully today can be surprisingly different than it was before.

Some critics in the writing world have a problem with fantasy because "anything can happen." For those of us who read fantasy today, we'd probably argue against that statement. If anything can happen, then, of course, there is no tension. Almost always, fantasy needs to stick to its own rules and boundaries.

When discussing magic systems, Brandon Sanderson talks about how there is soft magic--magic that is not explained--and hard magic--magic that has specific rules. He's really great at explaining when and how to use which successfully, and you can read that article here.

Likewise, I would probably say there is soft wonder, and there is what I'll call medium wonder (I don't think I'd call it hard)

Soft wonder is when something wondrous is nearly completely unexplained or not understood. It might be a magical doorway into another world. It might be creatures we've never seen before. When I think of extreme soft wonder, I think of things like Disney's Alice in Wonderland--where things are strange and fantastical, but we have and get very little knowledge for why they are that way, how they came to be, or how they actually work. This extreme soft wonder was exactly the reason why I didn't like the movie as a child. It all just felt weird and had no reason to it. I know other people who still hate it. To be honest, when watching Alice in Wonderland as a child, I didn't actually feel a strong sense of wonder at all.



Earlier this year, I was watching The Men Who Built America: Frontiersmen. If you haven't heard of The Men Who Built America, you're missing out, because the series is freaking amazing (learned more significant information from it than my history classes combined. And when I saw Hamilton, I explained it to family members as The Men Who Built America as a musical, although they cover completely different people of U.S. history.) I like the original series better than Frontiersmen, but anyway . . . I was watching Frontiersman when I learned that Americans were afraid to go out West because of what may be out there, and even President Thomas Jefferson believed that mammoths and dinosaurs roamed those areas. In fact, that was actually one of the reasons he sent Lewis and Clark on the expedition, to look for mammoths. Later, he also sent Clark on another expedition strictly to collect "animal bones" (fossils).

Sounds really silly right? The president thought dinosaurs were in the West? But here's the thing. In modern times, we can't really relate to how people felt about traveling west. Today there is almost no frontier we haven't uncovered, and even those we haven't we still have a whole backlog of science and knowledge and a whole buttload of imagined concepts from movies, books, and video games that we've been exposed to. It hasn't always been that way. For most of the world's history, most people weren't even educated, let alone had access to knowledge at their fingertips. Most people couldn't even read.

In Jefferson's time, the concept that an animal could go extinct had only begun to surface. For most of the world's history, most of the feelings of wonder people felt were soft wonder experiences, because so much wasn't understood, and they didn't have the access to the knowledge we have now. Perhaps back in the day, you could write story after story of purely soft magic--of things just happening magically--and it was wondrous because that's how life was.

If you look at the best-selling, most popular fantasy today, I think you'll find that almost none of them are pure soft wonder. They may have soft aspects, but the fantastic elements are understood, somewhat. I'd argue that this is because the way human beings experience wonder today is different than it has been in times past.

A story with things that just are and just happen over and over isn't actually that interesting because it's so removed. Have you seen movie trailers like that? You know the ones. Where as you're watching the movie trailer, you are seeing wondrous thing after wondrous thing all in CGI glory and you can tell within seconds that the blockbuster-budget movie has no depth because all it focuses on is (what's trying to be) wondrous visuals? And it seems to have no great story or takeaway value? I could name a few specifically, but I think I won't.



We have so much access to knowledge, information, even imaginary concepts and ideas--far more than any civilization before us. We've seen aliens imagined twenty different ways. We've seen twelve different magic systems. We've seen 50 different magical worlds. When and how we experience wonder is different than it has been in times past.

So what makes something feel wondrous to the modern audience? Is it simply bombarding the audience with magical setting after setting, magical creature after creature, spell after spell?

No. Powerful wonder today is most likely to happen when audiences understand the magical somewhat.

Some element of wonder will always be the unknown, unexplained, and unexperienced--that's why it's wonder. But we feel wonder most powerfully when we understand something somewhat. Because that's how we usually experience it today. I mean, is there really anything in CGI that could really wow us anymore? Probably not much. (One I would argue for would be Interstellar because it provided the first ever visual example of what a real black hole looks like--but it was wondrous largely because it was based on actual knowledge and science.)

Sometimes when we are working with fantasy, we think the less someone understands about something, the more fantastical. But that's usually not the case. Furthermore, when we don't understand anything, we don't have enough context to feel tension which makes it difficult to become invested in the story.


Think about it. For us, wonder typically happens at this threshold between what we know (either through knowledge, understanding, or experience) and what we don't know. It's the cutting edge or the gateway to the unknown built off the known. It's something we understand that is somehow broken (the theory of relativity) or something we understand to an extent (dark matter).



An alternative is to work backwards. To encounter something we do not understand or relate to at all, but then to discover what it does relate to, how it works, its "rules" and boundaries, its history or how it came to be. That's what's interesting.

The spells in Harry Potter wouldn't be half as interesting if they didn't have boundaries, if they didn't relate to Latin. Middle-earth wouldn't be as meaningful to us if we didn't have its rich history. His Dark Materials wouldn't have been so riveting if its magic wasn't cutting edge. It's medium wonder.


Something entirely new and never seen before, doesn't need to be understood because it's so different than people's experiences--what they were even capable of experiencing, knowing, and imagining. (Previous audiences)

vs.

Cool concepts, new concepts, twisted concepts, that we understand somewhat. This gives tension. This makes the subject more wondrous for the modern audience.


You'll notice that in Disney's more recent Alice in Wonderland they incorporated more structure and boundaries--making more sense of what before was nonsense. This better suits the modern audience.


At least that is what I'm considering. Remember, today's generation of Millennials is the most educated generation of all time. How people experience wonder today is vastly different than in times past.

Wattpad

Hi everyone, over the weekend I set up a Wattpad account, so that I can post my writing tips on there. If any of you have an account and would like to follow or be friends, I'd appreciate it so that I don't have zero followers listed. Here it is.

Instagram

Likewise, I'm trying to revive my Instagram account for my blog, so if you'd like to follow me there, you can.

In any case, thank you so much for reading this post!

Monday, October 12, 2015

Looking for Something to Read? The Lost Shards by Charlie Pulsipher


I've added a new book to my to-read list, and you might want to do the same. The Lost Shards trilogy by Charlie Pulsipher spans worlds and blends my favorite genres, and it just sounds like a cool book series! So I'm sharing it here today on my blog, so you can check it out too.

Crystal Bridge is the first installment of the trilogy.



Crystal Bridge


Kaden could use his Egg, a shell of light only he can see, to transport himself across the emptiness between universes to distant worlds, but he’s afraid. This Egg may have saved his life once, but it failed to save another and the worlds it leads to are full of hidden dangers.

Aren’s sight reaches deep into the souls around her, exposing more than she ever wanted to see in friends, family, and strangers alike. When she turns her gaze on Kaden, his Egg responds, sending them spiraling across space and time to a world where dragons, elves, dwarves, and peculiar gods dwell. Separated, lost, and alone in a world on the brink of war, these teens must come to grips with their unique gifts if they ever want to see Earth again.

Back home, a biotechnology company tinkers with the science of reality, hoping to cure death itself, but they awaken something shadowy and powerful, a being imprisoned in the void for millennia. This dark god longs to break free and devour everything, its hunger insatiable. Infinite universes would be consumed. Kaden and Aren must decide if they can save more than themselves.

Can they save us all?

Monday, September 8, 2014

Writing (Magical) Items: Weapons, Attire, Potions,Tools, Steeds


I used to loathe the idea of having to research things like weapons for my fiction. It's just not something that interested me. I'd rather just say "he had a sword," or "she pulled out a gun," and get back to the plot and characters. But I know some items, especially if they are important to the main characters, should be specific, should have names technical or given. Then one day this part of the writing process came alive for me when I applied The Legend of Zelda to it.

I don't consider myself a "gamer," but there are some games that I fangirl over and have played with a deep love. Zelda is one of those. I haven't played all of them but several. One of the coolest parts about The Legend of Zelda, is that Link, the protagonist, acquires all these wicked weapons during the course of the game. They're unique. They're personalize. They're awesome. Once I married my love for Zelda with writing, I finally gained an understanding of and appreciation for characters' items.

Whether you write speculative fiction, like fantasy and sci-fi, or stick to the real world, you can get something out of this post. Even if your characters' items aren't Magical they can still be "magical," and should be. In this post I'll be talking about how to take your characters' items to the next level, what makes an item a good one, and how to use an item well in your story. But first, lets talk about the different kinds of items your character might have, both fantastical and realistic.


Friday, March 14, 2014

Get 6 Novels from Best-selling Fantasy Authors for $5



Neil Gaiman, Brandon Sanderson, Tracy Hickman, Kevin J. Anderson, James A. Owen, Peter David, David Farland, Kristine Kathryn Rusch. What do these people have in common? Well, they're all professional, established writers, most of them are best-selling authors, and they all have books up on StoryBundle.com right now. And I figured my followers would want to know about it.

StoryBundle lets you buy novels in groups, and let's you decide how much you want to pay for them. So, you can get their Truly Epic Fantasy Bundle for $5, $20, $30--you decide. If you pay the average price that others have, or more, you get three bonus books.

This is the craziest bundle they've done so far. Neil Gaiman is known for Newbery Award-winning novel The Graveyard Book, and for Caroline, and Stardust (which was turned into a film adaptation), and he's even written episodes of Dr. Who. Brandon Sanderson is an author I've mentioned several times on my blog. He wrote Mistborn and finished the Wheel of Time series. He's very popular in the fantasy world.

International and NYT Best-selling fantasy author Tracy Hickman is best known for the Dragonlance series, and he has over fifty books in print. Kevin J. Anderson has had 51 of his books appear on national or international bestseller lists; he has won or been nominated for the Nebula Award, Bram Stoker Award, the SFX Reader's Choice Award, and New York Times Notable Book, and has worked on the Dune series and in the Star Wars franchise.



And then my buddy and boss, David Farland has won plenty of awards and hit best-seller lists. He's also worked in the Star Wars franchise, and on movies and video games, and taught #1 New York Times Best-selling writers such as Brandon Mull (Fablehaven), Brandon Sanderson (Wheel of Time), James Dashner (The Maze Runner) and Stephenie Meyer (Twilight).

Okay, bragging done. You can check out everyone's bios at StoryBundle. And of course, read what each novel in the bundle is about. It's a great deal, so if you're interested, fork out $5 to get six of them. Some of the money goes to charity (you decide how much).

And if you want to know about more novel bundles, you can follow StoryBundle.

Saturday, June 22, 2013

Mists, Metals, and Heists: A Review of Mistborn by Brandon Sanderson

Fiction for Readers


Once, a hero arose to save the world. A young man with a mysterious heritage courageously challenged the darkness that strangled the land.

He failed.

For a thousand years since, the world has been a wasteland of ash and mist ruled by the immortal emperor know as the Lord Ruler. Every revolt has failed miserably.

Yet somehow, hope survives. Hope that dares to dream of ending the empire and even the Lord Rule himself. A new kind of uprising is being planned, one built around the ultimate caper, one that depends on the cunning of a brilliant criminal mastermind and the determination of an unlikely heroine, a street urchin who must learn to master Allomancy, the power of a Mistborn.

Who is it for?

Mistborn is a high fantasy novel that will appeal to both hard fantasy fans and the casual fantasy reader. If you like fresh action, other worlds, magic systems, heists, and characters with personality, this one is for you. 

Though marketed for adults, one of the main characters is a 16-year-old girl, the other, the criminal mastermind, is an adult man, so the novel can capture both teenagers and adults, males and females, people who like intense fight scenes and people who like to dress up to attend political balls and possibly fall in love with a nobleman.

Storyline and Review

I only had to get several pages into the novel to know that I was in the hands of a storytelling master. 

The narrative follows Kelsier, a charismatic, happy madman, who has escaped the clutches of the Lord Ruler (losing his wife in the process) and now plans to overthrow the Lord Ruler himself; and Vin, a poor, young girl who has learned to survive the slums of the criminal world by making herself invisible (figuratively) and trusting no one.

These two characters create a great contrast, and Sanderson gives them wonderful voices, so you know who they are and what they're about almost immediately, and you love them. Several of the main characters have very strong, clear personalities. (Although I have to admit, I had a harder time differentiating some of the more minor characters. )


The world they live on only rains ash, and mysterious mists seep into the streets every night. Society is basically split into two classes: the noblemen and the skaa--the slaves who support the noblemen and the Lord Ruler. Many of the noblemen are Mistings, people who can ingest a specific metal to gain a special ability. Because the noblemen have raped skaa, some of the skaa are Mistings as well.



I have to say that the idea of people swallowing vials of metal that can enable them to influence others' emotions, pull and push on metallic objects without contact (think Magneto, sort of), and even affect time, was awesome! The action scenes Sanderson created with this "magic" were astounding!

The set-up and plot were fresh. How many fantasy stories are there where the main character is pure, a prophecy has been made, and he has to defeat an epic villain? Mistborn turns that expectation upside down. We are in a world where the prophesied "Hero" has already failed, and we're following lovable thieves as they gather underground skaa armies, steal from the emperor, and impostor noblemen. 

The twists in the last third of the book were shocking, amazing, and satisfactory--there is no way anyone can see all of them coming.

If You Read it You Should Know